Eversion (video Game)
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Eversion (video Game)
''Eversion'' is a platform game by British indie studio Zaratustra Productions for Microsoft Windows. It was originally released as freeware in 2008, with a high-definition remake being released on Steam in 2010. Gameplay ''Eversion'' is a side-scrolling platform game in which the player's flower-like avatar is tasked with collecting gems scattered throughout the stages and reaching the flag that marks the stage's end. At specific points, the player may activate an "eversion" ability that changes the state of the stage by removing obstacles and creating platforms, making it a necessary tool for progress. The game includes a bare-bones narrative centering on the rescue of a captured princess and initially presents a colorful and whimsical atmosphere. However, as use of the eversion ability increases, the visuals become unsettling and nightmarish. As such, a note indicating that the game is not "for children or those of a nervous disposition" is posted on the official website and wit ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Commonplace Book
Commonplace books (or commonplaces) are a way to compile knowledge, usually by writing information into books. They have been kept from antiquity, and were kept particularly during the Renaissance and in the nineteenth century. Such books are similar to scrapbooks filled with items of many kinds: sententiae (often with the compiler's responses), notes, proverbs, adages, aphorisms, maxims, quotes, letters, poems, tables of weights and measures, prayers, legal formulas, and recipes. Entries are most often organized under subject headings and differ functionally from journals or diaries, which are chronological and introspective." Commonplaces are used by readers, writers, students, and scholars as an aid for remembering useful concepts or facts; sometimes they were required of young women as evidence of their mastery of social roles and as demonstrations of the correctness of their upbringing. They became significant in Early Modern Europe. "Commonplace" is a translation of the L ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Video Games About Plants
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Side-scrolling Video Games
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including
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Platform Games
Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or structure that carries weapons * Web platform * Platform economy (or Platform capitalism, Platformization), a structure of internet business Physical objects and features * Carbonate platform, a type of sedimentary body * Cargo platform, a pallet used to ship cargo and heavy machines by forklift or manual lift * Diving platform, used in diving * Jumping platform, naturally occurring platforms, or platforms made in an ''ad hoc'' way for cliff jumping * Oil platform, a structure built for oil production * Platform, a component of scaffolding * Platform (geology), the part of a continental craton that is covered by sedimentary rocks * Platform (shopping center) in Culver City, Greater Los Angeles, California * Theatre platform, a standa ...
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MacOS Games
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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Lovecraftian Horror
Lovecraftian horror, sometimes used interchangeably with "cosmic horror", is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named after American author H. P. Lovecraft (1890–1937). His work emphasizes themes of cosmic dread, forbidden and dangerous knowledge, madness, non-human influences on humanity, religion and superstition, fate and inevitability, and the risks associated with scientific discoveries, which are now associated with Lovecraftian horror as a subgenre. The cosmic themes of Lovecraftian horror can also be found in other media, notably horror films, horror games, and comics. Origin American author H. P. Lovecraft refined this style of storytelling into his own mythos that involved a set of supernatural, pre-human, and extraterrestrial elements. His work was influenced by authors such as Edgar Allan Poe, Algernon Blackwood, Ambrose Bierce, Arthur ...
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Linux Games
Linux gaming refers to playing video games on a Linux operating system. History Linux gaming started largely as an extension of the already present Unix gaming scene, with both systems sharing many similar titles. These games were either mostly original or clones of arcade games and text adventures. A notable example of this are the "BSD Games", a collection of interactive fiction and other text-mode titles. The free software and open source methodologies which spawned the development of the operating system in general also spawned the creation of various early free games. Popular early titles included ''NetHack, Netrek, XBill, XEvil, xbattle, Xconq'' and ''XPilot''. As the operating system itself grew and expanded, the amount of free and open-source games also increased in scale and complexity. 1990–1998 The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game ''Doom'' to Linux ...
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2008 Video Games
2008 has seen many sequels and prequels in video games. New intellectual properties (IPs) include ''Army of Two'', ''Dead Space'', ''iRacing'', ''Left 4 Dead'', ''LittleBigPlanet'', ''Mirror's Edge'', '' Race Driver: Grid'', and ''Spore''. Events Business Open to the public Hardware and software sales Worldwide The following are the best-selling games of 2008 in terms of worldwide retail sales. These games sold at least units worldwide in 2008. Canada * Based on figures from the NPD Group: Video game console sales in Canada (first seven months of 2008) Japan * Based on figures from Enterbrain: Video game console sales of 2008 in Japan (December 31, 2007 – December 28, 2008) Best-selling video games of 2008 in Japan (December 31, 2007 – December 28, 2008) * Based on figures from '' Dengeki'': Best-selling video games of 2008 in Japan (December 31, 2007 – December 21, 2008) United States * Based on figures from the NPD Group: Video game console sales in the ...
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Doki Doki Literature Club!
''Doki Doki Literature Club!'' (''DDLC'') is a 2017 freeware visual novel developed by American independent game studio Team Salvato for Microsoft Windows, macOS, and Linux. The game was initially distributed through itch.io, and later became available on Steam. The story is told from the perspective of a high school student who reluctantly joins the school's literature club on the insistence of his childhood best friend, and is given the option to romantically pursue three of its four female members. ''Doki Doki Literature Club!'' features a non-traditional plot structure with multiple endings and unlockable cutscenes with each of the main characters. Although the game initially appears to be a lighthearted dating simulator, it is in fact a psychological horror game that extensively breaks the fourth wall. The game was developed in an estimated two-year period by a team led by Dan Salvato, previously known for his modding work as part of ''Project M''. According to Salvato, t ...
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TIGSource
TIGSource, short for The Independent Games Source, is a news blog and Internet community centered around the creation of independent video games, founded in 2005 by Jordan Magnuson but soon taken over by Derek Yu, both independent game developers. The site has been described as having been an important "cultural nexus" for the creation of indie games development in the 2000s and early 2010s, and a key player in changing the perception of independent video games as merely casual games to that of an art form. Its forums were the launchpad for several award-winning games, including the best-selling video game of all time, ''Minecraft'', BAFTA-winning dystopian immigration officer simulation ''Papers, Please'', viral phenomenon ''QWOP'', puzzle-platform game ''Fez'', and Yu's own ''Spelunky''. The site was in 2009 referred to as "one of the primary sources of information about the indie scene on the web and host to one of indie's best forums, bringing creators and fans together to sh ...
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