Fan-out (software)
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Fan-out (software)
Fan-out has multiple meanings in software engineering. Message-oriented middleware In message-oriented middleware solutions, fan-out is a messaging pattern used to model an information exchange that implies the delivery (or spreading) of a message to one or multiple destinations possibly in parallel, and not halting the process that executes the messaging to wait for any response to that message. Software design and quality assurance In software construction, the fan-out of a class or method is the number of other classes used by that class or the number of other methods called by that method. Additionally, fan-out has impact on the quality of a software. See also * Middleware * Coupling (computer programming) * Software quality * Software metric In software engineering and development, a software metric is a standard of measure of a degree to which a software system or process possesses some property. Even if a metric is not a measurement (metrics are functions, whi ...
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Software Engineering
Software engineering is a branch of both computer science and engineering focused on designing, developing, testing, and maintaining Application software, software applications. It involves applying engineering design process, engineering principles and computer programming expertise to develop software systems that meet user needs. The terms ''programmer'' and ''coder'' overlap ''software engineer'', but they imply only the construction aspect of a typical software engineer workload. A software engineer applies a software development process, which involves defining, Implementation, implementing, Software testing, testing, Project management, managing, and Software maintenance, maintaining software systems, as well as developing the software development process itself. History Beginning in the 1960s, software engineering was recognized as a separate field of engineering. The development of software engineering was seen as a struggle. Problems included software that was over ...
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Message-oriented Middleware
Message-oriented middleware (MOM) is software or hardware infrastructure supporting sending and receiving messages between distributed systems. Message-oriented middleware is in contrast to streaming-oriented middleware where data is communicated as a sequence of bytes with no explicit message boundaries. Note that streaming protocols are almost always built above protocols using discrete messages such as frames (Ethernet), datagrams ( UDP), packets ( IP), cells ( ATM), et al. MOM allows application modules to be distributed over heterogeneous platforms and reduces the complexity of developing applications that span multiple operating systems and network protocols. The middleware creates a distributed communications layer that insulates the application developer from the details of the various operating systems and network interfaces. Application programming interfaces ( APIs) that extend across diverse platforms and networks are typically provided by MOM. This middleware lay ...
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Messaging Pattern
In software architecture, a messaging pattern is an architectural pattern which describes how two different parts of an application, or different systems connect and communicate with each other. There are many aspects to the concept of messaging which can be divided in the following categories: hardware device messaging (telecommunications, computer networking, IoT, etc.) and software data exchange (the different data exchange formats and software capabilities of such data exchange). Despite the difference in the context, both categories exhibit common traits for data exchange. General concepts of the messaging pattern In telecommunications, a message exchange pattern (MEP) describes the pattern of messages required by a communications protocol to establish or use a communication channel. The ''communications protocol'' is the format used to represent the message which all communicating parties agree on (or are capable to process). The ''communication channel'' is the infrastr ...
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Information Exchange
Information exchange or information sharing means that people or other entities pass information from one to another. This could be done electronically or through certain systems. These are terms that can either refer to bidirectional '' information transfer'' in telecommunications and computer science or ''communication'' seen from a system-theoretic or information-theoretic point of view. As "information," in this context invariably refers to ( electronic) data that encodes and represents the information at hand, a broader treatment can be found under data exchange. Information exchange has a long history in information technology. Traditional information sharing referred to one-to-one exchanges of data between a sender and receiver. Online information sharing gives useful data to businesses for future strategies based on online sharing. These information exchanges are implemented via dozens of open and proprietary protocols, message, and file formats. Electronic data interc ...
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Message
A message is a unit of communication that conveys information from a sender to a receiver. It can be transmitted through various forms, such as spoken or written words, signals, or electronic data, and can range from simple instructions to complex information. The consumption of the message relies on how the recipient interprets the message, there are times where the recipient contradicts the intention of the message which results in a boomerang effect. Message fatigue is another outcome recipients can obtain if a message is conveyed too much by the source. One example of a message is a press release, which may vary from a brief report or statement released by a public agency to commercial publicity material. Another example of a message is how they are portrayed to a consumer via an advertisement. History Roles in human communication In communication between humans, messages can be verbal or nonverbal: * A verbal message is an exchange of information using words. Exa ...
