Fbdev
The Linux framebuffer (fbdev) is a linux subsystem used to show computer graphics, graphics on a computer monitor, typically on the system console. It was designed as a hardware-independent API to give user space software access to the framebuffer (the part of a computer's video memory containing a current video frame) using only the Linux kernel's own basic facilities and its device file system interface, avoiding the need for libraries like SVGALib, SVGAlib which effectively implemented video drivers in user space. In most applications, fbdev has been superseded by the linux Direct Rendering Manager subsystem, but as of 2022, several Device driver, drivers provide both DRM and fbdev APIs for backwards compatibility with software that has not been updated to use the DRM system, and there are still fbdev drivers for older (mostly embedded) hardware that does not have a DRM driver. Applications There are three applications of the Linux framebuffer: * An implementation of text L ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Direct Rendering Manager
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards. DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display. DRM was first developed as the kernel-space component of the X Server Direct Rendering Infrastructure, but since then it has been used by other graphic stack alternatives such as Wayland. User-space programs can use the DRM API to command the GPU to do hardware-accelerated 3D rendering and video decoding, as well as GPGPU computing. Overview The Linux kernel already had an API called fbdev, used to manage the framebuffer of a graphics adapter, but it couldn't be used to handle the needs of modern 3D-accelerated GPU-based video hardware. These devices usually require setting and managing a command queue in their own memory to dispatch commands to the GPU and also require management ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Linux Console
The Linux console is a system console internal to the Linux kernel. A system console is the device which receives all kernel messages and warnings and which allows logins in single user mode. The Linux console provides a way for the kernel and other processes to send text output to the user, and to receive text input from the user. The user typically enters text with a computer keyboard and reads the output text on a computer monitor. The Linux kernel supports virtual consoles – consoles that are logically separate, but which access the same physical keyboard and display. The Linux console (and Linux virtual consoles) are implemented by the VT subsystem of the Linux kernel, and do not rely on any user space software. This is in contrast to a terminal emulator, which is a user space process that emulates a terminal, and is typically used in a graphical display environment. The Linux console was one of the first features of the kernel and was originally written by Linus Torvalds ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Framebuffer
A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor. In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. Screen buffers should be distinguished from video memory. To this end, the term off-screen buffer is also used. The information in the buffer typically consists of color values for every pixel to be shown on the display. Color values are commonly stored in 1-bit binary (monochrome), 4-bit palettized, 8-bit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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KNOPPIX Booting
KNOPPIX ( ) is an operating system based on Debian designed to be run directly from a CD / DVD (Live CD) or a USB flash drive (Live USB), one of the first live operating system distributions (just after Yggdrasil Linux). Knoppix was developed by, and named after, Linux consultant Klaus Knopper. When starting a program, it is loaded from the removable medium and decompressed into a RAM drive. The decompression is transparent and on-the-fly. Although KNOPPIX is primarily designed to be used as a Live CD, it can also be installed on a hard disk like a typical operating system. Computers that support booting from USB devices can load KNOPPIX from a live USB flash drive or memory card. There are two main editions: the traditional compact-disc (700 megabytes) edition and the DVD (4.7 gigabytes) "Maxi" edition. The CD edition had not been updated since June 2013 until recently. As of version 9.1, CD images are being released once again. Each main edition has two language-specific edi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GitHub
GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, it has been a subsidiary of Microsoft since 2018. It is commonly used to host open source software development projects. As of June 2022, GitHub reported having over 83 million developers and more than 200 million repositories, including at least 28 million public repositories. It is the largest source code host . History GitHub.com Development of the GitHub.com platform began on October 19, 2007. The site was launched in April 2008 by Tom Preston-Werner, Chris Wanstrath, P. J. Hyett and Scott Chacon after it had been made available for a few months prior as a beta release. GitHub has an annual keynote called GitHub Universe. Organizational ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MPlayer
