Fatal Frame V
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Fatal Frame V
''Fatal Frame: Maiden of Black Water'' is a survival horror video game developed by Koei Tecmo. The fifth main entry in the ''Fatal Frame'' series, it was originally published by Nintendo for the Wii U in Japan in September 2014 and worldwide in October 2015. A remaster for eighth and ninth generation consoles and Windows, this time published by Koei Tecmo, was released worldwide in October 2021. As with previous games in the series, players navigate areas filled with hostile ghosts which must be fought by taking photographs using the Camera Obscura, which is directly controlled using the Wii U GamePad. A post-endgame story featuring Ayane, a character from the company's ''Dead or Alive'' series, also features altered gameplay mechanics. The story, which is set on the fictional Hikami Mountain, focuses on three protagonists who are drawn into supernatural events revolving the area, including an ancient ritual to seal away the Black Water, a malevolent force corrupting the sur ...
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Koei Tecmo
is a Japanese video game, amusement and anime holding company created in 2009 by the merger of Koei and Tecmo. Koei Tecmo Holdings owns several companies, the biggest one of those being its flagship game developer and publisher Koei Tecmo Games that was founded in 1978 as Koei. Koei Europe was the first subsidiary to change its name to Tecmo Koei Europe, Ltd and to release video games under the new moniker. In January 2010, Tecmo, Inc. and Koei Corporation followed suit by merging to form Tecmo Koei America Corporation. On April 1, 2010, Tecmo was declared disbanded in Japan. Its sister company Koei survived but was renamed Tecmo Koei Games (today Koei Tecmo Games) and is now the main publishing arm of the group in Japan. The former development divisions of Tecmo and Koei were briefly spun-off as separate companies in March 2010, but folded into Tecmo Koei Games in April 2011. In addition to its primary trademark, Koei Tecmo Games occasionally used until 2016 the "Tecmo" and ...
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Eighth Generation Of Video Game Consoles
The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017. The generation offered few signature hardware innovations. Sony and Microsoft continued to produce new systems with similar designs and capabilities as their predecessors, but with improved performance (processing speed, higher-resolution graphics, and increased storage capacity) that further moved consoles into confluence with personal computers, and furthering support for digital distribution and games as a service. Motion-controlled games of the seventh generation had waned in popularity, but consoles were preparing for advancement of virtual reality (VR), with Sony introducing the PlayStation VR in 2016. Sony focused heavily on its first-party developers and console exclusives as key selling points, while Microsoft expanded its gaming servic ...
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First Person (video Game)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typic ...
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Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Tsuki Amano
, formerly , is a Japanese singer, famous for singing the ending themes used in the ''Fatal Frame'' series: "Chō is a Japanese actor and narrator from Kōnosu, Saitama. His former stage name was . He is a graduate of the Nishogakusha University Department of Literature and received training at Bungakuza's research establishment and the Seinenza Theater ..." for '' Fatal Frame II: Crimson Butterfly'', and "Koe" for '' Fatal Frame III: The Tormented''. She also sang two songs for '' Fatal Frame: Mask of the Lunar Eclipse'', "Zero no Chōritsu" and "Noise," and sang the song "Torikago -in this cage-" for '' Fatal Frame: Maiden of Black Water''. Biography Amano started playing music at the age of 5, when she started taking piano lessons. She was part of her junior high school chorus club as a soprano, and in high school she began to experiment with various musical instruments and joined the theatre group. It was also in high school where she bought her very first guitar, wh ...
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Mask Of The Lunar Eclipse
A mask is an object normally worn on the face, typically for protection, disguise, performance, or entertainment and often they have been employed for rituals and rights. Masks have been used since antiquity for both ceremonial and practical purposes, as well as in the performing arts and for entertainment. They are usually worn on the face, although they may also be positioned for effect elsewhere on the wearer's body. More generally in art history, especially sculpture, "mask" is the term for a face without a body that is not modelled in the round (which would make it a "head"), but for example appears in low relief. Etymology The word "mask" appeared in English in the 1530s, from Middle French ''masque'' "covering to hide or guard the face", derived in turn from Italian ''maschera'', from Medieval Latin ''masca'' "mask, specter, nightmare". This word is of uncertain origin, perhaps from Arabic ''maskharah'' مَسْخَرَۃٌ "buffoon", from the verb ' ...
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Crimson Butterfly
''Fatal Frame II: Crimson Butterfly'', is a Japanese survival horror video game developed and published by Tecmo in 2003 for the PlayStation 2. It is the second installment in the ''Fatal Frame'' series, and features an independent story with little relation to the first title. The story follows twin sisters Mio and Mayu Amakura as they explore an abandoned village and experience encounters with the paranormal. Their lives quickly become threatened when the village spirits begin to possess Mayu and target them as sacrifices for an ancient ritual. Players must use a camera with powers of exorcism to defeat enemies and uncover the secrets of the village. Development of ''Fatal Frame II'' began shortly after the completion of the first title. Because many players were too frightened to finish the original, Tecmo made the sequel's story more interesting to encourage players to see it through and finish the game. Despite this, horror was still the central focus of the game. Directo ...
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Wii Edition
The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major home game console, following the GameCube and is a seventh generation of video game consoles, seventh-generation console alongside Microsoft's Xbox 360 and Sony Interactive Entertainment, Sony's PlayStation 3. In developing the Wii, Nintendo president Satoru Iwata directed the company to avoid competing with Microsoft and Sony on computational graphics and power and instead to target a broader demographic of players through novel gameplay. Game designers Shigeru Miyamoto and Genyo Takeda led the console's development under the codename Revolution. The primary controller for the Wii is the Wii Remote, a wireless controller with both motion detection, motion sensing and traditional controls which can be used as a pointing device towards the te ...
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