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Message Queue
In computer science, message queues and mailboxes are software-engineering components typically used for inter-process communication (IPC), or for inter- thread communication within the same process. They use a queue for messaging – the passing of control or of content. Group communication systems provide similar kinds of functionality. The message queue paradigm is a sibling of the publisher/subscriber pattern, and is typically one part of a larger message-oriented middleware system. Most messaging systems support both the publisher/subscriber and message queue models in their API, e.g. Java Message Service (JMS). Competing Consumers pattern enables multiple concurrent consumers to process messages on the same message queue. Remit and ownership Message queues implement an asynchronous communication pattern between two or more processes/threads whereby the sending and receiving party do not need to interact with the message queue at the same time. Messages placed ...
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Software Construction
Software construction is a software engineering discipline. It is the detailed creation of working meaningful software through a combination of coding, verification, unit testing, integration testing, and debugging. It is linked to all the other software engineering disciplines, most strongly to software design and software testing. SWEBOK Fundamentals Minimizing complexity The need to reduce complexity is mainly driven by limited ability of most people to hold complex structures and information in their working memories. Reduced complexity is achieved through emphasizing the creation of code that is simple and readable rather than clever. Minimizing complexity is accomplished through making use of standards, and through numerous specific techniques in coding. It is also supported by the construction-focused quality techniques. Anticipating change Anticipating change helps software engineers build extensible software, which means they can enhance a software product ...
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Middleware (distributed Applications)
Middleware in the context of distributed applications is software that provides services beyond those provided by the operating system to enable the various components of a distributed system to communicate and manage data. Middleware supports and simplifies complex distributed applications. It includes web servers, application servers, messaging and similar tools that support application development and delivery. Middleware is especially integral to modern information technology based on XML, SOAP, Web services, and service-oriented architecture. Middleware often enables interoperability between applications that run on different operating systems, by supplying services so the application can exchange data in a standards-based way. Middleware sits "in the middle" between application software that may be working on different operating systems. It is similar to the middle layer of a three-tier single system architecture, except that it is stretched across multiple systems or a ...
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Coupling (computer Programming)
A coupling is a device used to connect two shafts together at their ends for the purpose of transmitting power. The primary purpose of couplings is to join two pieces of rotating equipment while permitting some degree of misalignment or end movement or both. In a more general context, a coupling can also be a mechanical device that serves to connect the ends of adjacent parts or objects. Couplings do not normally allow disconnection of shafts during operation, however there are torque-limiting couplings which can slip or disconnect when some torque limit is exceeded. Selection, installation and maintenance of couplings can lead to reduced maintenance time and maintenance cost. Uses Shaft couplings are used in machinery for several purposes. A primary function is to transfer power from one end to another end (ex: motor transfer power to pump through coupling). Other common uses: * To alter the vibration characteristics of rotating units * To connect the driving and the driven ...
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Software Quality
In the context of software engineering, software quality refers to two related but distinct notions: * Software's functional quality reflects how well it complies with or conforms to a given design, based on functional requirements or specifications. That attribute can also be described as the fitness for the purpose of a piece of software or how it compares to competitors in the marketplace as a worthwhile product. It is the degree to which the correct software was produced. * Software structural quality refers to how it meets non-functional requirements that support the delivery of the functional requirements, such as robustness or maintainability. It has a lot more to do with the degree to which the software works as needed. Many aspects of structural quality can be evaluated only statically through the analysis of the software's inner structure, its source code (see Software metrics), at the unit level, and at the system level (sometimes referred to as end-to-end testin ...
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Software Metric
In software engineering and development, a software metric is a standard of measure of a degree to which a software system or process possesses some property. Even if a metric is not a measurement (metrics are functions, while measurements are the numbers obtained by the application of metrics), often the two terms are used as synonyms. Since quantitative measurements are essential in all sciences, there is a continuous effort by computer science practitioners and theoreticians to bring similar approaches to software development. The goal is obtaining objective, reproducible and quantifiable measurements, which may have numerous valuable applications in schedule and budget planning, cost estimation, quality assurance, testing, software debugging, software performance optimization, and optimal personnel task assignments. Common software measurements Common software measurements include: * ABC Software Metric * Balanced scorecard * Bugs per line of code * Code coverage * Coh ...
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