Escape Velocity (video Game)
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Escape Velocity (video Game)
''Escape Velocity'' is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Apple Macintosh. Two other similar games based on the original, ''EV Override'' and '' EV Nova'', followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows. In addition there is a trading card game available based on the storyline of the ''EV Nova'' universe. The series was created as a joint effort between several people and groups. Matt Burch programmed all three games in their entirety except for the registration system and various libraries. He also devised and created the scenario for the first game. Ambrosia Software, headed by Andrew Welch, managed marketing, registration, and distribution, as well as providing several external libraries used by the games. Early test versions of the game went by the name 'Merc' (short for 'mercenary'). Peter Cartwright wrote the scenario for ''EV Ove ...
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Ambrosia Software
Ambrosia Software was a predominantly Macintosh software company founded in 1993 and located in Rochester, New York, U.S. Ambrosia Software was best known for its Macintosh remakes of older arcade games, which began with a 1992 version of Atari, Inc.'s ''Asteroids'' from 1979. The company also published utility software. Its products were distributed as shareware; demo versions could be downloaded and used for up to 30 days. Later the company released some products for iOS. Ambrosia's best-selling program was the utility Snapz Pro X, according to a 2002 interview with company president Andrew Welch. In 2017, customers reported on Ambrosia's Facebook page that attempts to contact the company were unsuccessful and they were unable to make new purchases. As of July 2019, the website is offline. As of May 2021, the website resolves but leads to a domain parking page with ads unconnected to the company. History The first game distributed under the Ambrosia Software name was ''Maels ...
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Carbon (computing)
Carbon was one of two primary C (programming language), C-based application programming interfaces (APIs) developed by Apple Inc., Apple for the macOS (formerly Mac OS X and OS X) operating system. Carbon provided a good degree of backward compatibility for computer program, programs that ran on Mac OS 8 and Mac OS 9, 9. Developers could use the Carbon APIs to port (“carbonize”) their Classic Mac OS, “classic” Mac applications and software to the Mac OS X platform with little effort, compared to porting the app to the entirely different Cocoa (API), Cocoa system, which originated in OPENSTEP. With the release of macOS Catalina, macOS 10.15 Catalina, the Carbon API was officially discontinued and removed, leaving Cocoa as the sole primary API for developing macOS applications. Carbon was an important part of Apple's strategy for bringing Mac OS X to market, offering a path for quick porting of existing software applications, as well as a means of shipping applications that ...
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MacUser
''MacUser'' was a monthly (formerly biweekly) computer magazine published by Dennis Publishing Ltd. and licensed by Felden in the UK. It ceased publication in 2015. In 1985 Felix Dennis’ Dennis Publishing, the creators of MacUser in the UK, licensed the name and “mouse-rating” symbol for MacUser to Ziff-Davis Publishing for use in the rest of the world. The UK MacUser was never linked to the US MacUser. When Ziff-Davis merged its Mac holdings into Mac Publishing in September 1997, that new company gained the license to use the MacUser name. However, it opted to keep the Macworld magazine brand-name alive, albeit with MacUser-style mouse ratings. As a result, only the original UK-based MacUser remains, and the UK edition of Macworld is unable to use the mouse rating symbols used by its fellow Macworld editions. The UK magazine was aimed at Mac users in the design sector, and each issue brought the reader up-to-date with news, reviews, ‘Masterclass’ tutorials and techn ...
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Milky Way
The Milky Way is the galaxy that includes our Solar System, with the name describing the galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars that cannot be individually distinguished by the naked eye. The term ''Milky Way'' is a translation of the Latin ', from the Greek ('), meaning "milky circle". From Earth, the Milky Way appears as a band because its disk-shaped structure is viewed from within. Galileo Galilei first resolved the band of light into individual stars with his telescope in 1610. Until the early 1920s, most astronomers thought that the Milky Way contained all the stars in the Universe. Following the 1920 Great Debate between the astronomers Harlow Shapley and Heber Curtis, observations by Edwin Hubble showed that the Milky Way is just one of many galaxies. The Milky Way is a barred spiral galaxy with an estimated D25 isophotal diameter of , but only about 1,000 light years thick at the spiral arms (more at the bulg ...
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Star Trek
''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into various films, television series, video games, novels, and comic books. With an estimated $10.6 billion in revenue, it is one of the most recognizable and highest-grossing media franchises of all time. The franchise began with ''Star Trek: The Original Series'', which debuted in the US on September 8, 1966 and aired for three seasons on NBC. It was first broadcast on September 6, 1966 on Canada's CTV network. It followed the voyages of the crew of the starship USS ''Enterprise'', a space exploration vessel built by the United Federation of Planets in the 23rd century, on a mission "to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before". In creating ''Star Trek'', Roddenberry w ...
