Filing Open Service Interface Definition
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Filing Open Service Interface Definition
{{Unreferenced, date=December 2009 The Filing Open Service Interface Definition (FOSID) is an Open Knowledge Initiative specification. OSIDs are programmatic interfaces which comprise a service-oriented architecture for designing and building reusable and interoperable software. The Filing OSID provides platform independent storage and management of files and directories. Files and directories may be associated with metadata such as owner, mimetype, quota, and versions. Implementations may be built using any technology including file systems, databases, WebDAV WebDAV (Web Distributed Authoring and Versioning) is a set of extensions to the Hypertext Transfer Protocol (HTTP), which allows user agents to collaboratively author contents ''directly'' in an HTTP web server by providing facilities for concu ..., and other types of data access which require a file system oriented interface. Software architecture ...
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Open Knowledge Initiative
The Open Knowledge Initiative (OKI) is an organization responsible for the specification of software interfaces comprising a Service Oriented Architecture (SOA) based on high level service definitions. The OKI specifically focuses on educational software environments. Description The Open Knowledge Initiative was initially sponsored by the Andrew W. Mellon Foundation, and the Massachusetts Institute of Technology. The goal of an SOA is to provide a separation between the interface of a service and its underlying implementation such that consumers (applications) can interoperate across the widest set of service providers (implementations) and providers can easily be swapped ''on-the-fly'' without modification to application code. Using this architectural style preserves the software development investment as underlying technologies and mechanisms evolve and allows enterprises to incorporate externally developed application software Application may refer to: Mathematics and c ...
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Specification
A specification often refers to a set of documented requirements to be satisfied by a material, design, product, or service. A specification is often a type of technical standard. There are different types of technical or engineering specifications (specs), and the term is used differently in different technical contexts. They often refer to particular documents, and/or particular information within them. The word ''specification'' is broadly defined as "to state explicitly or in detail" or "to be specific". A requirement specification is a documented requirement, or set of documented requirements, to be satisfied by a given material, design, product, service, etc. It is a common early part of engineering design and product development processes in many fields. A functional specification is a kind of requirement specification, and may show functional block diagrams. A design or product specification describes the features of the ''solutions'' for the Requirement Specification, ...
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Service-oriented Architecture
In software engineering, service-oriented architecture (SOA) is an architectural style that focuses on discrete services instead of a monolithic design. By consequence, it is also applied in the field of software design where services are provided to the other components by application components, through a communication protocol over a network. A service is a discrete unit of functionality that can be accessed remotely and acted upon and updated independently, such as retrieving a credit card statement online. SOA is also intended to be independent of vendors, products and technologies. Service orientation is a way of thinking in terms of services and service-based development and the outcomes of services. A service has four properties according to one of many definitions of SOA: # It logically represents a repeatable business activity with a specified outcome. # It is self-contained. # It is a black box for its consumers, meaning the consumer does not have to be aware of the s ...
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Software Reusability
In computer science and software engineering, reusability is the use of existing ''assets'' in some form within the software product development process; these ''assets'' are products and by-products of the software development life cycle and include code, software components, test suites, designs and documentation. The opposite concept of ''reusability'' is leverage, which modifies existing assets as needed to meet specific system requirements. Because reuse implies the creation of a , it is preferred over leverage. Subroutines or functions are the simplest form of reuse. A chunk of code is regularly organized using modules or namespaces into layers. Proponents claim that objects and software components offer a more advanced form of reusability, although it has been tough to objectively measure and define levels or scores of reusability. The ability to reuse relies in an essential way on the ability to build larger things from smaller parts, and being able to identify commonali ...
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Interoperable
Interoperability is a characteristic of a product or system to work with other products or systems. While the term was initially defined for information technology or systems engineering services to allow for information exchange, a broader definition takes into account social, political, and organizational factors that impact system-to-system performance. Types of interoperability include syntactic interoperability, where two systems can communicate with each other, and cross-domain interoperability, where multiple organizations work together and exchange information. Types If two or more systems use common data formats and communication protocols and are capable of communicating with each other, they exhibit ''syntactic interoperability''. XML and SQL are examples of common data formats and protocols. Lower-level data formats also contribute to syntactic interoperability, ensuring that alphabetical characters are stored in the same ASCII or a Unicode format in all the commun ...
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Software
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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Platform Independent
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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Computer Storage
Computer data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, which puts fast but expensive and small storage options close to the CPU and slower but less expensive and larger options further away. Generally, the fast volatile technologies (which lose data when off power) are referred to as "memory", while slower persistent technologies are referred to as "storage". Even the first computer designs, Charles Babbage's Analytical Engine and Percy Ludgate's Analytical Machine, clearly distinguished between processing and memory (Babbage stored numbers as rotations of gears, while Ludgate stored numbers as displacements of rods in shuttles). This distinction was extended in the Von Neumann a ...
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Metadata
Metadata is "data that provides information about other data", but not the content of the data, such as the text of a message or the image itself. There are many distinct types of metadata, including: * Descriptive metadata – the descriptive information about a resource. It is used for discovery and identification. It includes elements such as title, abstract, author, and keywords. * Structural metadata – metadata about containers of data and indicates how compound objects are put together, for example, how pages are ordered to form chapters. It describes the types, versions, relationships, and other characteristics of digital materials. * Administrative metadata – the information to help manage a resource, like resource type, permissions, and when and how it was created. * Reference metadata – the information about the contents and quality of statistical data. * Statistical metadata – also called process data, may describe processes that collect, process, or produce st ...
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Mimetype
A media type (also known as a MIME type) is a two-part identifier for file formats and format contents transmitted on the Internet. The Internet Assigned Numbers Authority (IANA) is the official authority for the standardization and publication of these classifications. Media types were originally defined in Request for Comments (MIME) Part One: Format of Internet Message Bodies (Nov 1996) in November 1996 as a part of the ''MIME (Multipurpose Internet Mail Extensions)'' specification, for denoting type of email message content and attachments; hence the original name, ''MIME type''. Media types are also used by other internet protocols such as HTTP and document file formats such as HTML, for similar purposes. Naming A media type consists of a ''type'' and a ''subtype'', which is further structured into a ''tree''. A media type can optionally define a ''suffix'' and ''parameters'': : As of November 1996, the registered types were: , , , , , and . By December 2020, the register ...
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