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FNaF
''Five Nights at Freddy's'' (''FNaF'') is a media franchise created by Scott Cawthon. The first video game of the same name was released on August 8, 2014, and the resultant series has since gained worldwide popularity. The main series consists of nine survival horror video games taking place in locations connected to a fictional family pizza restaurant franchise named "Freddy Fazbear's Pizza", after its mascot, the animatronic bear Freddy Fazbear. In most games, the player assumes the role of a night-time employee, who must utilize tools such as security cameras, lights, doors, and vents to defend themselves against hostile animatronic characters that inhabit the locations. The series' lore is gradually revealed through voice recordings, minigames, and Easter eggs featured throughout the games. The franchise also includes spin-off games and other media, such as a novel trilogy and an anthology series, comprising an all-encompassing fictional universe. The franchise mai ...
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Scott Cawthon
Scott Braden Cawthon (born June 4, 1978) is an American former video game developer and writer. He came to prominence as the creator of the ''Five Nights at Freddy's'' media franchise, which began with the development of the eponymous survival horror game in 2014. Released independently, the game achieved popularity and obtained a cult following. Cawthon developed nine games in the main series from 2014 until his retirement in 2021, in addition to three spin-offs. He also wrote several stories based on ''Five Nights at Freddy's'', including the novel '' The Silver Eyes'' (2015). Early life and work Cawthon was born in Houston, Texas on June 4, 1978. He is a devout Christian. He lives in Salado, Texas, with his wife and six children. Cawthon's career in game design and animation began in the 1990s. Cawthon made his first game, titled ''Doofas'', when he was a child. It later became a troll game as the "demo" of ''Ultimate Custom Night''. His first official games were released ...
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ScottGames
Scott Braden Cawthon (born June 4, 1978) is an American former video game developer and writer. He came to prominence as the creator of the ''Five Nights at Freddy's'' media franchise, which began with the development of the eponymous survival horror game in 2014. Released independently, the game achieved popularity and obtained a cult following. Cawthon developed nine games in the main series from 2014 until his retirement in 2021, in addition to three spin-offs. He also wrote several stories based on ''Five Nights at Freddy's'', including the novel '' The Silver Eyes'' (2015). Early life and work Cawthon was born in Houston, Texas on June 4, 1978. He is a devout Christian. He lives in Salado, Texas, with his wife and six children. Cawthon's career in game design and animation began in the 1990s. Cawthon made his first game, titled ''Doofas'', when he was a child. It later became a troll game as the "demo" of ''Ultimate Custom Night''. His first official games were released ...
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Five Nights At Freddy's (video Game)
''Five Nights at Freddy's'' is a 2014 point-and-click survival horror video game developed and published by Scott Cawthon. The game takes place in a fictional family pizzeria called "Freddy Fazbear's Pizza", where the player takes the role of a security guard who must defend themselves from the restaurant's animatronic characters that become mobile and homicidal at night. Cawthon conceived the idea of the game after receiving criticism of his previous game, ''Chipper & Sons Lumber Co.'', for its unintentionally frightening characters that had animatronic-like movement. Developed in six months using the Clickteam Fusion 2.5 game engine, ''Five Nights at Freddy's'' was released for PC in August 2014 on Desura and Steam. The game was later made available on iOS, Android, Windows Phone, Nintendo Switch, PlayStation 4 and Xbox One. Upon release, the game received generally positive reviews from critics, with praise for its originality, simplicity, and atmosphere, quickly gaining ...
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Survival Horror
Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's '' Sweet Home'' and 1992's '' Alone in the Dark''. The name has been used since then for games with similar gameplay, and has been retroactively applied to earlier titles. Startin ...
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