Enterprise Integration Patterns
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Enterprise Integration Patterns
''Enterprise Integration Patterns'' is a book by Gregor Hohpe and Bobby Woolf and describes 65 patterns for the use of enterprise application integration and message-oriented middleware in the form of a pattern language. The integration (messaging) pattern language The pattern language presented in the book consists of 65 patterns structured into 9 categories, which largely follow the flow of a message from one system to the next through channels, routing, and transformations. The book includes an icon-based pattern language, sometimes nicknamed "GregorGrams" after one of the authors. Excerpts from the book (short pattern descriptions) are available on the supporting website (see External links). Integration styles and types The book distinguishes four top-level alternatives for integration: # File Transfer # Shared Database # Remote Procedure Invocation # Messaging The following integration types are introduced: * Information Portal * Data Replication * Shared Business Funct ...
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Gregor Hohpe
Gregor is a masculine given name. Notable people and fictional characters with the name include: People * Gregor Abel (born 1949), Scottish footballer * Gregor Adlercreutz (1898–1944), Swedish equestrian * Gregor Aichinger (c. 1565–1628), German composer * Gregor Amann (born 1962), German politician * Gregor Arbet (born 1983), Estonian basketball player * Gregor Bailar (born 1963), American businessman * Gregor Bajde (born 1994), Slovenian footballer * Gregor Balažic (born 1988), Slovenian footballer * Gregor Baumgartner (born 1979), Austrian ice hockey player * Gregor Becke (born 1972), Austrian canoer * Gregor Belkovsky (1865–1948), Zionist activist * Gregor Benko (born 1944), American music historian * Gregor Bermbach (born 1981), German bobsledder * Gregor Betz (born 1948), German swimmer * Gregor Bialowas (born 1959), Austrian weightlifter * Gregor Blanco (born 1983), Venezuelan baseball player * Gregor Blatnik (born 1972), Slovenian footballer * Gregor Brandm ...
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Apache Camel
Apache Camel is an open source framework for message-oriented middleware with a rule-based routing and mediation engine that provides a Java object-based implementation of the Enterprise Integration Patterns using an application programming interface (or declarative Java domain-specific language) to configure routing and mediation rules. The domain-specific language means that Apache Camel can support type-safe smart completion of routing rules in an integrated development environment using regular Java code without large amounts of XML configuration files, though XML configuration inside Spring Framework is also supported. Camel is often used with Apache ServiceMix, Apache ActiveMQ and Apache CXF in service-oriented architecture projects. Tooling * Several Apache Maven-plugins are provided for validation and deployment. * Graphical, Eclipse-based tooling is freely available from Red Hat. It provides graphical editing and debugging and advanced validation. * Eclipse based tooli ...
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Enterprise Application Integration
Enterprise application integration (EAI) is the use of software and computer systems' architectural principles to integrate a set of enterprise computer applications. Overview Enterprise application integration is an integration framework composed of a collection of technologies and services which form a middleware or "middleware framework" to enable integration of systems and applications across an enterprise. Many types of business software such as supply chain management applications, ERP systems, CRM applications for managing customers, business intelligence applications, payroll, and human resources systems typically cannot communicate with one another in order to share data or business rules. For this reason, such applications are sometimes referred to as islands of automation or information silos. This lack of communication leads to inefficiencies, wherein identical data are stored in multiple locations, or straightforward processes are unable to be automated. Enterp ...
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Software Design Patterns
In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. Rather, it is a description or template for how to solve a problem that can be used in many different situations. Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages. Some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are not necessarily suitable for non-object-oriented langu ...
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Software Engineering Books
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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2003 Non-fiction Books
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9 ...
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American Non-fiction Books
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer ...
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Software Design Pattern
In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. Rather, it is a description or template for how to solve a problem that can be used in many different situations. Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages. Some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are not necessarily suitable for non-object-oriented ...
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Loose Coupling
In computing and systems design, a loosely coupled system is one # in which components are weakly associated (have breakable relationships) with each other, and thus changes in one component least affect existence or performance of another component. # in which each of its components has, or makes use of, little or no knowledge of the definitions of other separate components. Subareas include the coupling of classes, interfaces, data, and services. Loose coupling is the opposite of tight coupling. Advantages and disadvantages Components in a loosely coupled system can be replaced with alternative implementations that provide the same services. Components in a loosely coupled system are less constrained to the same platform, language, operating system, or build environment. If systems are decoupled in time, it is difficult to also provide transactional integrity; additional coordination protocols are required. Data replication across different systems provides loose coupling ( ...
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Enterprise Messaging System
An enterprise messaging system (EMS) or messaging system in brief is a set of published enterprise-wide standards that allows organizations to send semantically precise messages between computer systems. EMS systems promote loosely coupled architectures that allow changes in the formats of messages to have minimum impact on message subscribers. EMS systems are facilitated by the use of structured messages (such as using XML or JSON), and appropriate protocols, such as DDS, MSMQ, AMQP or SOAP with web services. EMS usually takes into account the following considerations: # ''Security'': Messages must be encrypted if they travel over public interfaces. Messages must be authenticated or digitally signed if the receiver is to have confidence that the messages have not been tampered with in transit. # ''Routing'': Messages need to be routed efficiently from the sender to the receiver. Intermediate nodes may need to route the messages if the body of the message is encrypted. # '' ...
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Guaraná DSL
Guaraná DSL is a domain-specific language (DSL) to design enterprise application integration (EAI) solutions at a high level of abstraction. The resulting models are platform-independent, so engineers do not need to have skills on a low-level integration technology when designing their solutions. Furthermore, this design can be re-used to automatically generate executable EAI solutions for different target technologies. Functionality and structure of an EAI solution are completely defined by using the language building blocks, ports, tasks, decorator, slots, and integration links. Guaraná's tasks are based on the Enterprise Integration Patterns ''Enterprise Integration Patterns'' is a book by Gregor Hohpe and Bobby Woolf and describes 65 patterns for the use of enterprise application integration and message-oriented middleware in the form of a pattern language. The integration (messa ... (EIP) of Gregor Hohpe and Bobby Woolf. It is possible to design the internal structure o ...
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Mule ESB
Mule is a lightweight enterprise service bus (ESB) and integration framework provided by MuleSoft. The platform is Java-based but, can broker interactions between other platforms such as .NET using web services or sockets. The architecture is a scalable, distributable object broker that can handle interactions across legacy systems, in-house applications, and almost all modern transports and protocols. Supporting tools Design and Development Tools #Anypoint Studio: An Eclipse-based graphical development environment for designing, testing, and running Mule flows. It consists of two types of editors for development: Visual editor and an XML editor. #Anypoint Enterprise Security: A suite of security-related features for secure access and transactions to Mule applications. #Mule Healthcare Toolkit: Provided to process HL7 standard messages used in healthcare organizations. #Mule IDE (now deprecated): A set of Eclipse plug-ins for developing, deploying, and managing Mule project ...
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