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Follow Through And Overlapping Action
Follow through and overlapping action is a general heading for two closely related animation techniques which form part of the 12 basic principles of animation identified by Disney animators Frank Thomas and Ollie Johnston in their authoritative 1981 book on Disney animation, ''The Illusion of Life''. The term ''drag'' is sometimes included to form three separate but related concepts in the art of animation. Definition Follow through and overlapping action are closely related techniques which, when applied to animation, can help to render movement more realistically by more closely obeying the laws of physics. At the Disney Studio, Walt Disney was eager to push his animators to improve their work and develop their skills. He told them: :"Things don't come to a stop all at once guys; first there's one part and then another"Thomas and Johnston, p.59 The animators, keen to make their work feel more convincing, developed the concepts of "Follow Through" and "Overlapping Action", though ...
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Animation
Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed Computer animation#Animation methods, 3D animation, while Traditional animation#Computers and traditional animation, 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like cutout animation, paper cutouts, puppets, or Clay animation, clay figures. A cartoon is an animated film, usually a short film, featuring an cartoon, exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphi ...
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12 Basic Principles Of Animation
Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book '' The Illusion of Life: Disney Animation''. The principles are based on the work of Disney animators from the 1930s onwards, in their quest to produce more realistic animation. The main purpose of these principles was to produce an illusion that cartoon characters adhered to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal. The book has been referred to by some as the "Bible of animation", and some of its principles have been adopted by traditional studios. In 1999, ''The Illusion of Life'' was voted the number one "best animation book ..of all time" in an online poll done by Animation World Network. While originally intended to apply to traditional, hand-drawn animation, the principles still have great relevance for today's more prevalent computer animation. The 12 pr ...
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Disney
The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October 16, 1923, by brothers Walt and Roy O. Disney as the Disney Brothers Studio; it also operated under the names the Walt Disney Studio and Walt Disney Productions before changing its name to the Walt Disney Company in 1986. Early on, the company established itself as a leader in the animation industry, with the creation of the widely popular character Mickey Mouse, who is the company's mascot, and the start of animated films. After becoming a major success by the early 1940s, the company started to diversify into live-action films, television, and theme parks in the 1950s. Following Walt's death in 1966, the company's profits began to decline, especially in the animation division. Once Disney's shareholders voted in Michael Eisner as the he ...
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Frank Thomas (animator)
Franklin Rosborough Thomas (September 5, 1912 – September 8, 2004) was an American animator and pianist. He was one of Walt Disney's leading team of animators known as the Nine Old Men. Biography Thomas was born on September 5, 1912 in Santa Monica, California to Frank Thomas, a teacher, and Ina Gregg. He had two older brothers, Lawrence and Welburne. He grew up in Fresno. Frank Thomas attended Stanford University, where he was a member of Theta Delta Chi fraternity and worked on campus humor magazine ''The Stanford Chaparral'' with Ollie Johnston. After graduating from Stanford in 1933, he attended Chouinard Art Institute, then joined The Walt Disney Company on September 24, 1934, as employee number 224. There he animated dozens of feature films and shorts, and also was a member of the Dixieland band Firehouse Five Plus Two, playing the piano. Career His work in animated cartoon shorts included ''Brave Little Tailor'', in which he animated scenes of Mickey Mouse and t ...
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Ollie Johnston
Oliver Martin Johnston Jr. (October 31, 1912 – April 14, 2008) was an American motion picture animator. He was one of Disney's Nine Old Men, and the last surviving at the time of his death from natural causes. He was recognized by The Walt Disney Company with its Disney Legend Award in 1989. His work was recognized with the National Medal of Arts in 2005. Career Johnston was an animator at Walt Disney Studios from 1934 to 1978, and became a directing animator beginning with ''Pinocchio'', released in 1940. He contributed to most Disney animated features, including ''Fantasia'' and ''Bambi''. His last full work for Disney came with ''The Rescuers'', in which he was caricatured as one of the film's characters, the cat Rufus. The last film he worked on was ''The Fox and the Hound''. His work includes Mr. Smee (in ''Peter Pan''), the Stepsisters (in ''Cinderella''), the District Attorney (in ''The Adventures of Ichabod and Mr. Toad''), and Prince John (in ''Robin Hood''). Acco ...
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The Illusion Of Life
''Disney Animation: The Illusion of Life'' (later republished as ''The Illusion of Life: Disney Animation'') is a book by Frank Thomas and Ollie Johnston, two of the key animators at Disney during the Golden age of American animation. Contents This book gives a history of Disney animation, explaining the processes involved in clear, non-technical terms. The philosophy is expressed in the so-called 12 basic principles of animation. It contains 489 plates in full color, as well as thousands of black-and-white illustrations, ranging from storyboard sketches to entire animation sequences. Editions The 1981 edition published by Abbeville Press () used better quality paper and consequently possessed higher image quality than either the 1988 edition or the revised edition from 1995 () (published by Disney's Hyperion with the inverted title ''The Illusion of Life: Disney Animation''.) Legacy Topping the list of "best animation books of all time" in a poll at AWN, ''The Illusion of L ...
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Physical Law
Scientific laws or laws of science are statements, based on repeated experiments or observations, that describe or predict a range of natural phenomena. The term ''law'' has diverse usage in many cases (approximate, accurate, broad, or narrow) across all fields of natural science (physics, chemistry, astronomy, geoscience, biology). Laws are developed from data and can be further developed through mathematics; in all cases they are directly or indirectly based on empirical evidence. It is generally understood that they implicitly reflect, though they do not explicitly assert, causal relationships fundamental to reality, and are discovered rather than invented. Scientific laws summarize the results of experiments or observations, usually within a certain range of application. In general, the accuracy of a law does not change when a new theory of the relevant phenomenon is worked out, but rather the scope of the law's application, since the mathematics or statement representing the ...
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Squash And Stretch
Squash and stretch is the phrase used to describe "by far the most important" of the 12 basic principles of animation, described in the book ''The Illusion of Life'' by Frank Thomas and Ollie Johnston. Basis The principle is based on observation that only stiff objects remain inert during motion, while objects that are not stiff, although retaining overall volume, tend to change shape in an extent that depends on inertia and elasticity of the different parts of the moving object. To illustrate the principle, a half-filled flour sack dropped on the floor, or stretched out by its corners, was shown to be retaining its overall volume as determined by the object's Poisson's ratio. Examples of the elasticity of the human body in motion were found in photographs the animators found in newspaper sports pages. Using these poses as reference the animators were able to start "observing (the motion) in a new way". Author Walt Stanchfield said, "A simple shape plus squash and stretch are ...
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Animation Techniques
Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts, puppets, or clay figures. A cartoon is an animated film, usually a short film, featuring an exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphic animals, superheroes, or the adventures of human protagonists. Especially with animals that form a natural predator/prey relationship (e.g. cats and mice, coyo ...
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