Excession
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Excession
''Excession'' is a 1996 science fiction novel by Scottish writer Iain M. Banks. It is the fifth in the Culture series, a series of ten science fiction novels which feature a utopian fictional interstellar society called the Culture. It concerns the response of the Culture and other interstellar societies to an unprecedented alien artifact, the Excession of the title. The book is largely about the response of the Culture's Minds (benevolent AIs with enormous intellectual and physical capabilities and distinctive personalities) to the Excession itself and the way in which another society, the Affront, whose systematic brutality horrifies the Culture, tries to use the Excession to increase its power. As in Banks' other Culture novels the main themes are the moral dilemmas that confront a hyperpower and how biological characters find ways to give their lives meaning in a post-scarcity society that is presided over by benign super-intelligent machines. The book features a ...
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Mind (The Culture)
The Culture is a fictional interstellar post-scarcity civilisation or society created by the Scottish writer Iain M. Banks and features in a number of his space opera novels and works of short fiction, collectively called the Culture series. In the series, the Culture is composed primarily of sentient beings of the humanoid alien variety, artificially intelligent sentient machines, and a small number of other sentient "alien" life forms. Machine intelligences range from human-equivalent drones to hyper-intelligent Minds. Artificial intelligences with capabilities measured as a fraction of human intelligence also perform a variety of tasks, e.g. controlling spacesuits. Without scarcity, the Culture has no need for money; instead, minds voluntarily indulge humanoid and drone citizens' pleasures, leading to a largely hedonistic society. Many of the series' protagonists are humanoids who choose to work for the Culture's elite diplomatic or espionage organisations, and interact w ...
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The Culture
The Culture is a fictional interstellar post-scarcity civilisation or society created by the Scottish writer Iain M. Banks and features in a number of his space opera novels and works of short fiction, collectively called the Culture series. In the series, the Culture is composed primarily of sentient beings of the humanoid alien variety, artificially intelligent sentient machines, and a small number of other sentient "alien" life forms. Machine intelligences range from human-equivalent drones to hyper-intelligent Minds. Artificial intelligences with capabilities measured as a fraction of human intelligence also perform a variety of tasks, e.g. controlling spacesuits. Without scarcity, the Culture has no need for money; instead, minds voluntarily indulge humanoid and drone citizens' pleasures, leading to a largely hedonistic society. Many of the series' protagonists are humanoids who choose to work for the Culture's elite diplomatic or espionage organisations, and interact ...
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Zetetic Elench
The Culture is a fictional interstellar post-scarcity civilisation or society created by the Scottish writer Iain M. Banks and features in a number of his space opera novels and works of short fiction, collectively called the Culture series. In the series, the Culture is composed primarily of sentient beings of the humanoid alien variety, artificially intelligent sentient machines, and a small number of other sentient "alien" life forms. Machine intelligences range from human-equivalent drones to hyper-intelligent Minds. Artificial intelligences with capabilities measured as a fraction of human intelligence also perform a variety of tasks, e.g. controlling spacesuits. Without scarcity, the Culture has no need for money; instead, minds voluntarily indulge humanoid and drone citizens' pleasures, leading to a largely hedonistic society. Many of the series' protagonists are humanoids who choose to work for the Culture's elite diplomatic or espionage organisations, and interact w ...
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Culture Series
The ''Culture'' series is a science fiction series written by Scottish author Iain M. Banks and released from 1987 through to 2012. The stories centre on The Culture, a utopian, post-scarcity space society of humanoid aliens, and advanced superintelligent artificial intelligences living in artificial habitats spread across the Milky Way galaxy. The main themes of the series are the dilemmas that an idealistic, more-advanced civilization faces in dealing with smaller, less-advanced civilizations that do not share its ideals, and whose behaviour it sometimes finds barbaric. In some of the stories action takes place mainly in non-Culture environments, and the leading characters are often on the fringes of (or non-members of) the Culture, sometimes acting as agents of Culture (knowing and unknowing) in its plans to civilize the galaxy. Each novel is a self-contained story with new characters, although reference is occasionally made to the events of previous novels. The Culture ...
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Civilization (series)
''Civilization'' is a series of turn-based strategy video games, first released in 1991. Sid Meier developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as ''Sid Meier's Civilization VI''. There are six main games in the series, a number of expansion packs and spin-off games, as well as board games inspired by the video game series. The series is considered a formative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate". All titles in the series share similar gameplay, centered on building a civilization on a macro-scale from prehistory up to the near future. Each turn allows the player to move their units on the map, build or improve new cities and units, and initiate negotiations with the human or computer-controlled players. The player will also choose technologies to research. These reflect the cult ...
