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Filament Games
Filament Games is an American educational video game developer based in Madison, Wisconsin and founded in 2005 by partners Daniel White, Daniel Norton, and Alexander Stone. They are a design and production studio specializing in the creation of authentic gameplay mechanics that are also accurate representations of educational content. By actively embedding learning objectives within game activities, Filament's games help players transform their play experience into real world knowledge. Philosophy Filament's design philosophy is closely based on the scholarship of Kurt Squire, Constance Steinkuehler, and James Paul Gee, who pioneered much of the research about the value of games as teaching tools. Filament is also a close affiliate of the annual Games Learning and Society Conference. History The company received national recognition for their series of civics games launched by Sandra Day O'Connor for iCivics, her civics-education initiative. These games include ''Do I Have a ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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ICivics
iCivics, Inc. (formerly Our Courts) is a 501(c)(3) non-profit organization in the United States that provides educational online games and lesson plans to promote civics education and encourage students to become active citizens. iCivics was founded in 2009 by retired Supreme Court of the United States Justice Sandra Day O'Connor. iCivics's stated mission is to “ensure every student receives a high-quality civic education, and becomes engaged in – and beyond – the classroom.” iCivics, inc. is supported by private donations and grants and had annual expenses of $2.2 million in 2015. Among the top contributors were the Gates Foundation and the MacArthur Foundation.iCivics, Inc. (2016). ''iCivics Annual Report 2015''. Retrieved from https://www.icivics.org/sites/default/files/annual_report_2015.pdf In the same year, iCivics served more than 85,000 educators and 3 million students, including half of all middle school social studies classrooms in America. History Justi ...
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Video Game Companies Of The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Serious Games Showcase And Challenge
The Serious Games Showcase and Challenge is a competition and a showcase event that was created to encourage video game developers to create products that are useful for non-entertainment purposes. The annual event made its first appearance as an exhibit space at the Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) in 2006. The event accepts games from universities, businesses, and government organizations as entries in competition for awards prizes. Each year the event awards a Best Academic, Small Business, Large Business, and Government Game. Attendees at the conference can also vote on the People's Choice Award. Description For the purpose of the Challenge, entries will be considered a game if they involve an assigned challenge and employ some form of positive and/or negative reward system. Entries will be considered a serious game if they use these gaming attributes to overcome a designated problem or deficiency, and provide appropriate feed ...
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I/ITSEC
The Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) is an annual conference in Orlando, Florida organized by the National Training and Simulation Association held at the Orange County Convention Centre, a large conference and exhibition centre located on Exhibition Drive on the south side of Orlando. Attendance Peak attendance at I/ITSEC occurred in 2010 and 2011 (see the table in the next section) with approximately 20,000 attendees. Attendance declined to about 14,000 in 2013 and 2014 due to new restrictions with US military and government travel. As a result, conference leaders are taking steps to attract more international attendees, and they have begun expanding I/ITSEC's offerings to appeal to modeling, simulation, and training professionals who work in sectors outside of the defense and security sectors, such as healthcare, civil aviation, transportation, and disaster relief. Growth and Evolution The ancestor of I/ITSEC was the “Naval T ...
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The Joan Ganz Cooney Center
The Joan Ganz Cooney Center (informally, the Cooney Center) is an independent, non-profit, non-partisan research and innovation group founded by Sesame Workshop to advance children's literacy skills and foster innovation in children's learning through digital media. Background The Joan Ganz Cooney Center was founded in 2007The Joan Ganz Cooney Center for Educational Media and Research Inc.
''Division of Corporations''. Delaware Department of State. Accessed on May 20, 2016.
to study the role of digital technologies in promoting childhood literacy, particularly among elementary school age children.


Activities


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STEM Fields
Science, technology, engineering, and mathematics (STEM) is an umbrella term used to group together the distinct but related technical disciplines of science, technology, engineering, and mathematics. The term is typically used in the context of education policy or curriculum choices in schools. It has implications for workforce development, national security concerns (as a shortage of STEM-educated citizens can reduce effectiveness in this area) and immigration policy. There is no universal agreement on which disciplines are included in STEM; in particular whether or not the ''science'' in STEM includes social sciences, such as psychology, sociology, economics, and political science. In the United States, these are typically included by organizations such as the National Science Foundation (NSF), which deals with all matters concerning science and new discoveries in science as it affects development, research, and innovations, the Department of Labor's O*Net online database for ...
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JASON Project
The JASON Project is a US K-12 science curriculum program that is designed to motivate and inspire students to pursue interests and careers in science, technology, engineering and mathematics. The JASON Project's approach to science education immerses students in real-world situations where they are mentored by scientists from organizations like NASA The National Aeronautics and Space Administration (NASA ) is an independent agencies of the United States government, independent agency of the US federal government responsible for the civil List of government space agencies, space program ..., NOAA, the U.S. Department of Energy, and parent company National Geographic Society. JASON creates these connections using educational games, videos, live interactivity and social networking to embed its partners' research in the curriculum. History The JASON Project was started in 1989 by Dr. Robert Ballard, the oceanographer who discovered the wreck of the RMS Titanic, RMS '' ...
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Sandra Day O'Connor
Sandra Day O'Connor (born March 26, 1930) is an American retired attorney and politician who served as the first female associate justice of the Supreme Court of the United States from 1981 to 2006. She was both the first woman nominated and the first confirmed to the court. Nominated by President Ronald Reagan, she was considered the swing vote for the Rehnquist Court and the first five months of the Roberts Court. Prior to O'Connor's tenure on the Court, she was a judge and an elected official in Arizona, serving as the first female majority leader of a state senate as the Republican leader in the Arizona Senate. Upon her nomination to the Court, O'Connor was confirmed unanimously by the Senate. On July 1, 2005, she announced her intention to retire effective upon the confirmation of a successor. Samuel Alito was nominated to take her seat in October 2005 and joined the Court on January 31, 2006. O'Connor most frequently sided with the Court's conservative bloc but demons ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Games, Learning & Society Conference
The 'Games + Learning + Society (GLS) Conference'' is an academic conference. The conference is now held annually at the University of California Irvine. From 2003 to 2016, the conference was held at the University of Wisconsin-Madison. The founder and chair is Constance Steinkuehler Constance Steinkuehler (Squire) is an American professor of Informatics at the University of California–Irvine. She previously taught at the University of Wisconsin-Madison before taking public service leave, from 2011-2012, to work as a Senio .... For nearly two decades, the GLS conference has been a premier venue for those who create and research digital learning media inspired by games. Specifically, they examine how games can be used to transform how people learn and what implications that knowledge has for society. The conference's mission is to foster substantive discussion and collaboration among academics, designers, and educators interested in how videogames - commercial games and others ...
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James Paul Gee
James Gee (; born April 15, 1948) is a retired American researcher who has worked in psycholinguistics, discourse analysis, sociolinguistics, bilingual education, and literacy. Gee most recently held the position as the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University, originally appointed there in the Mary Lou Fulton Institute and Graduate School of Education. Gee has previously been a faculty affiliate of the Games, Learning, and Society group at the University of Wisconsin–Madison and is a member of the National Academy of Education. Biography James Paul Gee was born in San Jose, California. He received his B.A. in philosophy from the University of California at Santa Barbara and both his M.A. and Ph.D in linguistics from Stanford University. He started his career in theoretical linguistics, working in syntactic and semantic theory, and taught initially at Stanford University and later in the School of Language and Communication at Hampsh ...
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