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Eon Products
Eon Products was an American game company that produced board games and game supplements. History In 1972, Peter Olotka, Jack Kittredge, Bill Eberle, and Bill Norton came together as the game design cooperative Future Pastimes. Seeking to publish their board game ''Cosmic Encounter'', they met Ned Horn, who offered to invest in the game; several weeks later, Olotka, Kittredge, Eberle, and Horn created a new company, Eon Products, and ''Cosmic Encounter'' went to press in 1977. The company also produced ''Hoax'', ''Ruins'', '' Quirks'' and ''Borderlands''. The latter was implemented as the computer game ''Lords of Conquest ''Lords of Conquest'' is a strategy video game published in 1986 by Electronic Arts. It is based on the 1982 board game ''Borderlands'' by Eon Productions and developed by Eon's software division. It was marketed with the slogan "Better than '' ...'' (1986) published by Eon Software, Inc, and was re-released by Fantasy Flight games as ''Gearworld: The Bo ...
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Peter Olotka
Peter Olotka is a game designer who has worked primarily on board games, most notably Cosmic Encounter. Career In 1972, Peter Olotka, Jack Kittredge, Bill Eberle, and Bill Norton came together as the game design cooperative Future Pastimes. Seeking to publish their board game ''Cosmic Encounter'', they met Ned Horn, who offered to invest in the game; several weeks later, Olotka, Kittredge, Eberle, and Horn created a new company, Eon Products, and ''Cosmic Encounter'' went to press in 1977. Additionally, Allen Varney of ''Dragon Magazine'' claimed Olotka mentioned the idea of creating a collectible card game as early as 1979. Eberle, Kittredge, and Olotka designed '' Star Trek: The Enterprise 4 Encounter'' (1985), a board game that mixes combat and set collection, for West End Games. The trio also designed the 1979 ''Dune'' board game set in Frank Herbert's fantasy novels. Olotka released '' Cosmic Encounter Online'' in 2003, a high-tech Flash Flash, flashes, or FLASH may ...
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Jack Kittredge
Jack may refer to: Places * Jack, Alabama, US, an unincorporated community * Jack, Missouri, US, an unincorporated community * Jack County, Texas, a county in Texas, USA People and fictional characters * Jack (given name), a male given name, including a list of people and fictional characters with the name * Jack (surname), including a list of people with the surname * Jack (Tekken), multiple fictional characters in the fighting game series ''Tekken'' * Jack the Ripper, an unidentified British serial killer active in 1888 * Wolfman Jack (1938–1995), a stage name of American disk jockey Robert Weston Smith * New Jack, a stage name of Jerome Young (1963-2021), an American professional wrestler * Spring-heeled Jack, a creature in Victorian-era English folklore Animals and plants Fish * Carangidae generally, including: **Almaco jack ** Amberjack **Bar jack **Black jack (fish) ** Crevalle jack **Giant trevally or ronin jack **Jack mackerel **Leather jack ** Yellow jack * C ...
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Bill Eberle
Bill(s) may refer to: Common meanings * Banknote, paper cash (especially in the United States) * Bill (law), a proposed law put before a legislature * Invoice, commercial document issued by a seller to a buyer * Bill, a bird or animal's beak Places * Bill, Wyoming, an unincorporated community, United States * Billstown, Arkansas, an unincorporated community, United States * Billville, Indiana, an unincorporated community, United States People * Bill (given name) * Bill (surname) * Bill (footballer, born 1978), ''Alessandro Faria'', Togolese football forward * Bill (footballer, born 1984), ''Rosimar Amâncio'', a Brazilian football forward * Bill (footballer, born 1999), ''Fabricio Rodrigues da Silva Ferreira'', a Brazilian forward Arts, media, and entertainment Characters * Bill (''Kill Bill''), a character in the ''Kill Bill'' films * William “Bill“ S. Preston, Esquire, The first of the titular duo of the Bill & Ted film series * A lizard in Lewis Carroll's '' Alice's Adve ...