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Inversions (novel)
''Inversions'' is a science fiction novel by Scottish writer Iain M. Banks, first published in 1998. Banks has said "''Inversions'' was an attempt to write a Culture novel that wasn't." Plot The book takes place on a fictional planet resembling late-Middle Ages Europe. A large empire broke up in the decade or so preceding the action, apparently from meteor or asteroid strikes that severely affected farming across much of the globe. The remnants of the empire still war with one another. The narrative alternates chapter-by-chapter between two concurrent story-lines, with alternating chapter headings of The Doctor and The Bodyguard. ''The Doctor'' The first storyline is presented as a written account from Oelph, publicly a doctor's assistant, but privately a spy for an individual identified only as "Master", to whom much of the account is addressed. Oelph is the assistant to Vosill, the personal doctor to King Quience of Haspidus—and a woman. The latter is unheard of in the pat ...
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Peter Kenny
Peter Kenny is a voice-over artist, actor, singer and designer living in South West London. Raised on Merseyside he gained a BA(Hons) in Drama from the University of Hull. Career Early career Initially Peter worked for Edinburgh District Council, at the now defunct Nelson Halls, building, amongst other things, trick props and Cinderella's Coach for the King's Theatre Pantomimes. He then went on to work for the Royal Lyceum Theatre at their Roseburn Studios. After four years working as a freelance, including projects for Perth Rep, Scottish Theatre Company, Scottish Heritage and The City Gallery; he moved to London and took up his career as a performer. Puppetry His first engagement as a performer was with Playboard Puppets in the stage version of the popular children's Television Show, '' Button Moon''. Roles included: Queen Wibbly, Ragdoll, Fairy Fungus, and Little Bottle. He subsequently remained with the company on a freelance basis as a puppet maker and operator, ...
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BSFA Award
The BSFA Awards are literary awards presented annually since 1970 by the British Science Fiction Association (BSFA) to honour works in the genre of science fiction. Nominees and winners are chosen based on a vote of BSFA members. More recently, members of the Eastercon convention have also been eligible to vote. BSFA Award categories The award originally included only a category for novels. Categories for short works and artists were added in 1980. The category for younger readers was added in 2021. The artists category became artwork in 1986 and a category for related non-fiction was added in 2002. A media category was awarded from 1979 to 1992. The ceremonies are named after the year that the eligible works were published, despite the awards being given out in the next year. The current standard award categories are: * BSFA Award for Best Novel * BSFA Award for Best Short Fiction * BSFA Award for Best Non-Fiction * BSFA Award for Best Artwork * BSFA Award for Best Fiction fo ...
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Reserve Fleet
A reserve fleet is a collection of naval vessels of all types that are fully equipped for service but are not currently needed; they are partially or fully decommissioned. A reserve fleet is informally said to be "in mothballs" or "mothballed"; an equivalent expression in unofficial modern US naval usage is "ghost fleet". In earlier times, especially in British usage, the ships were said to be "laid up in ordinary". Overview Such ships are held in reserve against a time when it may be necessary to call them back into service. They are usually tied up in backwater areas near naval bases or shipyards in order to speed the reactivation process. They may be modified for storage during such a period, for instance by having rust-prone areas sealed off or wrapped in plastic or, in the case of sailing warships, the masts removed. While being held in the reserve fleet, ships typically have a minimal crew (known informally as a skeleton crew) to ensure that they stay in somewhat usable ...
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Universe
The universe is all of space and time and their contents, including planets, stars, galaxies, and all other forms of matter and energy. The Big Bang theory is the prevailing cosmological description of the development of the universe. According to this theory, space and time emerged together ago, and the universe has been expanding ever since the Big Bang. While the spatial size of the entire universe is unknown, it is possible to measure the size of the observable universe, which is approximately 93 billion light-years in diameter at the present day. Some of the earliest cosmological models of the universe were developed by ancient Greek and Indian philosophers and were geocentric, placing Earth at the center. Over the centuries, more precise astronomical observations led Nicolaus Copernicus to develop the heliocentric model with the Sun at the center of the Solar System. In developing the law of universal gravitation, Isaac Newton built upon Copernicus's wor ...
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Eccentricity (behavior)
Eccentricity (also called quirkiness) is an unusual or odd behavior on the part of an individual. This behavior would typically be perceived as unusual or unnecessary, without being demonstrably maladaptive. Eccentricity is contrasted with normal behavior, the nearly universal means by which individuals in society solve given problems and pursue certain priorities in everyday life. People who consistently display benignly eccentric behavior are labeled as "eccentrics". Etymology From Medieval Latin ''eccentricus'', derived from Greek ', "out of the center", from '-, '- "out of" + ', "center". ''Eccentric'' first appeared in English essays as a neologism in 1551 as an astronomical term meaning "a circle in which the earth, sun, etc. deviates from its center." Five years later, in 1556, an adjective form of the word was used. In 1685, the definition evolved from the literal to the figurative, and ''eccentric'' is noted to have begun being used to describe unconventional or odd ...
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