MPlayer is a free and open-source media player software application. It is available for Linux, OS X and Microsoft Windows. Versions for OS/2, Syllable, AmigaOS, MorphOS and AROS Research Operating System are also available. A port for DOS using DJGPP is also available. Versions for the Wii Homebrew Channel and Amazon Kindle have also been developed. History Development of MPlayer began in 2000. The original author, Hungarian Árpád Gereöffy, started the project because he was unable to find any satisfactory video players for Linux after XAnim stopped development in 1999. The first version was titled ''mpg12play v0.1'' and was hacked together in a half-hour using ''libmpeg3'' from . After ''mpg12play v0.95pre5'', the code was merged with an AVI player based on ''avifile''s ''Win32 DLL loader'' to form MPlayer v0.3 in November 2000. Gereöffy was soon joined by many other programmers, in the beginning mostly from Hungary, but later worldwide. Alex Beregszászi has maint ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Links2
Links is a free software text and graphical web browser with a pull-down menu system. It renders complex pages, has partial HTML 4.0 support (including tables and frames and support for multiple character sets such as UTF-8), supports color and monochrome terminals, and allows horizontal scrolling. It is intended for users who want to retain many typical elements of graphical user interfaces (pop-up windows, menus etc.) in a text-only environment. The original version of Links was developed by Mikuláš Patočka in the Czech Republic. His group ''Twibright Labs'' later developed version 2 of the Links browser, which displays graphics, and renders fonts in different sizes (with spatial anti-aliasing), but no longer supports JavaScript (it used to, up to version 2.1pre28). The resulting browser is very fast, but does not display many pages as intended. The graphical mode works even on Unix systems without the X Window System or any other window environment, using either SVGAlib ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Simple DirectMedia Layer
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D11 (older Direct3D version 9 is also supported) context. A common misconception is that SDL is a game engine. However, the library is suited to building games directly, or is usable indirectly by engines built on top of it. The library is internally written in C and possibly, depending on the target platform, C++ or Objective-C, and provides the application programming interface in C, with bindings to other languages available. It is free and o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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OpenGL Utility Toolkit
The OpenGL Utility Toolkit (GLUT) is a library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system. Functions performed include window definition, window control, and monitoring of keyboard and mouse input. Routines for drawing a number of geometric primitives (both in solid and wireframe mode) are also provided, including cubes, spheres and the Utah teapot. GLUT also has some limited support for creating pop-up menus. GLUT was written by Mark J. Kilgard, author of ''OpenGL Programming for the X Window System'' and ''The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics'', while he was working for Silicon Graphics Inc. The two aims of GLUT are to allow the creation of rather portable code between operating systems (GLUT is cross-platform) and to make learning OpenGL easier. Getting started with OpenGL programming while using GLUT often takes only a few lines of code and does not require knowledge of opera ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computational Overhead
In computer science, overhead is any combination of excess or indirect computation time, memory, bandwidth, or other resources that are required to perform a specific task. It is a special case of engineering overhead. Overhead can be a deciding factor in software design, with regard to structure, error correction, and feature inclusion. Examples of computing overhead may be found in Object Oriented Programming (OOP), functional programming, data transfer, and data structures. Software design Choice of implementation A programmer/software engineer may have a choice of several algorithms, encodings, data types or data structures, each of which have known characteristics. When choosing among them, their respective overhead should also be considered. Tradeoffs In software engineering, overhead can influence the decision whether or not to include features in new products, or indeed whether to fix bugs. A feature that has a high overhead may not be included – or needs a big ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Qt (software)
Qt (pronounced "cute") is cross-platform software for creating graphical user interfaces as well as cross-platform applications that run on various software and hardware platforms such as Linux, Windows, macOS, Android or embedded systems with little or no change in the underlying codebase while still being a native application with native capabilities and speed. Qt is currently being developed by The Qt Company, a publicly listed company, and the Qt Project under open-source governance, involving individual developers and organizations working to advance Qt. Qt is available under both commercial licenses and open-source GPL 2.0, GPL 3.0, and LGPL 3.0 licenses. Purposes and abilities Qt is used for developing graphical user interfaces (GUIs) and multi-platform applications that run on all major desktop platforms and most mobile or embedded platforms. Most GUI programs created with Qt have a native-looking interface, in which case Qt is classified as a ''widget toolkit''. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |