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''Ultima VII: The Black Gate'' is the seventh installment of the ''Ultima series'' of role-playing video games, released on April 16, 1992. In it the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and deceptions in order to cleanse the medieval fantasy world of Britannia of assorted plots and schemes, monster infestations, and the undermining of crown authority. ''The Black Gate'' was critically acclaimed and commercially successful, being widely lauded as a high point in the series and as one of the best RPGs ever created. In an interview with GameSpot, Richard Garriott stated that ''Ultima VII'' "was the most masterfully executed of the ''Ultima'' series". He has also often stated that the game was, along with ''Ultima IV'', his own favorite installment overall. Gameplay Game system ''Ultima VII'' introduced major changes in the ''Ultima'' series. The most serious alteration is that as far as the player is concerned, the world ...
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Serpent Isle
''Ultima VII Part Two: Serpent Isle'' is a role-playing video game released in 1993 as part of the core ''Ultima'' series, its story beginning eighteen months after the conclusion of '' Ultima VII: The Black Gate''. In ''Serpent Isle'', the Avatar follows Batlin to the eponymous land called Serpent Isle, finding three city-states founded by those who left Britannia generations before and ancient ruins from a still-older lost civilization that was there long before them. This is the first game in the main ''Ultima'' series to take place in its entirety outside Britannia as it has been known since '' Ultima III''. It is also more linear than the earlier parts—unlike the earlier games, where the order in which quests were completed was of little concern, the new approach makes it possible to give the game a more carefully plotted storyline, while at the same time somewhat limiting the player's choice.''MobyGames: Ultima VII: Part Two - Serpent Isle'' Retrieved 18 December 2009. ...
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Origin Systems
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the ''Ultima (series), Ultima'' and ''Wing Commander (franchise), Wing Commander'' series. The company was purchased by Electronic Arts in 1992. History Brothers Richard Garriott, Richard and Robert Garriott, their astronaut-engineer father Owen K. Garriott, Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. Origin was initially based in the Garriotts' garage in Houston, Texas. The company's first game was ''Ultima III: Exodus''; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the Video game crash of 19 ...
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Quest Of The Avatar
A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbol A symbol is a mark, sign, or word that indicates, signifies, or is understood as representing an idea, object, or relationship. Symbols allow people to go beyond what is known or seen by creating linkages between otherwise very different conc ...ic or allegorical. Tales of quests figure prominently in the folklore of every nation and ethnic culture. In literature, the object of a quest requires great exertion on the part of the hero, who must overcome many obstacles, typically including much travel. The aspect of travel allows the storyteller to showcase exotic locations and cultures (an objective of the narrative, not of the character). The object of a quest may also have supernatural properties, often leading the protagonist into other worlds and dimensions. The moral of a quest tale often centers ...
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