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Engi Wassef
, also known as Entertainment Graphic Innovation, or Studio ENGI, is a Japanese animation studio founded by Kadokawa, Sammy Corporation, and Ultra Super Pictures, and is a subsidiary of Kadokawa Corporation. History On April 4, 2018, Kadokawa established ENGI, while Sammy and Ultra Super Pictures invested on the company as well. It began operation on June 1, 2018. The studio is based in Suginami, Tokyo. Former Qtec representative director Tohru Kajio is serving as representative director for the new company. Board members include Kadokawa's Hiroshi Horiuchi and Takeshi Kikuchi, Kadokawa subsidiary Glovision's Shun'ichi Okabe, and Sammy's Ken'ichi Tokumura. ENGI is an animation studio that mainly works within the anime industry for its shareholders Kadokawa, Sammy and Ultra Super Pictures, including but not limited to TV productions, game animations, Pachinko animations and theatrical films. The studio is responsible for producing the upcoming ''Kantai Collection , abbreviate ...
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", " joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to rendaku. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , '' kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , '' Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their name as "Company, ...
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The Detective Is Already Dead
is a Japanese light novel series written by Nigojū and illustrated by Umibōzu. Media Factory have published the series since November 2019 under their MF Bunko J imprint. A manga adaptation with art by Mugiko has been serialized in Media Factory's ''seinen'' manga magazine ''Monthly Comic Alive'' since May 2020. Both the light novel and manga are licensed in North America by Yen Press. An anime television series adaptation by ENGI aired from July to September 2021. A second season has been announced. Premise Ever since he was a child, Kimihiko Kimizuka has attracted trouble. According to him, he was born with a condition that naturally attracts him to troublesome situations, such as being forced to join a flash mob while taking a leisurely walk, accidentally stumbling across an underworld transaction between drug dealers, and being at the site of crime scenes often enough to sometimes be considered a suspect. One particular day in his third year of junior high, he was ...
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Mass Media Companies Established In 2018
Mass is an intrinsic property of a body. It was traditionally believed to be related to the quantity of matter in a physical body, until the discovery of the atom and particle physics. It was found that different atoms and different elementary particles, theoretically with the same amount of matter, have nonetheless different masses. Mass in modern physics has multiple definitions which are conceptually distinct, but physically equivalent. Mass can be experimentally defined as a measure of the body's inertia, meaning the resistance to acceleration (change of velocity) when a net force is applied. The object's mass also determines the strength of its gravitational attraction to other bodies. The SI base unit of mass is the kilogram (kg). In physics, mass is not the same as weight, even though mass is often determined by measuring the object's weight using a spring scale, rather than balance scale comparing it directly with known masses. An object on the Moon would weigh le ...
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Japanese Companies Established In 2018
Japanese may refer to: * Something from or related to Japan, an island country in East Asia * Japanese language, spoken mainly in Japan * Japanese people, the ethnic group that identifies with Japan through ancestry or culture ** Japanese diaspora, Japanese emigrants and their descendants around the world * Japanese citizens, nationals of Japan under Japanese nationality law ** Foreign-born Japanese, naturalized citizens of Japan * Japanese writing system, consisting of kanji and kana * Japanese cuisine, the food and food culture of Japan See also * List of Japanese people * * Japonica (other) * Japonicum * Japonicus * Japanese studies Japanese studies ( Japanese: ) or Japan studies (sometimes Japanology in Europe), is a sub-field of area studies or East Asian studies involved in social sciences and humanities research on Japan. It incorporates fields such as the study of Japan ... {{disambiguation Language and nationality disambiguation pages ...
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Japanese Animation Studios
This is a list of Japanese animation studios. A * * * * * * * * * * * * * * B * Bandai Namco Pictures (株式会社バンダイナムコピクチャーズ) * * Bibury Animation Studios (合同会社バイブリーアニメーションスタジオ) * Blue Lynx (ブルーリンクス) * Bones (ボンズ) * * C * C-Station (シーステイション株式会社) * C2C * Chaos Project (カオスプロジェクト) * CloverWorks (株式会社CloverWorks) * CoMix Wave Films (コミックス・ウェーブ・フィル) * Connect (コネクト) * Creators in Pack (株式会社クリエイターズインパック) * CygamesPictures (株式会社CygamesPictures) D * Daume (童夢) * David Production (デイヴィッドプロダクション ) * Digital Frontier (デジタルフロンティア) * Diomedéa (ディオメディア) * DLE (株式会社ディー・エル・イー) * Doga Kobo (動画工房) * Drive (株式会社ドライブ) E * * Eiken (エイケン) * Ekac ...
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Animation Studios In Tokyo
Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts, puppets, or clay figures. A cartoon is an animated film, usually a short film, featuring an exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphic animals, superheroes, or the adventures of human protagonists. Especially with animals that form a natural predator/prey relationship (e.g. cats and mice, coyo ...