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Shuttlecraft (Star Trek)
Shuttlecraft are fictional vehicles in the '' Star Trek'' science fiction franchise built for short trips in space, such as between a planetary surface and orbit. Also referred to as shuttles, their introduction preceded the development of the Space Shuttle. Before '' Star Trek'', science fiction productions from ''Forbidden Planet'' to ''Rocky Jones, Space Ranger'' assumed that a long-range starship would land on planets. Gene Roddenberry's original premise stated that the starship ''Enterprise'' rarely lands. Given the special effects complexity of landing a giant starship each week, "rarely" was quickly changed to "never". Dated March 1964, the premise mentions a "small shuttle rocket". The shuttle rocket was too expensive to build for the first episodes. For most of the series the transporter served to teleport characters on and off the ship. In the first year of ''Star Trek: The Original Series'', the need quickly developed for shuttlecraft. Used to carry personnel, c ...
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Sinistar
''Sinistar'' is a 1983 multidirectional shooter arcade game developed and manufactured by Williams Electronics. It was created by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical, Python Anghelo, and Richard Witt. Players control a spacecraft pilot who battles the eponymous Sinistar. In addition to the game's use of digitized speech for its antagonist, ''Sinistar'' is known for its high difficulty level. Gameplay The player pilots a lone spacecraft, mining drifting planetoids and catching the crystals which are released. Shooting a planetoid too rapidly destroys it without releasing any crystals. Each collected crystal turns into a "Sinibomb", which is needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, but is constructed by enemy worker ships. Enemy worker ships collect crystals which they use to construct the Sinistar. Enemy warrior ships can directly attack the player's ship, shoot pla ...
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Thunderbirds (TV Series)
''Thunderbirds'' is a British science fiction television series created by Gerry and Sylvia Anderson, filmed by their production company AP Films (APF) and distributed by ITC Entertainment. It was made between 1964 and 1966 using a form of electronic marionette puppetry (dubbed " Supermarionation") combined with scale model special effects sequences. Two series, totalling thirty-two 50-minute episodes, were filmed; production ended with the completion of the sixth episode of the second series after Lew Grade, the Andersons' financial backer, failed in his bid to sell the programme to American network television. Set in the 2060s, ''Thunderbirds'' is a follow-up to the earlier Supermarionation productions ''Four Feather Falls'', ''Supercar'', ''Fireball XL5'' and '' Stingray''. It follows the exploits of International Rescue, a life-saving organisation equipped with technologically-advanced land, sea, air and space rescue craft; these are headed by a fleet of five vehicles nam ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Faster-than-light
Faster-than-light (also FTL, superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light (). The special theory of relativity implies that only particles with zero rest mass (i.e., photons) may travel ''at'' the speed of light, and that nothing may travel faster. Particles whose speed exceeds that of light (tachyons) have been hypothesized, but their existence would violate causality and would imply time travel. The scientific consensus is that they do not exist. "Apparent" or "effective" FTL, on the other hand, depends on the hypothesis that unusually distorted regions of spacetime might permit matter to reach distant locations in less time than light could in normal ("undistorted") spacetime. As of the 21st century, according to current scientific theories, matter is required to travel at slower-than-light (also STL or subluminal) speed with respect to the locally distorted spacetime region. Appar ...
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Hyperspace
In science fiction, hyperspace (also known as nulspace, subspace, overspace, jumpspace and similar terms) is a concept relating to dimension#Additional dimensions, higher dimensions as well as parallel universes in fiction, parallel universes and a faster-than-light (FTL) method of interstellar travel. Its use in science fiction originated in the magazine ''Amazing Stories Quarterly'' in 1931 and within several decades it became one of the most popular Trope (literature), tropes of science fiction, popularized by its use in the works of authors such as Isaac Asimov and Edwin Charles Tubb, E. C. Tubb, and media franchises such as ''Star Wars''. One of the main reasons for the popularity of the concept is the prohibition against faster-than-light travel in ordinary space, which hyperspace allows writers to bypass. In most works, hyperspace is described as a higher dimension through which the shape of our three-dimensional space can be distorted to bring distant points close to ...
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Resource Fork
The resource fork is a fork (file system), fork or section of a computer file, file on Apple Inc., Apple's classic Mac OS operating system, which was also carried over to the modern macOS for compatibility, used to store structured data along with the unstructured data stored within the data fork. A resource fork stores information in a specific form, containing details such as icon bitmaps, the shapes of windows, definitions of menus and their contents, and application code (machine code). For example, a word processing file might store its text in the data fork, while storing any embedded images in the same file's resource fork. The resource fork is used mostly by executables, but every file is able to have a resource fork. The Macintosh file system Originally conceived and implemented by programmer Bruce Horn, the resource fork was used for three purposes with Hierarchical File System, Macintosh file system: * It was used to store all graphical data on disk until it was neede ...
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