Erroneous Program
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Erroneous Program
In the design of programming language A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...s, an erroneous program is one whose semantics are not well-defined, but where the language implementation is not obligated to signal an error either at compile or at execution time. For example, in Ada: :In addition to bounded errors, the language rules define certain kinds of errors as leading to erroneous execution. Like bounded errors, the implementation need not detect such errors either prior to or during run time. Unlike bounded errors, there is no language-specified bound on the possible effect of erroneous execution; the effect is in general not predictable.''Ada Reference Manual'' ISO/IEC 8652:1995(Epdf section 1.1.5. Defining a condition as "erroneous" means that the language implem ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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Ada (programming Language)
Ada is a structured, statically typed, imperative, and object-oriented high-level programming language, inspired by Pascal and other languages. It has built-in language support for '' design by contract'' (DbC), extremely strong typing, explicit concurrency, tasks, synchronous message passing, protected objects, and non-determinism. Ada improves code safety and maintainability by using the compiler to find errors in favor of runtime errors. Ada is an international technical standard, jointly defined by the International Organization for Standardization (ISO), and the International Electrotechnical Commission (IEC). , the standard, ISO/IEC 8652:2023, is called Ada 2022 informally. Ada was originally designed by a team led by French computer scientist Jean Ichbiah of Honeywell under contract to the United States Department of Defense (DoD) from 1977 to 1983 to supersede over 450 programming languages then used by the DoD. Ada was named after Ada Lovelace (1815–185 ...
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Aliasing (computing)
In computing, aliasing describes a situation in which a data location in memory can be accessed through different symbolic names in the program. Thus, modifying the data through one name implicitly modifies the values associated with all aliased names, which may not be expected by the programmer. As a result, aliasing makes it particularly difficult to understand, analyze and optimize programs. Aliasing analysers intend to make and compute useful information for understanding aliasing in programs. Aliased pointers Aliasing can occur in any language that can refer to one location in memory with more than one name (for example, with pointers). This is a common problem with functions that accept pointer arguments, and their tolerance (or the lack thereof) for aliasing must be carefully documented, particularly for functions that perform complex manipulations on memory areas passed to them. Specified aliasing Controlled aliasing behaviour may be desirable in some cases (that is, ...
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