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Five Nights At Freddy's
''Five Nights at Freddy's'' (''FNaF'') is a media franchise created by Scott Cawthon. The first video game of the same name was released on August 8, 2014, and the resultant series has since gained worldwide popularity. The main series consists of nine video games taking place in locations connected to a fictional family pizza restaurant franchise named "Freddy Fazbear's Pizza", after its mascot, the animatronic bear Freddy Fazbear. In most games, the player assumes the role of a night-time employee, who must utilize tools such as security cameras, lights, doors, and vents to defend themselves against hostile animatronic characters that inhabit the locations. The series' lore is gradually revealed through voice recordings, minigames, and Easter eggs featured throughout the games. The franchise also includes spin-off games and other media, such as a novel trilogy and an anthology series, comprising an all-encompassing fictional universe. The franchise maintains an active ...
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ScottGames
Scott Braden Cawthon (born June 4, 1978) is an American former video game developer and writer. He came to prominence as the creator of the ''Five Nights at Freddy's'' media franchise, which began with the development of the eponymous survival horror game in 2014. Released independently, the game achieved popularity and obtained a cult following. Cawthon developed nine games in the main series from 2014 until his retirement in 2021, in addition to three spin-offs. He also wrote several stories based on ''Five Nights at Freddy's'', including the novel '' The Silver Eyes'' (2015). Early life and work Cawthon was born in Houston, Texas on June 4, 1978. He is a devout Christian. He lives in Salado, Texas, with his wife and six children. Cawthon's career in game design and animation began in the 1990s. Cawthon made his first game, titled ''Doofas'', when he was a child. It later became a troll game as the "demo" of ''Ultimate Custom Night''. His first official games were released ...
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Restaurant
A restaurant is a business that prepares and serves food and drinks to customers. Meals are generally served and eaten on the premises, but many restaurants also offer take-out and food delivery services. Restaurants vary greatly in appearance and offerings, including a wide variety of cuisines and service models ranging from inexpensive fast-food restaurants and cafeterias to mid-priced family restaurants, to high-priced luxury establishments. Etymology The word derives from early 19th century from French word 'provide food for', literally 'restore to a former state' and, being the present participle of the verb, The term ''restaurant'' may have been used in 1507 as a "restorative beverage", and in correspondence in 1521 to mean 'that which restores the strength, a fortifying food or remedy'. History A public eating establishment similar to a restaurant is mentioned in a 512 BC record from Ancient Egypt. It served only one dish, a plate of cereal, wild fowl, and o ...
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Jim Sterling
James Stephanie Sterling, also known as Jim Sterling, is an English-American freelance video game journalist, critic, pundit, YouTuber, and professional wrestler. Before becoming independent in September 2014, they were the review editor for ''Destructoid'', and an author for '' The Escapist''. Sterling is noted as one of the main examples of a YouTuber achieving success through crowdfunding. Career Video game critic Sterling presents ''The Jimquisition'', a weekly YouTube video series in which they discuss current issues surrounding video games, often involving consumer protection and ethics in the video game industry. The series originated on Destructoid's YouTube channel and was later moved to '' The Escapist''s channel, before being released on Sterling's own channel. Their main gameplay series are "Jimpressions" and "Squirty Play", where they discuss their impressions of a recently released video game while showing their own pre-recorded gameplay. They have often spoken a ...
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Merchandising
Merchandising is any practice which contributes to the sale of products to a retail consumer. At a retail in-store level, merchandising refers to displaying products that are for sale in a creative way that entices customers to purchase more items or products. In retail commerce, visual display merchandising means merchandise sales using product design, selection, packaging, pricing, and display that stimulates consumers to spend more. This includes disciplines and discounting, physical presentation of products and displays, and the decisions about which products should be presented to which customers at what time. Often in a retail setting, creatively tying in related products or accessories is a great way to entice consumers to purchase more. Merchandising helps to understand the ordinary dating notation for the terms of payment of an invoice. Codified discounting solves pricing problems including markups and markdowns. It helps to find the net price of an item after sing ...
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Fangame
A fangame is a video game that is created by fans. They are usually based on one, or in some cases several, video game entries or franchises. Many fangames attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fangames has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fangames can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture. Fangame development Fangames are either developed as standalone games with their own engines, or as modifications to existing games that "piggyback" on the other's engines. Each approach has different advantages, as standalone games are generally accessible to larger audiences but may often be more difficult or time-consuming to develop. Stand ...
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Fan Art
Fan art or fanart is artwork created by fans of a work of fiction and derived from a series character or other aspect of that work. They are usually done by amateur artists, semi-professionals or professionals. As fan labor, fan art refers to artworks that are neither created nor (normally) commissioned or endorsed by the creators of the work from which the fan art derives. A different, older meaning of the term is used in science fiction fandom, where fan art traditionally describes ''original'' (rather than derivative) artwork related to science fiction or fantasy, created by fan artists, and appearing in low- or non-paying publications such as semiprozines or fanzines, and in the art shows of science fiction conventions. The Hugo Award for Best Fan Artist has been given each year since 1967 for artists who create such works. Like the term fan fiction (although to a lesser extent), this traditional meaning is now sometimes confused with the more recent usage described a ...
