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Faction War
''Faction War'' is a book published by TSR, Inc., TSR in 1998. Part of the ''Dungeons & Dragons'' series. It was a published adventure meant for those who were playing in ''Dungeons & Dragonss fantasy role-playing game Planescape campaign setting, also published by TSR, Inc., TSR. Synopsis The culmination of several adventures leading up to that point, The Faction War brought an end to the Faction (Planescape), factions' control of the city. Instigated by the power-hungry Duke Rowan Darkwood, factol of the Fated, in a bid to dethrone the Lady of Pain and rule Sigil (Dungeons & Dragons), Sigil himself, the war spread throughout the city before the Lady of Pain, with the aid of a group of adventurers (the players' characters), intervened. Results of the Faction War In the ''Dragon (magazine), Dragon Magazine'' #315 (January 2004) the result of the Faction War were as follows: * The Believers of the Source, the Mercykillers, and the Sign of One were wiped out in the fight ...
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Faction War
''Faction War'' is a book published by TSR, Inc., TSR in 1998. Part of the ''Dungeons & Dragons'' series. It was a published adventure meant for those who were playing in ''Dungeons & Dragonss fantasy role-playing game Planescape campaign setting, also published by TSR, Inc., TSR. Synopsis The culmination of several adventures leading up to that point, The Faction War brought an end to the Faction (Planescape), factions' control of the city. Instigated by the power-hungry Duke Rowan Darkwood, factol of the Fated, in a bid to dethrone the Lady of Pain and rule Sigil (Dungeons & Dragons), Sigil himself, the war spread throughout the city before the Lady of Pain, with the aid of a group of adventurers (the players' characters), intervened. Results of the Faction War In the ''Dragon (magazine), Dragon Magazine'' #315 (January 2004) the result of the Faction War were as follows: * The Believers of the Source, the Mercykillers, and the Sign of One were wiped out in the fight ...
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Negative Energy Plane
The planes of the ''Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of the standard ''Dungeons & Dragons'' multiverse. The concept of the Inner, Ethereal, Prime Material, Astral, and Outer Planes was introduced in the earliest versions of ''Dungeons & Dragons''; at the time there were only four Inner Planes and no set number of Outer Planes. This later evolved into what became known as the Great Wheel cosmology. The 4th Edition of the game shifted to the World Axis cosmology. The 5th Edition brought back a new version of the Great Wheel cosmology which includes aspects of World Axis model. In addition, some ''Dungeons & Dragons'' settings have cosmologies that are very different from the "stand ...
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Carceri (Dungeons & Dragons)
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one partic ...
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In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one partic ...
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Upper Planes
In the fantasy role-playing game '' Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one pa ...
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