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Sega Sammy Holdings
(also known as the Sega Sammy Group and generally Sega Sammy, stylized as SᴇɢᴀSammy) is a Japanese holding company formed from the merger of Sega and Sammy Corporation in 2004. Both companies are involved in the amusement industry (Sega with arcade and video games, Sammy with pachinko machines). Corporate history Sega Sega was founded on June 3, 1960, by American businessman Martin Bromley. The company started to distribute slot machines to U.S. bases in Japan. During the 1960s, Service Games was renamed to Sega Enterprises Ltd. Sega Enterprises sold their first product, the electro-mechanical game called ''Periscope'' which became a worldwide hit. In 1969, Sega Enterprises was acquired by U.S. conglomerate Gulf & Western Industries Inc. In 1983, Sega launched the Sega Computer Videogame SG-1000, the first 8-bit video game platform. In 1986, the CSK Group acquired Sega Enterprises through capital participation. Sega Europe Ltd. was established in Europe, and in 1 ...
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ENGI
, also known as Entertainment Graphic Innovation, or Studio ENGI, is a Japanese animation studio founded by Kadokawa, Sammy Corporation, and Ultra Super Pictures, and is a subsidiary of Kadokawa Corporation. History On April 4, 2018, Kadokawa established ENGI, while Sammy and Ultra Super Pictures invested on the company as well. It began operation on June 1, 2018. The studio is based in Suginami, Tokyo. Former Qtec representative director Tohru Kajio is serving as representative director for the new company. Board members include Kadokawa's Hiroshi Horiuchi and Takeshi Kikuchi, Kadokawa subsidiary Glovision's Shun'ichi Okabe, and Sammy's Ken'ichi Tokumura. ENGI is an animation studio that mainly works within the anime industry for its shareholders Kadokawa, Sammy and Ultra Super Pictures, including but not limited to TV productions, game animations, Pachinko animations and theatrical films. The studio is responsible for producing the upcoming ''Kantai Collection , abbreviat ...
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Keiken Zumi Na Kimi To, Keiken Zero Na Ore Ga, Otsukiai Suru Hanashi
is a Japanese light novel series written by Makiko Nagaoka and illustrated by Magako. The series began publication under Fujimi Shobo's Fujimi Fantasia Bunko imprint in September 2020. A manga adaptation by Noyama Carpaccio began serialization in Square Enix's ''Gangan Online'' web service in February 2022. An anime television series adaptation produced by ENGI is set to premiere in 2023. Premise As a punishment for losing a game, Ryūto Kashima, a gloomy high school boy, is forced to confess to Runa Shirakawa, a girl who is at the top of the school caste and is admired by everyone. They end up going out simply because Runa is currently "available". Furthermore, Runa later brings Ryūto, whom she has just started dating, to her room as a matter of course. Both of them are different in just about everything, friends to hang out with or ways to enjoy themselves. Nevertheless, they are surprised by their differences everyday, accepting it, and gradually connect with each other. ...
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Unnamed Memory
''Unnamed Memory'' is a Japanese light novel series by Kuji Furumiya. It originated from the novel posting website Shōsetsuka ni Narō in September 2012. It was later acquired by ASCII Media Works, who published the series with illustrations by Chibi under their Dengeki no Shin Bungei imprint. The series was published in six volumes, released from January 2019 to April 2021. A manga adaptation with illustrations by Naoki Koshimizu began serialization in ASCII Media Works' ''Dengeki Daioh'' magazine in September 2020. As of January 2023, it has been published in four ''tankōbon'' volumes. An anime television series adaptation produced by ENGI is set to premiere in 2023. Characters ; : ; : Media Light novels The series was written by Kuji Furumiya. It started as a web novel published on the Shōsetsuka ni Narō novel website in September 2012. It was later acquired by ASCII Media Works, who published the series with illustrations by Chibi under its Dengeki no Shin Bungei im ...
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Kadokawa Games
Kadokawa may refer to: * Kadokawa Corporation, the holding company of the Kadokawa Group **Kadokawa Content Gate and Kadokawa Mobile, both former names for BookWalker **Kadokawa Future Publishing, a subsidiary of Kadokawa Corporation and the publishing side of Kadokawa with its brand companies **Kadokawa Light Novel Expo, an event held yearly by Kadokawa Corporation, dedicated to news for their various light novel series. **Kadokawa Pictures, the film production branch, at various times called Kadokawa Daiei Motion Picture Co., Ltd., Kadokawa Herald Pictures, Inc. and Kadokawa Shoten Pictures, Inc. **Kadokawa Shoten , formerly , is a Japanese publisher and division of Kadokawa Future Publishing based in Tokyo, Japan. It became an internal division of Kadokawa Corporation on October 1, 2013. Kadokawa publishes manga, light novels, manga anthology magazines su ..., a publishing house, or its subsidiaries. Currently a brand company of Kadokawa Future Publishing * Genyoshi Kadokawa, ...
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Let's Meet At Sea
The imperative mood is a grammatical mood that forms a command or request. The imperative mood is used to demand or require that an action be performed. It is usually found only in the present tense, second person. To form the imperative mood, use the base form of the verb. They are sometimes called ''directives'', as they include a feature that encodes directive force, and another feature that encodes modality of unrealized interpretation. An example of a verb used in the imperative mood is the English phrase "Go." Such imperatives imply a second-person subject (''you''), but some other languages also have first- and third-person imperatives, with the meaning of "let's (do something)" or "let them (do something)" (the forms may alternatively be called cohortative and jussive). Imperative mood can be denoted by the glossing abbreviation . It is one of the irrealis moods. Formation Imperative mood is often expressed using special conjugated verb forms. Like other finit ...
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