Evolution Strategies
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Evolution Strategies
Evolution strategy (ES) from computer science is a subclass of evolutionary algorithms, which serves as an optimization (mathematics), optimization technique. It uses the major genetic operators mutation (evolutionary algorithm), mutation, recombination (evolutionary algorithm), recombination and selection (evolutionary algorithm), selection of parents. History The 'evolution strategy' optimization technique was created in the early 1960s and developed further in the 1970s and later by Ingo Rechenberg, Hans-Paul Schwefel and their co-workers. Methods Evolution strategies use natural problem-dependent representations, so Genetic representation, problem space and Genetic representation, search space are identical. In common with evolutionary algorithms, the operators are applied in a loop. An iteration of the loop is called a generation. The sequence of generations is continued until a termination criterion is met. The special feature of the ES is the self-adaptation of mutation ...
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Evolutionary Algorithms
Evolutionary algorithms (EA) reproduce essential elements of the biological evolution in a computer algorithm in order to solve "difficult" problems, at least Approximation, approximately, for which no exact or satisfactory solution methods are known. They belong to the class of Metaheuristic, metaheuristics and are a subset of Population Based Bio-Inspired Algorithms, population based bio-inspired algorithms and evolutionary computation, which itself are part of the field of computational intelligence. The mechanisms of biological evolution that an EA mainly imitates are reproduction, mutation, genetic recombination, recombination and natural selection, selection. Candidate solutions to the optimization problem play the role of individuals in a population, and the fitness function determines the quality of the solutions (see also loss function). Evolution of the population then takes place after the repeated application of the above operators. Evolutionary algorithms often perfor ...
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Normal Distribution
In probability theory and statistics, a normal distribution or Gaussian distribution is a type of continuous probability distribution for a real-valued random variable. The general form of its probability density function is f(x) = \frac e^\,. The parameter is the mean or expectation of the distribution (and also its median and mode), while the parameter \sigma^2 is the variance. The standard deviation of the distribution is (sigma). A random variable with a Gaussian distribution is said to be normally distributed, and is called a normal deviate. Normal distributions are important in statistics and are often used in the natural and social sciences to represent real-valued random variables whose distributions are not known. Their importance is partly due to the central limit theorem. It states that, under some conditions, the average of many samples (observations) of a random variable with finite mean and variance is itself a random variable—whose distribution c ...
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Genetic Algorithm
In computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA). Genetic algorithms are commonly used to generate high-quality solutions to optimization and search problems via biologically inspired operators such as selection, crossover, and mutation. Some examples of GA applications include optimizing decision trees for better performance, solving sudoku puzzles, hyperparameter optimization, and causal inference. Methodology Optimization problems In a genetic algorithm, a population of candidate solutions (called individuals, creatures, organisms, or phenotypes) to an optimization problem is evolved toward better solutions. Each candidate solution has a set of properties (its chromosomes or genotype) which can be mutated and altered; traditionally, solutions are represented in binary as strings of 0s and 1s, but other encod ...
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Evolutionary Computation
Evolutionary computation from computer science is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms. In technical terms, they are a family of population-based trial and error problem solvers with a metaheuristic or stochastic optimization character. In evolutionary computation, an initial set of candidate solutions is generated and iteratively updated. Each new generation is produced by stochastically removing less desired solutions, and introducing small random changes as well as, depending on the method, mixing parental information. In biological terminology, a population of solutions is subjected to natural selection (or artificial selection), mutation and possibly recombination. As a result, the population will gradually evolve to increase in fitness, in this case the chosen fitness function of the algorithm. Evolutionary computation techni ...
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Derivative-free Optimization
Derivative-free optimization (sometimes referred to as blackbox optimization) is a discipline in mathematical optimization that does not use derivative information in the classical sense to find optimal solutions: Sometimes information about the derivative of the objective function ''f'' is unavailable, unreliable or impractical to obtain. For example, ''f'' might be non-smooth, or time-consuming to evaluate, or in some way noisy, so that methods that rely on derivatives or approximate them via finite differences are of little use. The problem to find optimal points in such situations is referred to as derivative-free optimization, algorithms that do not use derivatives or finite differences are called derivative-free algorithms. Introduction The problem to be solved is to numerically optimize an objective function f\colon A\to\mathbb for some set A (usually A\subset\mathbb^n), i.e. find x_0\in A such that without loss of generality f(x_0)\leq f(x) for all x\in A. When applicable, ...
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Hessian Matrix
In mathematics, the Hessian matrix, Hessian or (less commonly) Hesse matrix is a square matrix of second-order partial derivatives of a scalar-valued Function (mathematics), function, or scalar field. It describes the local curvature of a function of many variables. The Hessian matrix was developed in the 19th century by the German mathematician Otto Hesse, Ludwig Otto Hesse and later named after him. Hesse originally used the term "functional determinants". The Hessian is sometimes denoted by H or \nabla\nabla or \nabla^2 or \nabla\otimes\nabla or D^2. Definitions and properties Suppose f : \R^n \to \R is a function taking as input a vector \mathbf \in \R^n and outputting a scalar f(\mathbf) \in \R. If all second-order partial derivatives of f exist, then the Hessian matrix \mathbf of f is a square n \times n matrix, usually defined and arranged as \mathbf H_f= \begin \dfrac & \dfrac & \cdots & \dfrac \\[2.2ex] \dfrac & \dfrac & \cdots & \dfrac \\[2.2ex] \vdots & \vdot ...
