Enterprise Messaging System
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Enterprise Messaging System
An enterprise messaging system (EMS) or messaging system in brief is a set of published enterprise-wide standards that allows organizations to send semantically precise messages between computer systems. EMS systems promote loosely coupled architectures that allow changes in the formats of messages to have minimum impact on message subscribers. EMS systems are facilitated by the use of structured messages (such as using XML or JSON), and appropriate protocols, such as DDS, MSMQ, AMQP or SOAP with web services. EMS usually takes into account the following considerations: # ''Security'': Messages must be encrypted if they travel over public interfaces. Messages must be authenticated or digitally signed if the receiver is to have confidence that the messages have not been tampered with in transit. # ''Routing'': Messages need to be routed efficiently from the sender to the receiver. Intermediate nodes may need to route the messages if the body of the message is encrypted. # '' ...
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Loose Coupling
In computing and systems design, a loosely coupled system is one # in which components are weakly associated (have breakable relationships) with each other, and thus changes in one component least affect existence or performance of another component. # in which each of its components has, or makes use of, little or no knowledge of the definitions of other separate components. Subareas include the coupling of classes, interfaces, data, and services. Loose coupling is the opposite of tight coupling. Advantages and disadvantages Components in a loosely coupled system can be replaced with alternative implementations that provide the same services. Components in a loosely coupled system are less constrained to the same platform, language, operating system, or build environment. If systems are decoupled in time, it is difficult to also provide transactional integrity; additional coordination protocols are required. Data replication across different systems provides loose coupling (i ...
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Enterprise Service Bus
An enterprise service bus (ESB) implements a communication system between mutually interacting software applications in a service-oriented architecture (SOA). It represents a software architecture for distributed computing, and is a special variant of the more general client-server model, wherein any application may behave as server or client. ESB promotes agility and flexibility with regard to high-level protocol communication between applications. Its primary use is in enterprise application integration (EAI) of heterogeneous and complex service landscapes. Architecture The concept of the enterprise service bus is analogous to the bus concept found in computer hardware architecture combined with the modular and concurrent design of high-performance computer operating systems. The motivation for the development of the architecture was to find a standard, structured, and general purpose concept for describing implementation of loosely coupled software components (called services ...
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Service-oriented Architecture
In software engineering, service-oriented architecture (SOA) is an architectural style that focuses on discrete services instead of a monolithic design. By consequence, it is also applied in the field of software design where services are provided to the other components by application components, through a communication protocol over a network. A service is a discrete unit of functionality that can be accessed remotely and acted upon and updated independently, such as retrieving a credit card statement online. SOA is also intended to be independent of vendors, products and technologies. Service orientation is a way of thinking in terms of services and service-based development and the outcomes of services. A service has four properties according to one of many definitions of SOA: # It logically represents a repeatable business activity with a specified outcome. # It is self-contained. # It is a black box for its consumers, meaning the consumer does not have to be aware of the s ...
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Event-driven SOA
Event-driven SOA is a form of service-oriented architecture (SOA), combining the intelligence and proactiveness of event-driven architecture with the organizational capabilities found in service offerings. Before event-driven SOA, the typical SOA platform orchestrated services centrally, through pre-defined business processes, assuming that what should have already been triggered is defined in a business process. This older approach (sometimes called SOA 1.0) does not account for events that occur across, or outside of, specific business processes. Thus complex events, in which a pattern of activities—both non-scheduled and scheduled—should trigger a set of services is not accounted for in traditional SOA 1.0 architecture. SOA 2.0 SOA 2.0 architecture, ("event-driven SOA"), lets business users monitor, analyze, and enrich events to make the connections among disparate events that do not at first appear to be intuitively obvious. This makes these enriched events visible to othe ...
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Event-driven Programming
In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions ( mouse clicks, key presses), sensor outputs, or message passing from other programs or threads. Event-driven programming is the dominant paradigm used in graphical user interfaces and other applications (e.g., JavaScript web applications) that are centered on performing certain actions in response to user input. This is also true of programming for device drivers (e.g., P in USB device driver stacks). In an event-driven application, there is generally a main loop that listens for events and then triggers a callback function when one of those events is detected. In embedded systems, the same may be achieved using hardware interrupts instead of a constantly running main loop. Event-driven programs can be written in any programming language, although the task is easier in languages that provide high-level abstractions, such a ...