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Fandom
A fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant portion of their time and energy involved with their interest, often as a part of a social network with particular practices, differentiating fandom-affiliated people from those with only a casual interest. A fandom can grow around any area of human interest or activity. The subject of fan interest can be narrowly defined, focused on something like an individual celebrity, or encompassing entire hobbies, genres or fashions. While it is now used to apply to groups of people fascinated with any subject, the term has its roots in those with an enthusiastic appreciation for sports. Merriam-Webster's dictionary traces the usage of the term back as far as 1903. Many fandoms overlap. There are a number of large conventions that cater to fandom s ...
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Fictional Universe
A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may appear in novels, comics, films, television shows, video games, and other creative works. The subject is most commonly addressed in reference to fictional universes that differ markedly from the real world, such as those that introduce entire fictional cities, countries, or even planets, or those that contradict commonly known facts about the world and its history, or those that feature fantasy or science fiction concepts such as magic or faster than light travel—and especially those in which the deliberate development of the setting is a substantial focus of the work. When a large franchise of related works has two or more somewhat different fictional universes that are each internally consistent but not consistent with each other (su ...
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Anthology Series
An anthology series is a radio, television, video game or film series that spans different genres and presents a different story and a different set of characters in each different episode, season, segment, or short. These usually have a different cast in each episode, but several series in the past, such as ''Four Star Playhouse'', employed a permanent troupe of character actors who would appear in a different drama each week. Some anthology series, such as '' Studio One'', began on radio and then expanded to television. Etymology The word comes from Ancient Greek ἀνθολογία (''anthología'', “flower-gathering”), from ἀνθολογέω (''anthologéō'', "I gather flowers"), from ἄνθος (''ánthos'', "flower") + λέγω (''légō'', "I gather, pick up, collect"), coined by Meleager of Gadara circa 60 BCE, originally as Στέφανος (στέφανος (''stéphanos'', "garland")) to describe a collection of poetry, later retitled anthology – see Gr ...
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Trilogy
A trilogy is a set of three works of art that are connected and can be seen either as a single work or as three individual works. They are commonly found in literature, film, and video games, and are less common in other art forms. Three-part works that are considered components of a larger work also exist, such as the triptych or the three-movement sonata, but they are not commonly referred to with the term "trilogy". Most trilogies are works of fiction involving the same characters or setting, such as ''The Deptford Trilogy'' of novels by Robertson Davies, ''The Apu Trilogy'' of films by Satyajit Ray, '' The House'' of a single anthology stop motion animated film, and ''The Kingdom Trilogy'' of television miniseries from 1994 to 2022 by Lars von Trier. Other fiction trilogies are connected only by theme: for example, each film of Krzysztof Kieślowski's Three Colours trilogy explores one of the political ideals of the French Republic ( liberty, equality, fraternity). Trilogies ...
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Novel
A novel is a relatively long work of narrative fiction, typically written in prose and published as a book. The present English word for a long work of prose fiction derives from the for "new", "news", or "short story of something new", itself from the la, novella, a singular noun use of the neuter plural of ''novellus'', diminutive of ''novus'', meaning "new". Some novelists, including Nathaniel Hawthorne, Herman Melville, Ann Radcliffe, John Cowper Powys, preferred the term "romance" to describe their novels. According to Margaret Doody, the novel has "a continuous and comprehensive history of about two thousand years", with its origins in the Ancient Greek and Roman novel, in Chivalric romance, and in the tradition of the Italian renaissance novella.Margaret Anne Doody''The True Story of the Novel'' New Brunswick, NJ: Rutgers University Press, 1996, rept. 1997, p. 1. Retrieved 25 April 2014. The ancient romance form was revived by Romanticism, especially the histori ...
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Spin-off (media)
In media, a spin-off (or spinoff) is a radio program, television program, film, video game or any narrative work, derived from already existing works that focus on more details and different aspects from the original work (e.g. particular topics, characters or events). One of the earliest spin-offs of the modern media era, if not the first, happened in 1941 when the supporting character Throckmorton P. Gildersleeve from the old time radio comedy show ''Fibber McGee and Molly'' became the star of his own program ''The Great Gildersleeve'' (1941–1957). In genre fiction, the term parallels its usage in television; it is usually meant to indicate a substantial ''change in narrative viewpoint and activity'' from that (previous) storyline based on the activities of the series' principal protagonist and so is a shift to that action and overall narrative thread of some other protagonist, which now becomes the central or main thread (storyline) of the new sub-series. The ''new protagoni ...
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