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Multivariate Normal Distribution
In probability theory and statistics, the multivariate normal distribution, multivariate Gaussian distribution, or joint normal distribution is a generalization of the one-dimensional ( univariate) normal distribution to higher dimensions. One definition is that a random vector is said to be ''k''-variate normally distributed if every linear combination of its ''k'' components has a univariate normal distribution. Its importance derives mainly from the multivariate central limit theorem. The multivariate normal distribution is often used to describe, at least approximately, any set of (possibly) correlated real-valued random variables, each of which clusters around a mean value. Definitions Notation and parametrization The multivariate normal distribution of a ''k''-dimensional random vector \mathbf = (X_1,\ldots,X_k)^ can be written in the following notation: : \mathbf\ \sim\ \mathcal(\boldsymbol\mu,\, \boldsymbol\Sigma), or to make it explicitly known that \mathb ...
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Covariance Matrix
In probability theory and statistics, a covariance matrix (also known as auto-covariance matrix, dispersion matrix, variance matrix, or variance–covariance matrix) is a square matrix giving the covariance between each pair of elements of a given random vector. Intuitively, the covariance matrix generalizes the notion of variance to multiple dimensions. As an example, the variation in a collection of random points in two-dimensional space cannot be characterized fully by a single number, nor would the variances in the x and y directions contain all of the necessary information; a 2 \times 2 matrix would be necessary to fully characterize the two-dimensional variation. Any covariance matrix is symmetric and positive semi-definite and its main diagonal contains variances (i.e., the covariance of each element with itself). The covariance matrix of a random vector \mathbf is typically denoted by \operatorname_, \Sigma or S. Definition Throughout this article, boldfaced u ...
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Stochastic
Stochastic (; ) is the property of being well-described by a random probability distribution. ''Stochasticity'' and ''randomness'' are technically distinct concepts: the former refers to a modeling approach, while the latter describes phenomena; in everyday conversation, however, these terms are often used interchangeably. In probability theory, the formal concept of a '' stochastic process'' is also referred to as a ''random process''. Stochasticity is used in many different fields, including image processing, signal processing, computer science, information theory, telecommunications, chemistry, ecology, neuroscience, physics, and cryptography. It is also used in finance (e.g., stochastic oscillator), due to seemingly random changes in the different markets within the financial sector and in medicine, linguistics, music, media, colour theory, botany, manufacturing and geomorphology. Etymology The word ''stochastic'' in English was originally used as an adjective with the ...
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Rate Of Convergence
In mathematical analysis, particularly numerical analysis, the rate of convergence and order of convergence of a sequence that converges to a limit are any of several characterizations of how quickly that sequence approaches its limit. These are broadly divided into rates and orders of convergence that describe how quickly a sequence further approaches its limit once it is already close to it, called asymptotic rates and orders of convergence, and those that describe how quickly sequences approach their limits from starting points that are not necessarily close to their limits, called non-asymptotic rates and orders of convergence. Asymptotic behavior is particularly useful for deciding when to stop a sequence of numerical computations, for instance once a target precision has been reached with an iterative root-finding algorithm, but pre-asymptotic behavior is often crucial for determining whether to begin a sequence of computations at all, since it may be impossible or imprac ...
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Mutation (genetic Algorithm)
In biology, a mutation is an alteration in the nucleic acid sequence of the genome of an organism, virus, or extrachromosomal DNA. Viral genomes contain either DNA or RNA. Mutations result from errors during DNA or viral replication, mitosis, or meiosis or other types of damage to DNA (such as pyrimidine dimers caused by exposure to ultraviolet radiation), which then may undergo error-prone repair (especially microhomology-mediated end joining), cause an error during other forms of repair, or cause an error during replication ( translesion synthesis). Mutations may also result from substitution, insertion or deletion of segments of DNA due to mobile genetic elements. Mutations may or may not produce detectable changes in the observable characteristics ( phenotype) of an organism. Mutations play a part in both normal and abnormal biological processes including: evolution, cancer, and the development of the immune system, including junctional diversity. Mutati ...
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Crossover (genetic Algorithm)
Crossover in evolutionary algorithms and evolutionary computation, also called recombination, is a genetic operator used to combine the chromosome (genetic algorithm), genetic information of two parents to generate new offspring. It is one way to stochastic, stochastically generate new candidate solution, solutions from an existing population, and is analogous to the chromosomal crossover, crossover that happens during sexual reproduction in biology. New solutions can also be generated by cloning (programming), cloning an existing solution, which is analogous to asexual reproduction. Newly generated solutions may be mutation (genetic algorithm), mutated before being added to the population. The aim of recombination is to transfer good characteristics from two different parents to one child. Different algorithms in evolutionary computation may use different data structures to store genetic information, and each genetic representation can be recombined with different crossover operat ...
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