Final Fantasy Adventure
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Final Fantasy Adventure
''Final Fantasy Adventure'', known in Japan as or simply and later released in Europe as ''Mystic Quest'', is a ''Final Fantasy'' spinoff and the first game in the ''Mana'' series. Published by Square in 1991 on the Game Boy, it saw a North American re-release by Sunsoft in April 1998. Originally developed under the name ''Gemma Knights'', it features gameplay roughly similar to that of the original ''The Legend of Zelda'', but with the addition of role-playing statistical elements. Along with ''Final Fantasy Mystic Quest'', ''Final Fantasy Adventure'' was the first ''Final Fantasy'' game to be released in Europe. A remake, ''Sword of Mana'', was released for the Game Boy Advance in 2003, changing the plot and many gameplay aspects. A second remake was released on mobile phones in Japan which improved the graphics and music of the original version. A third remake, ''Adventures of Mana'', was released for iOS, Android, and PlayStation Vita on February 4, 2016. The story follow ...
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Mana (series)
The ''Mana'' series, known in Japan as , is a high fantasy action role-playing game series created by Koichi Ishii, with development formerly from Square, and is currently owned by Square Enix. The series began in 1991 as ''Final Fantasy Adventure'', a Game Boy handheld side story to Square's flagship franchise ''Final Fantasy''. The ''Final Fantasy'' elements were subsequently dropped starting with the second installment, ''Secret of Mana'', in order to become its own series. It has grown to include games of various genres within the fictional world of Mana, with recurring stories involving a world tree, its associated holy sword, and the fight against forces that would steal their power. Several character designs, creatures, and musical themes reappear frequently. Four games were released in the series between 1991 and 1999: the original ''Seiken Densetsu'' (1991)—''Final Fantasy Adventure'' in North America and ''Mystic Quest'' in Europe—for the Game Boy, ''Secret of ...
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Square (video Game Company)
(also known under its American brand name SquareSoft) was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii, Kazuko Shibuya, Nasir Gebelli and Nobuo Uematsu. After several other projects, all of these employees would work on ''Final Fantasy'', a 1987 game for the Nintendo Entertainment System which would bring commercial and critical success and launch a franchise of the same name. Later notable staff included Yoshinori Kitase, Takashi Tokita, Tetsuya Nomura, Yoko Shimomura and Yasumi Matsuno. Initially developing for PCs, then exclusively for Nintendo systems, Square broke with Nintendo in the 1990s to develop for Sony's in-development PlayStation. Their first PlayStation project, '' Final Fantasy VII'', was a worldwide success, going on to sell ten million units, ...
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Final Fantasy Mystic Quest
''Final Fantasy Mystic Quest'', released as ''Mystic Quest Legend'' in PAL regions and as in Japan, is a role-playing video game for the Super Nintendo Entertainment System. The game was released as a spin-off to Square's ''Final Fantasy'' series of video games. ''Final Fantasy Mystic Quest'' was first released in North America in 1992 and marketed as a "simplified role-playing game... designed for the entry-level player" in an attempt to broaden the genre's appeal. The game's presentation and battle system is broadly similar to that of the main series, but it differs in its inclusion of action-adventure game elements. ''Final Fantasy Mystic Quest'' was the first ''Final Fantasy'' game to be released in Europe. In the game, the player controls a youth named Benjamin in his quest to save the world. His goal is to reclaim a set of stolen crystals that determine the state of the world's four elemental powers. The gameplay takes a departure from the main series in a variety of wa ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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