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FTX Games
FTX Games is an American video game publisher based in San Diego. Originally founded as Funtactix in 2006, the company was acquired by Playtech in March 2016 and was rebranded as FTX Games. In July 2020, FTX Games was acquired by Tilting Point Media. History Funtactix was founded in Israel in 2006 by Yaron Leifenberg and Ilan Graicer, backed by Jerusalem Venture Partners (JVP) and Benchmark Capital. Based on an internally developed engine, the company launched ''Moondo'', which enabled players to create and port their character avatar across web-based, online 3D multiplayer games. In 2009, the company switched to a Flash and HTML5 platform to create IP-based games. This included a partnership with Paramount, to create licensed social games for select IPs, such as ''Rango: The World'' or ''Mission: Impossible - The Game'', based on the Rango and Mission: Impossible film franchises, respectively''.'' In partnership with Lions Gate Entertainment, Funtactix announced ''The Hunger ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal entities f ...
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Lions Gate Entertainment
Lions Gate Entertainment Corporation, doing business as Lionsgate, is a Canadian-American entertainment company. It was formed by Frank Giustra on July 10, 1997, domiciled in Vancouver, British Columbia, Canada and is currently headquartered in Santa Monica, California, United States. In addition to its flagship Lionsgate Films division, the company contains other divisions such as Lionsgate Television and Lionsgate Interactive. It owns a variety of subsidiaries such as Summit Entertainment, Debmar-Mercury, and Starz Inc. History Early history Lionsgate was formed in 1997 by Frank Giustra with a $16 million investment including another $40 million from other investors which included Keyur Patel and Yorkton Securities' executives such as G. Scott Paterson. Giustra had recently retired as CEO from Yorkton, an investment bank, and Paterson was then president. Giustra then merged Lionsgate with Toronto Stock Exchange listed Beringer Gold Corp. (founded in 1986) to take the company ...
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App Store
An App Store (or app marketplace) is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not include the running of the computer itself. Complex software designed for use on a personal computer, for example, may have a related app designed for use on a mobile device. Today apps are normally designed to run on a specific operating system—such as the contemporary iOS, macOS, Windows or Android—but in the past mobile carriers had their own portals for apps and related media content. Basic concept An app store is any digital storefront intended to allow search and review of software titles or other media offered for sale electronically. Critically, the application storefront itself provides a secure, uniform experience that automates the electronic purchase, decryption and installation of software applications or other digital media. App stores typically ...
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Too Cool To Care
''Too Cool to Care'' is the second and final studio album by rap duo New Boyz. It was released on May 17, 2011, via Shotty Music, Asylum and Warner Bros. It reached number forty-one on the ''Billboard'' 200 chart, number nine on the R&B/Hip-Hop Albums chart, and number seven on the Rap Albums chart. Promotion The album was available for pre-ordering on the New Boyz's website. The pre-order included the original CD, an MP3 download of the promotional single "Crush On You" featuring rapper YG, and produced by Meech Wells, and pair of randomly picked colored sunglasses, which are either green, orange, blue, purple, yellow, or red. There is also a music video for the song "Tough Kids", featuring Sabi, and produced by DJ Khalil. As of January 1, 2012 the album has sold 50,065 copies in the US. Singles "Break My Bank, which features Iyaz, was released as the lead single in North America on July 13, 2010. The song peaked at number sixty-eight on the US ''Billboard'' Hot 100, and at ...
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New Boyz
New Boyz was a hip-hop duo that consisted of rappers Earl "Ben J" Benjamin and Dominic "Legacy" Thomas. They debuted in the spring of 2009 with their viral hit "You're a Jerk" taken from their 2009 debut studio album '' Skinny Jeanz and a Mic''. The song peaked in the top thirty of the ''Billboard'' Hot 100, and it was the first song to bring the jerkin' style to the national forefront. A second single, " Tie Me Down" featuring Ray J, was also successful and peaked in the top thirty in Early 2010. In May 2011, their second and final studio album, '' Too Cool to Care'', was released. It includes the top 40 hits " Backseat", featuring The Cataracs and Dev, and "Better with the Lights Off" featuring Chris Brown. The New Boyz have also been featured on Hot Chelle Rae's song " I Like It Like That", which peaked at No. 28 on the Hot 100. History 2005–2008: Early life and formation Benjamin and Thomas met as freshmen at Hesperia High School. The two were originally rivals, but ...
