Evergreen Game
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Evergreen Game
The Evergreen Game is a famous chess game won by Adolf Anderssen against Jean Dufresne in 1852. This was probably an . At the time, there was no formal title of "World Champion", but the German mathematics professor Anderssen was widely considered the best player in the world after winning the first major international chess tournament in London in 1851. Though not in the same class as Anderssen, Dufresne, a popular author of chess books, was also a strong player. It is usually assumed that the game was played in Berlin, where Dufresne lived and Anderssen often visited, but no details of the game's circumstances were given in the original publication in the September and October 1852 issues of ''Deutsche Schachzeitung''. Winter, Edward''Anderssen v Dufresne: The Evergreen Game''/ref> Anderssen, Adolf''Gespielte Partieen 450, Zwischen Anderssen und Dufresne'' ''Deutsche Schachzeitung'', September 1852 pages 338–39 & ''Schluss der Partie 450'', Oct 1852 page 383 Beginning with H ...
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Evergreen Game, 1852
In botany, an evergreen is a plant which has foliage that remains green and functional through more than one growing season. This also pertains to plants that retain their foliage only in warm climates, and contrasts with deciduous plants, which completely lose their foliage during the winter or dry season. Evergreen species There are many different kinds of evergreen plants, both trees and shrubs. Evergreens include: *Most species of conifers (e.g., pine, hemlock, blue spruce, and red cedar), but not all (e.g., larch) *Live oak, holly, and "ancient" gymnosperms such as cycads *Most angiosperms from frost-free climates, and rainforest trees *All Eucalypts * Clubmosses and relatives *Bamboos The Latin binomial term , meaning "always green", refers to the evergreen nature of the plant, for instance :''Cupressus sempervirens'' (a cypress) :''Lonicera sempervirens'' (a honeysuckle) :''Sequoia sempervirens'' (a sequoia) Leaf longevity in evergreen plants varies from a few months t ...
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Tempo (chess)
In chess and other chess-like games, a tempo is a "turn" or single move (a half-move or ply made either by White or Black). When a player achieves a desired result in one fewer move, the player is said to "gain a tempo"; conversely, when a player takes one more move than necessary, the player is said to "lose a tempo". Similarly, when a player forces their opponent to make moves not according to their initial plan, one is said to "gain tempo" because the opponent is wasting moves. A move that gains a tempo is often called "a move with tempo". A simple example of losing a tempo may be moving a rook from the h1-square to h5 and from there to h8 in the first diagram; simply moving from h1 to h8 would have achieved the same result with a tempo to spare. However, such maneuvers do not always lose a tempo—the rook on h5 may make some threat which needs to be responded to. In this case, since both players have "lost" a tempo, the net result in terms of time is nil, but the change broug ...
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World Chess Championship
The World Chess Championship is played to determine the world champion in chess. The current world champion is Magnus Carlsen of Norway, who has held the title since 2013. The first event recognized as a world championship was the World Chess Championship 1886, 1886 match between the two leading players in the world, Wilhelm Steinitz and Johannes Zukertort. Steinitz won, becoming the first world champion. From 1886 to 1946, the champion set the terms, requiring any challenger to raise a sizable stake and defeat the champion in a match in order to become the new world champion. Following the death of reigning world champion Alexander Alekhine in 1946, FIDE (the International Chess Federation) took over administration of the World Championship, beginning with the World Chess Championship 1948, 1948 World Championship tournament. From 1948 to 1993, FIDE organized a set of tournaments to choose a new challenger every three years. World Chess Championship 1993, In 1993, reigning cha ...
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Chessmaster
''Chessmaster'' is a chess-playing computer game series, which is owned and developed by Ubisoft. It is the best-selling chess franchise in history, with more than five million units sold . Timeline *1986: '' The Chessmaster 2000''. First published by Software Country, and soon after by The Software Toolworks. It was published for Amiga, Apple II, Atari 8-bit, Atari ST, ZX Spectrum, Commodore 64, Amstrad CPC, MSX, Macintosh, and DOS. The game had a chess engine (without mouse control) written by David Kittinger and the manufacturer rated the game at 2000 Elo. USCF rated it over 2000; in reality, it is unknown at what strength it plays because the testings were done on slow 1980s computers. In July 1986, CM became the first commercially available software to win the Personal Computer class of the United States Open Computer Chess Championship in Mobile, Alabama. *1988: ''The Fidelity Chessmaster 2100'' was published for Apple II/Apple IIGS and Commodore 64. In 1989 for ...
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Anova Books
HarperCollins Publishers LLC is one of the Big Five English-language publishing companies, alongside Penguin Random House, Simon & Schuster, Hachette, and Macmillan. The company is headquartered in New York City and is a subsidiary of News Corp. The name is a combination of several publishing firm names: Harper & Row, an American publishing company acquired in 1987—whose own name was the result of an earlier merger of Harper & Brothers (founded in 1817) and Row, Peterson & Company—together with Scottish publishing company William Collins, Sons (founded in 1819), acquired in 1989. The worldwide CEO of HarperCollins is Brian Murray. HarperCollins has publishing groups in the United States, Canada, the United Kingdom, Australia, New Zealand, Brazil, India, and China. The company publishes many different imprints, both former independent publishing houses and new imprints. History Collins Harper Mergers and acquisitions Collins was bought by Rupert Murdoch's News Corporat ...
