Erik The Viking (game)
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Erik The Viking (game)
''The Saga of Erik the Viking'' (popularly known as ''Erik the Viking'') is a text-based adventure video game developed by Level 9 Computing and published by Mosaic Publishing in 1984. The game runs on the Amstrad CPC, BBC model B, Commodore 64, and ZX Spectrum. It is loosely based on the 1983 award-winning children's novel of the same name by Terry Jones. A number of characters and items in the game are drawn from the novel, although the plot is completely different. Jones also directed the 1989 film ''Erik the Viking'', which was also completely different, featuring a third plot not present in either the novel or the video game. England-based video game developer Eurocom worked for some time on an NES version of the game which was supposed to be based on the book and the film, though the game was ultimately cancelled in late 1992. Plot The player controls Erik the Viking, and when his family is kidnapped by the evil Dogfighters, it becomes Erik's task to find them. In the ...
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Level 9 Computing
Level 9 was a British developer of computer software, active between 1981 and 1991. Founded by Mike, Nicholas and Pete Austin, the company produced software for the BBC Micro, Nascom, ZX Spectrum, Commodore 64, Oric, Atari, Lynx 48k, RML 380Z, Amstrad CPC, MSX, Amiga, Apple II, Memotech MTX, and Enterprise platforms and is best known for its successful text adventure games until a general decline in the text adventure market forced their closure in June 1991. Level 9's first release was an extension to Nascom BASIC called ''Extension Basic''. The first game, also for the Nascom, was called ''Fantasy'' and was similar to ''Valhalla'', but with no graphics. Other products from that era were ''Missile Defence'', ''Bomber'' and ''Space Invasion'' — all for the Nascom. The tapes were duplicated and sent out by mail order by the brothers based on orders generated by the classified advertisements they ran in the ''Computing Today'' magazine. They were originally based in High Wyco ...
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The Hobbit (1982 Video Game)
''The Hobbit'' is an illustrated text adventure computer game released in 1982 for the ZX Spectrum home computer and based on the 1937 book ''The Hobbit'', by J. R. R. Tolkien. It was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House. It was later converted to most home computers available at the time including the Commodore 64, BBC Micro, and Oric computers. By arrangement with the book publishers, a copy of the book was included with each game sold. The parser was very advanced for the time and used a subset of English called ''Inglish''.Ruminations On "The Hobbit" Fandom
When it was released, most adventure games used simple verb-noun parsers (allowing for simple phrases like "get lamp"), but Inglish allowed the player to type advance ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Mosaic Publishing Games
A mosaic is a pattern or image made of small regular or irregular pieces of colored stone, glass or ceramic, held in place by plaster/mortar, and covering a surface. Mosaics are often used as floor and wall decoration, and were particularly popular in the Ancient Rome, Ancient Roman world. Mosaic today includes not just murals and pavements, but also artwork, hobby crafts, and industrial and construction forms. Mosaics have a long history, starting in Mesopotamia in the 3rd millennium BC. Pebble mosaics were made in Tiryns in Mycenean civilisation, Mycenean Greece; mosaics with patterns and pictures became widespread in classical times, both in Ancient Greece and Ancient Rome. Early Christian basilicas from the 4th century onwards were decorated with wall and ceiling mosaics. Mosaic art flourished in the Byzantine Empire from the 6th to the 15th centuries; that tradition was adopted by the Norman dynasty, Norman Kingdom of Sicily in the 12th century, by the eastern-influenced R ...
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