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Far Cry Primal
''Far Cry Primal'' is a 2016 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is a spin-off to ''Far Cry 4'', and the tenth overall installment in the ''Far Cry'' series. Set during prehistoric times, the game follows the story of Takkar, who starts off as an unarmed hunter but will rise to become the leader of a tribe, using his special gift of taming animals. ''Primal'' adapts the traditional ''Far Cry'' formula to its prehistoric setting, replacing modern firearms with primitive weapons like spears, clubs, and bows and arrows, and allowing players to summon animal companions during battles. Everyday survival is a key aspect of the gameplay, as players have to watch out for both natural predators and rival tribesmen. ''Far Cry Primal'' was released worldwide for the PlayStation 4 and Xbox One on February 23, 2016, Microsoft Windows on March 1, 2016, and for Google Stadia on May 17, 2022. It received generally positive reviews from critics, who p ...
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Ubisoft Montreal
Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs. The studio's initial products were low-profile children's games based on existing intellectual property. Ubisoft Montreal's break-out titles were 2002's ''Tom Clancy's Splinter Cell'' and 2003's '' Prince of Persia: The Sands of Time''. Subsequently, the studio continued to develop sequels and related games in both series, and developing its own intellectual properties such as ''Assassin's Creed'', ''Far Cry'', ''Watch Dogs'', and ''For Honor''. As of 2021, the studio employs more than 4,000 staff. The studio helped to establish Montreal as a creative city, and brought other video game developers to establish studios there. History Backgroun ...
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Club (weapon)
A club (also known as a cudgel, baton, bludgeon, truncheon, cosh, nightstick, or impact weapon) is a short staff or stick, usually made of wood, wielded as a weapon since prehistoric times. There are several examples of blunt-force trauma caused by clubs in the past, including at the site of Nataruk in Turkana, Kenya, described as the scene of a prehistoric conflict between bands of hunter-gatherers 10,000 years ago. Most clubs are small enough to be swung with one hand, although larger clubs may require the use of two to be effective. Various specialized clubs are used in martial arts and other fields, including the law-enforcement baton. The military mace is a more sophisticated descendant of the club, typically made of metal and featuring a spiked, knobbed, or flanged head attached to a shaft. Examples of cultural depictions of clubs may be found in mythology, where they are associated with strong figures such as Hercules or the Japanese oni, or in popular culture, where t ...
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Mesolithic
The Mesolithic (Greek: μέσος, ''mesos'' 'middle' + λίθος, ''lithos'' 'stone') or Middle Stone Age is the Old World archaeological period between the Upper Paleolithic and the Neolithic. The term Epipaleolithic is often used synonymously, especially for outside northern Europe, and for the corresponding period in the Levant and Caucasus. The Mesolithic has different time spans in different parts of Eurasia. It refers to the final period of hunter-gatherer cultures in Europe and Western Asia, between the end of the Last Glacial Maximum and the Neolithic Revolution. In Europe it spans roughly 15,000 to 5,000  BP; in Southwest Asia (the Epipalaeolithic Near East) roughly 20,000 to 10,000  BP. The term is less used of areas farther east, and not at all beyond Eurasia and North Africa. The type of culture associated with the Mesolithic varies between areas, but it is associated with a decline in the group hunting of large animals in favour of a broader hunter-g ...
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Upper Paleolithic
The Upper Paleolithic (or Upper Palaeolithic) is the third and last subdivision of the Paleolithic or Old Stone Age. Very broadly, it dates to between 50,000 and 12,000 years ago (the beginning of the Holocene), according to some theories coinciding with the appearance of behavioral modernity in early modern humans, until the advent of the Neolithic Revolution and agriculture. Anatomically modern humans (i.e. ''Homo sapiens'') are believed to have emerged in Africa around 300,000 years ago, it has been argued by some that their ways of life changed relatively little from that of archaic humans of the Middle Paleolithic, until about 50,000 years ago, when there was a marked increase in the diversity of Artefact (archaeology), artefacts found associated with modern human remains. This period coincides with the most common date assigned to early human migrations, expansion of modern humans from Africa throughout Asia and Eurasia, which contributed to the Neanderthal extinction, ex ...
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10th Millennium BC
The 10th millennium BC spanned the years 10,000 BC to 9001 BC (c. 12 ka to c. 11 ka). It marks the beginning of the transition from the Palaeolithic to the Neolithic via the interim Mesolithic ( Northern Europe and Western Europe) and Epipaleolithic (Levant and Near East) periods, which together form the first part of the Holocene epoch that is generally believed to have begun c. 9700 BC (c. 11.7 ka) and is the current geological epoch. It is impossible to precisely date events that happened around the time of this millennium, and all dates mentioned here are estimates mostly based on geological, anthropological analysis, and radiometric dating. Holocene epoch The main characteristic of the Holocene has been the worldwide abundance of ''Homo sapiens sapiens'' (humankind). The epoch began in the wake of the Würm glaciation, generally known as the Last Ice Age, which began 109 ka and ended 14 ka when ''Homo sapiens sapiens'' was in the Palaeolithic (Old Stone) Age. Followi ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game deve ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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Non-player Characters
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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First-person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
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