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Impossible – Ghost Protocol
Impossible, Imposible or Impossibles may refer to: Music * ''ImPossible'' (album), a 2016 album by Divinity Roxx * ''The Impossible'' (album) Groups * The Impossibles (American band), a 1990s indie-ska group from Austin, Texas * The Impossibles (Australian band), an Australian band * The Impossibles (Thai band), a 1970s Thai rock band Songs * "Impossible" (Captain Hollywood Project song) (1993) * "The Impossible" (song), a country music song by Joe Nichols (2002) * "Impossible" (Edyta song) (2003) * "Impossible" (Kanye West song) (2006) * "Impossible" (Daniel Merriweather song) (2009) * "Impossible" (Måns Zelmerlöw song) (2009) * "Impossible" (Anberlin song) (2010) * "Impossible" (Shontelle song) (2010) * "Impossible", from Rodgers and Hammerstein's 1957 musical '' Cinderella'' * "Impossible", a song written by Steve Allen and recorded by Nat King Cole for his 1958 album ''The Very Thought of You'' * "Impossible", from the 1994 album '' The Screaming Jets'' by The ...
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Impossible (film Series)
Impossible, Imposible or Impossibles may refer to: Music * ''ImPossible'' (album), a 2016 album by Divinity Roxx * ''The Impossible'' (album) Groups * The Impossibles (American band), a 1990s indie-ska group from Austin, Texas * The Impossibles (Australian band), an Australian band * The Impossibles (Thai band), a 1970s Thai rock band Songs * "Impossible" (Captain Hollywood Project song) (1993) * "The Impossible" (song), a country music song by Joe Nichols (2002) * "Impossible" (Edyta song) (2003) * "Impossible" (Kanye West song) (2006) * "Impossible" (Daniel Merriweather song) (2009) * "Impossible" (Måns Zelmerlöw song) (2009) * "Impossible" (Anberlin song) (2010) * "Impossible" (Shontelle song) (2010) * "Impossible", from Rodgers and Hammerstein's 1957 musical '' Cinderella'' * "Impossible", a song written by Steve Allen and recorded by Nat King Cole for his 1958 album ''The Very Thought of You'' * "Impossible", from the 1994 album '' The Screaming Jets'' by The ...
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Social Network Game
A social network game (sometimes simply referred to as a social media game, social gaming, social video game or online social game) is a type of online game that is played through social networks or social media. They typically feature multiplayer gameplay mechanics. Social network games were originally implemented as browser games. As mobile gaming took off, the games moved to mobile as well. While they share many aspects of traditional video games, social network games often employ additional ones that make them distinct. Traditionally they are oriented to be social games and casual games. The first cross-platform "Facebook-to-Mobile" social network game was developed in 2011 by a Finnish company Star Arcade. Social network games are amongst the most popular games played in the world, with several products with tens of millions of players. ''(Lil) Green Patch'', ''Happy Farm'', and ''Mob Wars'' were some of the first successful games of this genre. ''FarmVille'', ''Mafia Wars' ...
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Massively Multiplayer Online Game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or Mobile app, smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer MUD and adventure games such as ''Rogue (video game), Rogue'' and ''Dungeon (video game), Dungeon'' on the PDP-10. ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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Rebranding
Rebranding is a marketing strategy in which a new name, term, symbol, design, concept or combination thereof is created for an established brand with the intention of developing a new, differentiated identity in the minds of consumers, investors, competitors, and other stakeholders. Often, this involves radical changes to a brand's logo, name, legal names, image, marketing strategy, and advertising themes. Such changes typically aim to reposition the brand/company, occasionally to distance itself from negative connotations of the previous branding, or to move the brand upmarket; they may also communicate a new message a new board of directors wishes to communicate. Rebranding can be applied to new products, mature products, or even products still in development. The process can occur through a change in marketing strategy or in various other situations such as Chapter 11 corporate restructuring, union busting, or bankruptcy. Rebranding can also refer to a change in a company ...
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