Escape From Monkey Island
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Escape From Monkey Island
''Escape from Monkey Island'' is an adventure game developed and released by LucasArts in 2000. It is the fourth game in the ''Monkey Island'' series, and the sequel to the 1997 videogame ''The Curse of Monkey Island''. It is the first game in the series to use 3D graphics and the second game to use the GrimE engine, which was upgraded from its first use in ''Grim Fandango''. The game centers on the pirate Guybrush Threepwood, who returns home with his wife Elaine Marley after their honeymoon, to find her erroneously declared dead, and her office of governor up for election. Guybrush must find a way to restore Elaine to office, while uncovering a plot to turn the Caribbean into a tourist trap, headed by his nemesis LeChuck and an Australian conspirator Ozzie Mandrill. ''Escape from Monkey Island'' won positive reviews and was a moderate commercial success. It was ultimately the last LucasArts adventure game to be released, as the company's later projects '' Full Throttle: H ...
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LucasArts
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for LucasArts adventure games, its line of adventure games based on its SCUMM engine in the 1990s, including ''Maniac Mansion'', the ''Monkey Island (series), Monkey Island'' series, and several ''Indiana Jones'' titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman (game developer), Dave Grossman. Later, as Lucasfilm regained control over its licensing over the ''Star Wars'' franchise, LucasArts produced numerous action game, action-based ''Star Wars'' titles in th ...
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Grim Fandango
''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgrounds. As with other LucasArts adventure games, the player must converse with characters and examine, collect, and use objects to solve puzzles. ''Grim Fandango'' is set in the Land of the Dead, through which recently departed souls, represented as ''calaca''-like figures, travel before they reach their final destination. The story follows travel agent Manuel "Manny" Calavera as he attempts to save new arrival Mercedes "Meche" Colomar, a virtuous soul, on her journey. The game combines elements of the Aztec afterlife with ''film noir'' style, with influences including '' The Maltese Falcon'', '' On the Waterfront'' and ''Casablanca''. ''Grim Fandango'' received praise for its art design and direction. It was selected for several awards and i ...
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Tales Of Monkey Island
''Tales of Monkey Island'' is a 2009 graphic adventure video game developed by Telltale Games under license from LucasArts. It is the fifth game in the ''Monkey Island'' series, released nearly a decade after the previous installment, ''Escape from Monkey Island''. Developed for Windows and the Wii console, the game was released in five episodic segments, between July and December 2009. In contrast to Telltale's previous episodic adventure games, whose chapters told discrete stories, each chapter of ''Tales of Monkey Island'' is part of an ongoing narrative. The game was digitally distributed through WiiWare and Telltale's own website, and later through Steam and Amazon.com. Ports for OS X, the PlayStation Network, and iOS were released several months after the series ended. Players assume the role of pirate Guybrush Threepwood, who—while attempting to destroy his nemesis, the undead pirate LeChuck—accidentally releases a voodoo pox across the Gulf of Melange. With the assis ...
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Freelance Police
''Freelance'' (sometimes spelled ''free-lance'' or ''free lance''), ''freelancer'', or ''freelance worker'', are terms commonly used for a person who is self-employed and not necessarily committed to a particular employer long-term. Freelance workers are sometimes represented by a company or a temporary agency that resells freelance labor to clients; others work independently or use professional associations or websites to get work. While the term ''independent contractor'' would be used in a different register of English to designate the tax and employment classes of this type of worker, the term "freelancing" is most common in culture and creative industries, and use of this term may indicate participation therein. Fields, professions, and industries where freelancing is predominant include: music, writing, acting, computer programming, web design, graphic design, translating and illustrating, film and video production, and other forms of piece work that some cultural theori ...
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Hell On Wheels
Hell on Wheels was the itinerant collection of flimsily assembled gambling houses, dance halls, saloons, and brothels that followed the army of Union Pacific railroad workers westward as they constructed the First Transcontinental Railroad in 1860s North America. The huge numbers of wage-earning young men working in what was a remote wilderness, far from the constraints of home, provided a lucrative opportunity for business. As the end of the line continually moved westward, Hell on Wheels followed along, reconstructing itself on the outskirts of each town that became, in turn, the center of activity for the Union Pacific's construction work. Etymology In 1869, the use of the term "Hell on Wheels" to describe the phenomenon was documented by Springfield, Massachusetts ''Republican'' newspaper editor Samuel Bowles. In popular culture John Ford's silent film '' The Iron Horse'' (1924) portrayed an idealized image of Hell on Wheels. AMC's television drama series, ''Hell On Wheels ...
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LucasArts Adventure Games
From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick, slapstick humor, with the exceptions of ''Loom (video game), Loom'' and ''The Dig (video game), The Dig''. Their game design philosophy was that the player should never die or reach a complete unwinnable, dead-end, although there were exceptions. Many of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). After 1997, these games transitioned into 3D computer graphics, 3D graphics with the GrimE game engine. Common features between the games include in-joke references to both other LucasArts games and Lucasfilm productions, as well as other running gags, such as Chuck the Plant and ''Sam & Max'' cameo appearances, that spanned numerous games. Most of ...
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