Falcon's Revenge
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Falcon's Revenge
''Falcon's Revenge'' is an Adventure (Dungeons & Dragons), adventure module published in 1990 for the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Falcon's Revenge'' is an adventure scenario in which the player characters must find an evil cult growing in the Free City of Greyhawk, City of Greyhawk. The module includes fold-up cardstock buildings which can be used to create a site by a wharf. Publication history WGA1 ''Falcon's Revenge'' was written by Richard W. and Anne Brown (game designer), Anne Brown, with a cover by Ken Frank, and was published by TSR in 1990 as a 64-page booklet with cardstock sheets and an outer folder. This adventure is part of a series of three scenarios that starts with WGA1 ''Falcon's Revenge'', continues with WGA2 ''Falconmaster'', and concludes with WGA3 ''Flames of the Falcon''. Reception Reviews *''GamesMaster International'' Issue 1 - Aug 1990 References

Greyhawk modules Role-playing ...
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Ken Frank
Kenneth Carl Frank Sr. is an artist whose work has appeared in role-playing games. Works Ken Frank produced interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine throughout the 1990s, as well as cover art for the adventure modules ''Flames of the Falcon'' and '' Falconmaster'' (1990). He also did artwork for the ''Spellfire'' card game and the ''Dragon Dice'' collectible dice game. He has also produced artwork for games from other companies, including '' Traveller'' (Game Designers' Workshop Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding m ...). References External links * Living people Year of birth missing (living people) {{D&D-stub ...
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Editions Of Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of ...
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Anne Brown (game Designer)
Anne K. Brown is a writer and editor in the role-playing game industry. Career Brown began working as an Assistant editor for ''Dragon'' magazine in 1989, on issues #147 to #151 (July–November 1989). She was later transferred to TSR's Games Division. She worked mostly as an editor, although she did design a number of modules and supplements including '' Falcon's Revenge'', '' Falconmaster'', and ''Flames of the Falcon'' (Greyhawk, 1990, with Richard W. Brown), '' Ship of Horror'' (Ravenloft, 1991), ''Unsung Heroes'' (Dragonlance, 1992), '' Aurora's Whole Realms Catalog'' (Forgotten Realms, 1992), and ''Children of the Night: Ghosts'' (Ravenloft, 1997). Brown was a vocal advocate within TSR of the Greyhawk setting, and designed the ''Player's Guide to Greyhawk'' (1998). Brown's ''Player's Guide to Greyhawk'' and Roger E. Moore's ''Return of the Eight'' and ''The Adventure Begins'' returned TSR to Greyhawk, and according to Shannon Appelcline "moved the setting's metaplot well b ...
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Falconmaster
''Falconmaster'' is an adventure module published in 1990 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Falconmaster'' is the sequel to ''Falcon's Revenge'', and is an adventure scenario in which the player characters try to find a cult leader. The module includes fold-up cardstock buildings. Publication history WGA2 ''Falconmaster'' was written by Richard W. and Anne Brown, with a cover by Ken Frank, and was published by TSR in 1990 as a 64-page booklet with cardstock sheets and an outer folder. This adventure is part of a series of three scenarios that starts with WGA1 ''Falcon's Revenge ''Falcon's Revenge'' is an Adventure (Dungeons & Dragons), adventure module published in 1990 for the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Falcon's Revenge'' is an adventure scenario in wh ...'', continues with WGA2 ''Falconmaster'', and concludes with WGA3 '' Flames of the Falcon''. Reception ...
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Flames Of The Falcon
''Flames of the Falcon'' is an adventure module published in 1990 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Flames of the Falcon'' is the second sequel to ''Falcon's Revenge'' and direct sequel to ''Falconmaster''. The scenario involves the player characters attempts to stop a vengeful cleric of the deity Iuz from terrorizing the city of Greyhawk. The module includes fold-up buildings. Publication history WGA3 ''Flames of the Falcon'' was written by Richard W. and Anne Brown, with a cover by Ken Frank, and was published by TSR in 1990 as a 64-page booklet with cardstock sheets and an outer folder. This adventure is part of a series of three scenarios that starts with WGA1 ''Falcon's Revenge'', continues with WGA2 ''Falconmaster ''Falconmaster'' is an adventure module published in 1990 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Falconmaster'' is the sequel to ''Falcon's Revenge'', and is an adven ...
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Vecna Lives!
''Vecna Lives!'' is an adventure module for the ''Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''World of Greyhawk'' campaign setting. Plot summary The adventure concerns the lich Vecna and his disembodied hand and eye—both powerful magical artifacts. The arch-lich Vecna and his cult are plotting to change Oerth forever. The adventure starts with a scene in which the players play the City of Greyhawk's great Circle of Eight wizards. Vecna has ascended to demigod status, and serves as the ultimate foe for the adventurers in the module. Assuming the players are successful in defeating Vecna, he is transported to and imprisoned within the ''Ravenloft'' campaign setting. Publication history The module bears the code WGA4 and was published by TSR, Inc. in 1990 for the second edition ''Advanced Dungeons & Dragons'' rules. The module was written by David "Zeb" Cook and edited by Mike Breault with cover art by Jeff Easley and interior art by Ken Frank. Reception All ...
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Adventure (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original ''Dungeons & Dragons'' and ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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