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XACML
XACML stands for "eXtensible Access Control Markup Language". The standard defines a declarative fine-grained, attribute-based access control policy language, an architecture, and a processing model describing how to evaluate access requests according to the rules defined in policies. As a published standard specification, one of the goals of XACML is to promote common terminology and interoperability between access control implementations by multiple vendors. XACML is primarily an attribute-based access control system (ABAC), also known as a policy-based access control (PBAC) system, where attributes (bits of data) associated with a user or action or resource are inputs into the decision of whether a given user may access a given resource in a particular way. Role-based access control (RBAC) can also be implemented in XACML as a specialization of ABAC. The XACML model supports and encourages the separation of enforcement (PEP) from decision making (PDP) from management / def ...
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Application Programming Interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Electronic Mail
Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronics, electronic (digital media, digital) version of, or counterpart to, mail, at a time when "mail" meant only physical mail (hence ''wikt:e-#Etymology 2, e- + mail''). Email later became a ubiquitous (very widely used) communication medium, to the point that in current use, an email address is often treated as a basic and necessary part of many processes in business, commerce, government, education, entertainment, and other spheres of daily life in most countries. ''Email'' is the medium, and each message sent therewith is also called an ''email.'' The term is a mass noun. Email operates across computer networks, primarily the Internet access, Internet, and also local area networks. Today's email systems are based on a store-and-forward model. Email Server (computing), servers accept, forward, deliver, and store ...
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Java Message Service
The Jakarta Messaging API (formerly Java Message Service or JMS API) is a Java application programming interface (API) for message-oriented middleware. It provides generic messaging models, able to handle the producer–consumer problem, that can be used to facilitate the sending and receiving of messages between software systems. Jakarta Messaging is a part of Jakarta EE and was originally defined by a specification developed at Sun Microsystems before being guided by the Java Community Process. General idea of messaging Messaging is a form of '' loosely coupled'' distributed communication, where in this context the term 'communication' can be understood as an exchange of messages between software components. Message-oriented technologies attempt to relax ''tightly coupled'' communication (such as TCP network sockets, CORBA or RMI) by the introduction of an intermediary component. This approach allows software components to communicate with each other indirectly. Benefits o ...
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Net Framework
The .NET Framework (pronounced as "''dot net"'') is a proprietary software framework developed by Microsoft that runs primarily on Microsoft Windows. It was the predominant implementation of the Common Language Infrastructure (CLI) until being superseded by the cross-platform .NET project. It includes a large class library called Framework Class Library (FCL) and provides language interoperability (each language can use code written in other languages) across several programming languages. Programs written for .NET Framework execute in a software environment (in contrast to a computer hardware, hardware environment) named the Common Language Runtime (CLR). The CLR is an process virtual machine, application virtual machine that provides services such as security, memory management, and exception handling. As such, computer code written using .NET Framework is called "managed code". FCL and CLR together constitute the .NET Framework. FCL provides the user interface, data access, d ...
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Enterprise Integration Patterns
''Enterprise Integration Patterns'' is a book by Gregor Hohpe and Bobby Woolf and describes 65 patterns for the use of enterprise application integration and message-oriented middleware in the form of a pattern language. The integration (messaging) pattern language The pattern language presented in the book consists of 65 patterns structured into 9 categories, which largely follow the flow of a message from one system to the next through channels, routing, and transformations. The book includes an icon-based pattern language, sometimes nicknamed "GregorGrams" after one of the authors. Excerpts from the book (short pattern descriptions) are available on the supporting website (see External links). Integration styles and types The book distinguishes four top-level alternatives for integration: # File Transfer # Shared Database # Remote Procedure Invocation # Messaging The following integration types are introduced: * Information Portal * Data Replication * Shared Business Function ...
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