Ennichi No Tatsujin
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Ennichi No Tatsujin
Ennichi no Tatsujin (縁日の達人, lit. "Festival Master") is a video game for Nintendo's Wii console. It was a launch title in Japan. The game is composed of several minigames, all of which revolve around Japanese festivals. This is Namco's first Wii game. It is a spin-off the Taiko no Tatsujin series. Modes The game is composed of nine games in one single game. The Wii Remote is used by itself for majority of the games. The games are listed below: * Kingyo Sukui: A game which uses virtual net to grab goldfish from a tank. * Shateki: a game to fire as much possible bottles with a gun. *Takoyaki: a game to flip as much possible Takoyaki balls over. *Darts: Throw darts, striking targets in the specified order. * Balloon Art: Use the Wii Remote and Nunchuk to twist a balloon into shapes. Movements must be timed to coincide with the background music. * Yo-yo Tsuri: The Wii Remote is used to aim a paper string and hook onto balls in a bucket of water. The trick is to keep the ...
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Bandai Namco Games
is a Japanese multinational corporation, multinational video game video game publisher, publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and Lyon, Lyon, France. It is a wholly-owned subsidiary of Bandai Namco Holdings, an entertainment conglomerate. Bandai Namco Entertainment was formed on 31 March 2006, following a corporate merge between Namco and Bandai on 29 September of the previous year. Originally known as , it merged Bandai Games and Namco Networks in January to create Namco Bandai Games America. Namco Bandai Games absorbed Banpresto's video game division in 2008 and dissolved Bandai Networks in 2009. Development operations were spun off into a new company in 2012, Namco Bandai Studios (now called Bandai Namco Studios), to help create faster development time and tighter cohesion between development teams. Namco Bandai Ga ...
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Wii Remote
The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which has originally been used for the racing game, ''Mario Kart Wii''. The controller was revealed at both E3 2005 and E3 2006 and the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. It received much attention due to its unique features, not supported ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Party Video Games
This is a chronological list of party video games. The genre features a collection of minigames, designed to be intuitive and easy to control, and allow for competition between many players. References {{Video game lists by genre Party A party is a gathering of people who have been invited by a host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will often featur ... ...
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2006 Video Games
2006 saw the release of many sequels and prequels in video games, prominently including ''New Super Mario Bros.'', ''Sonic the Hedgehog'', and '' The Legend of Zelda: Twilight Princess'', alongside many prominent new releases including '' Bully'', ''Company of Heroes'', ''Dead Rising'', '' Gears of War'', '' Just Cause'', '' Lost Planet: Extreme Condition'', ''Ōkami'', ''Prey'', '' Resistance: Fall of Man'', ''Saints Row'', and ''Thrillville''. Two new home consoles were released during the year: Nintendo's Wii and Sony's PlayStation 3. The year's best-selling game console was the Nintendo DS, while the year's best-selling video game was ''New Super Mario Bros.'' for the DS. The year's most critically acclaimed title was ''The Legend of Zelda: Twilight Princess'' for Nintendo's GameCube and Wii consoles. Events Business Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Financial performance Best-se ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Fortune Teller
Fortune telling is the practice of predicting information about a person's life. Melton, J. Gordon. (2008). ''The Encyclopedia of Religious Phenomena''. Visible Ink Press. pp. 115-116. The scope of fortune telling is in principle identical with the practice of divination. The difference is that divination is the term used for predictions considered part of a religious ritual, invoking deities or spirits, while the term fortune telling implies a less serious or formal setting, even one of popular culture, where belief in occult workings behind the prediction is less prominent than the concept of suggestion, spiritual or practical advisory or affirmation. Historically, Pliny the Elder describes use of the crystal ball in the 1st century CE by soothsayers (''"crystallum orbis"'', later written in Medieval Latin by scribes as ''orbuculum''). Contemporary Western images of fortune telling grow out of folkloristic reception of Renaissance magic, specifically associated with R ...
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Ring Toss
Ring toss is a game where rings are tossed around a peg. It is common at amusement parks. A variant, sometimes referred to as "ring-a-bottle", replaces pegs with bottles, where the thrower may keep the bottle (and its contents) if successful. Ring toss is also a game for toddlers and children that can assist in the development of motor skills and hand-eye coordination development. See also * Horseshoes * Quoits * Muckers * * Ring Toss Ring toss is a game where rings are tossed around a peg. It is common at amusement parks. A variant, sometimes referred to as "ring-a-bottle", replaces pegs with bottles, where the thrower may keep the bottle (and its contents) if successful. Ring ... References Further reading ''Handbook of Evidence-Based Treatment Manuals for Children and Adolescents''''Great Games for Young Children''''Game Play: Therapeutic Use of Childhood Games''''Tag, Toss & Run: 40 Classic Lawn Games''''Small Business and Entrepreneurship'' Carnival games Throwing gam ...
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