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Bill Norton (game Designer)
Will or William Norton may refer to: Literary figures * William A. Norton (1810–1883), American engineer, educator and author *William Warder Norton (1891–1945), American book publisher and founder of W. W. Norton * William W. Norton (1925–2010), American Hollywood screenwriter Political figures *William Norton, English MP for Middlesex in 1391 *William Norton, 2nd Baron Grantley (1742–1822), British MP *William Norton William Joseph Norton (2 November 1900 – 4 December 1963) was an Irish Labour Party politician who served as Tánaiste from 1948 to 1951 and from 1954 to 1957, Leader of the Labour Party from 1932 to 1960, Minister for Social Welfare from ... (1900–1963), Irish Labour Party leader from 1932 through 1960 * William Harrison Norton, American state senator from Missouri during 1950s Sports figures * William Norton (cricketer) (1820–1873), English cricketer for Kent * William Norton (rugby union) (1862–1898), Wales international three-quarter * Wi ...
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Future Pastimes
The future is the time after the past and present. Its arrival is considered inevitable due to the existence of time and the laws of physics. Due to the apparent nature of reality and the unavoidability of the future, everything that currently exists and will exist can be categorized as either permanent, meaning that it will exist forever, or temporary, meaning that it will end. In the Occidental view, which uses a linear conception of time, the future is the portion of the projected timeline that is anticipated to occur. In special relativity, the future is considered absolute future, or the future light cone. In the philosophy of time, presentism is the belief that only the present exists and the future and the past are unreal. Religions consider the future when they address issues such as karma, life after death, and eschatologies that study what the end of time and the end of the world will be. Religious figures such as prophets and diviners have claimed to see into the ...
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Cosmic Encounter
''Cosmic Encounter'' is a science fiction–themed strategy board game designed by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle, with Bill Norton) and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species, each with a unique power to bend or break one of the rules of the game, trying to establish control over the universe. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997. ''Cosmic Encounter'' is a dynamic and social game, with players being encouraged to interact, argue, form alliances, make deals, double-cross, and occasionally work together to protect the common good. Most editions of the game are designed for three to five players, although official rules exist for playing with as many as eight players. Gameplay Basic rules ''Cosmic Encounter'' is based on a fixed set of rules which are subsequently modified by other elements of ...
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Quirks (board Game)
''Quirks'' is a 1980 board game published by Eon Products. Gameplay The game components are a 108 cards printed on thin cardstock representing characteristics of animals and plants, and a game board, also printed on thin cardstock. The object of the game is to build three viable organisms called "quirks" from two or three of the cards. Reception In the February 1981 edition of '' The Space Gamer'' (No. 36), Forrest Johnson liked ''Quirks'', saying, "This is a good family game." Ian Livingston reviewed ''Quirks'' for ''White Dwarf'' #24, giving it an overall rating of 9 out of 10, and stated that "All in all it is totally absurd but great fun and ''Eon Products'' must be congratulated for coming up with another ace." In the May 1981 edition of ''Ares'' (Issue 8), Eric Goldberg found the most serious flaw in the game was an ever-diminishing replay value as players either consciously or subconsciously memorized the card values. "''Quirks''.. is fun only for a limited number of time ...
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Borderlands (board Game)
''Borderlands'' is a board game for 2–4 players published by Eon Products in 1982. Gameplay In designing ''Borderlands'', the Future Pastimes team at Eon Productions wanted to create a simpler and shorter version of '' Diplomacy'', without the need for written orders or the need to leave the table for negotiations. The game is set on an abstract continent, and players represent barbaric tribes who conquer territories, trade gathered resources, and construct cities, boats and weapons. The first player (or alliance of players) to conquer or build three cities is the winner. The game components are: * a 20" x 24" map divided into 36 irregular-shaped territories * 16 counters representing available resources (coal, gold, horse breeding grounds and forests). Each resource token can be "broken" into a number of smaller tokens to be used for trading. * 80 army counters (20 per player) * Other counters representing horses, river boats, cities, and weapons. The first step is to distrib ...
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Lords Of Conquest
''Lords of Conquest'' is a strategy video game published in 1986 by Electronic Arts. It is based on the 1982 board game ''Borderlands'' by Eon Productions and developed by Eon's software division. It was marketed with the slogan "Better than ''Risk''!" The game was programmed for the Apple II in Forth and assembly language by Ted Schmeckpeper, in collaboration with the designers of the board game: Bill Eberle, Jack Kittredge, and Peter Olotka. It was released for the Apple II as well as ports to the Commodore 64, Atari 8-bit family, Atari ST, and MS-DOS. Ted Schmeckpeper died in 2019 at the age of 74. Gameplay The game is a contest between two and seven players, of which any number may be human or computer players. Each player is given a specific color, which matches their territories. Computer players can be selected to be Aggressive, Defensive, or Passive in their style of play. The human player(s) then must select how random the odds of an attack are, the amount of resour ...
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