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Emanuel Lasker
Emanuel Lasker (; December 24, 1868 – January 11, 1941) was a German chess player, mathematician, and philosopher who was World Chess Champion for 27 years, from 1894 to 1921, the longest reign of any officially recognised World Chess Champion in history. In his prime, Lasker was one of the most dominant champions, and he is still generally regarded as one of the strongest players in history. His contemporaries used to say that Lasker used a "psychological" approach to the game, and even that he sometimes deliberately played inferior moves to confuse opponents. Recent analysis, however, indicates that he was ahead of his time and used a more flexible approach than his contemporaries, which mystified many of them. Lasker knew contemporary analyses of openings well but disagreed with many of them. He published chess magazines and five chess books, but later players and commentators found it difficult to draw lessons from his methods. Lasker made contributions to the developm ...
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Fizkultura I Sport
Fizkultura i sport (russian: Физкультура и спорт, lit. trans.: ''Physical Culture and Sports'') is a Russian publisher of sports books and magazines. It was established in 1923 in the USSR. Its logo depicts the famous sculpture ''Discobolus'' by Myron. Description "Fizkultura i sport" was the main (though, not exclusive) sports publisher of the USSR. The publisher was a structural part of the State Committee for Publishing Houses, Printing Plants, and the Book Trade by the Council of Ministers of the USSR. It was awarded the Order of the Badge of Honor in 1973. In 1975, 113 books were published with the total circulation of 6.2 million. By 1991 the number of books, published per year, reached 150. After the breakup of the USSR, the amount of publications by the publisher greatly declined. But although today it publishes some 20 books a year, 5 to 10 thousand copies each, there were some signs of the revival in the latest years. Since 1995 the publisher is not under ...
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Yakov Neishtadt
Yakov Isaevich Neishtadt (russian: Яков Исаевич Нейштадт, also transliterated Jakov Isajevich Nejstadt; 6 October 1923 – 23 March 2023) was a Soviet and Israeli chess player and author. Biography Yakov Neishtadt was born in Moscow on 6 October 1923. During the World War II, Second World War he was a lieutenant commander of a rifle platoon. He participated in the battles of Kharkov, Krivoy Rog, Kirovograd, and Moldova, and was wounded twice, in 1942 and 1944. He received a number of military awards for his outstanding service during the war. Neishtadt played chess at Chess title, master level during the 1950s and 1960s, and was awarded the Soviet Master of Sport title in 1961. He was also awarded the title of Judge of the All-Union Category for Chess in 1975. He was executive secretary of the magazine ''Shakhmaty v SSSR'' from 1955 to 1973 and deputy editor, then editor in chief of ''64 (magazine), 64'' magazine from 1974 to 1979. He wrote books on a variety of ...
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Castling
Castling is a move in chess. It consists of moving the king two squares toward a rook on the same and then moving the rook to the square that the king passed over. Castling is permitted only if neither the king nor the rook has previously moved; the squares between the king and the rook are vacant; and the king does not leave, cross over, or finish on a square attacked by an enemy piece. Castling is the only move in chess in which two pieces are moved at once. Castling with the is called ''kingside castling'', and castling with the is called ''queenside castling''. In both algebraic and descriptive notations, castling kingside is written as 0-0 and castling queenside as 0-0-0. Castling originates from the ''king's leap'', a two-square king move added to European chess between the 14th and 15th centuries, and took on its present form in the 17th century. Local variations in castling rules were common, however, persisting in Italy until the late 19th century. Castling does not ...
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Rook (chess)
The rook (; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may an enemy piece on its path; additionally, it may participate in castling. Each player starts the game with two rooks, one in each corner on their own side of the board. Formerly, the rook (from Persian رخ ''rokh''/''rukh'', meaning "chariot") was alternatively called the tower, marquess, rector, and comes (count or earl). The term "castle" is considered to be informal, incorrect, or old-fashioned. Placement and movement The white rooks start on squares a1 and h1, while the black rooks start on a8 and h8. The rook moves horizontally or vertically, through any number of unoccupied squares (see diagram). The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein i ...
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Sacrifice (chess)
In chess, a sacrifice is a move that gives up a piece with the objective of gaining tactical or positional compensation in other forms. A sacrifice could also be a deliberate exchange of a chess piece of higher value for an opponent's piece of lower value. Any chess piece except the king may be sacrificed. Because players usually try to hold on to their own pieces, offering a sacrifice can come as an unpleasant surprise to one's opponent, putting them off balance and causing them to waste precious time trying to calculate whether the sacrifice is sound or not, and whether to accept it. Sacrificing one's queen (the most valuable piece), or a string of pieces, adds to the surprise, and such games can be awarded . Types of sacrifice Real versus sham Rudolf Spielmann proposed a division between sham and real sacrifices: * In a ''real sacrifice'', the sacrificing player will often have to play on with less than their opponent for quite some time. * In a ''sham sacrifice'', t ...
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Knight (chess)
The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-, each located between a rook and a bishop. Movement Compared to other chess pieces, the knight's movement is unique: it moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically (with both forming the shape of a capital L). When moving, the knight can jump over pieces to reach its destination. Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once. Knights and pawns are the only pieces that can be moved in the chess starting position. Value Knights and bishops, also known as , have a value of about three pawns. Bishops utili ...
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