Empire Earth (video Game)
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Empire Earth (video Game)
''Empire Earth'' is a real-time strategy video game developed by Stainless Steel Studios and released on November 23, 2001. It is the first game in the ''Empire Earth'' series. The game requires players to collect resources to construct buildings, produce citizens, and conquer opposing civilizations. ''Empire Earth'' spans 500,000 years of human history, which is divided into 14 epochs, beginning with the prehistoric age, and ending with the nano age. An expansion pack was developed by Mad Doc Software called '' Empire Earth: The Art of Conquest'', which was released on September 17, 2002. It added new features such as a special power for each civilization, and a new 15th epoch, entitled the Space Age, which focuses on the colonization of space planets. Gameplay ''Empire Earth'' is a history-based real-time strategy game. ''Empire Earth'' uses 3D graphics. The game itself contains many unique and innovative features, including a "morale" system, which directly affects indivi ...
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Stainless Steel Studios
Stainless Steel Studios (SSSI) was a video game developer, started in 1997 by Rick Goodman and Dara-Lynn Pelechatz. The company was based in Cambridge, Massachusetts, and focused on the development of real-time strategy games. History Stainless Steel was started in October 1997 by Rick Goodman and Dara-Lynn Pelechatz, the latter of who served as Chief operating officer, director of operations. The name "Stainless Steel" was thought up by Goodman on a returning flight from California. Pelechatz said in an interview with ''GameSpy'': While returning on a flight from California, Rick saw the Sky Mall catalog. Well he decided he was going to open the book and put his finger on the first item he saw, hence that would be the name of his new company. The item Rick located was a stainless steel shower head. The logo was designed by Stainless Steel with Jam Design, it is a silver ball with a salamander on top of it. On November 25, 2005, Gamasutra reported that Stainless Steel Studios ...
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Prehistory
Prehistory, also known as pre-literary history, is the period of human history between the use of the first stone tools by hominins 3.3 million years ago and the beginning of recorded history with the invention of writing systems. The use of symbols, marks, and images appears very early among humans, but the earliest known writing systems appeared 5000 years ago. It took thousands of years for writing systems to be widely adopted, with writing spreading to almost all cultures by the 19th century. The end of prehistory therefore came at very different times in different places, and the term is less often used in discussing societies where prehistory ended relatively recently. In the early Bronze Age, Sumer in Mesopotamia, the Indus Valley Civilisation, and ancient Egypt were the first civilizations to develop their own scripts and to keep historical records, with their neighbors following. Most other civilizations reached the end of prehistory during the following Iron Age. T ...
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Industrial Revolution
The Industrial Revolution was the transition to new manufacturing processes in Great Britain, continental Europe, and the United States, that occurred during the period from around 1760 to about 1820–1840. This transition included going from hand production methods to machines, new chemical manufacturing and iron production processes, the increasing use of steam power and water power, the development of machine tools and the rise of the mechanized factory system. Output greatly increased, and a result was an unprecedented rise in population and in the rate of population growth. Textiles were the dominant industry of the Industrial Revolution in terms of employment, value of output and capital invested. The textile industry was also the first to use modern production methods. The Industrial Revolution began in Great Britain, and many of the technological and architectural innovations were of British origin. By the mid-18th century, Britain was the world's leadi ...
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Imperialism
Imperialism is the state policy, practice, or advocacy of extending power and dominion, especially by direct territorial acquisition or by gaining political and economic control of other areas, often through employing hard power (economic and military power), but also soft power ( cultural and diplomatic power). While related to the concepts of colonialism and empire, imperialism is a distinct concept that can apply to other forms of expansion and many forms of government. Etymology and usage The word ''imperialism'' originated from the Latin word ''imperium'', which means supreme power, "sovereignty", or simply "rule". It first became common in the current sense in Great Britain during the 1870s, when it was used with a negative connotation. Hannah Arendt and Joseph Schumpeter defined imperialism as expansion for the sake of expansion. Previously, the term had been used to describe what was perceived as Napoleon III's attempts at obtaining political support through f ...
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Renaissance
The Renaissance ( , ) , from , with the same meanings. is a period in European history marking the transition from the Middle Ages to modernity and covering the 15th and 16th centuries, characterized by an effort to revive and surpass ideas and achievements of classical antiquity. It occurred after the Crisis of the Late Middle Ages and was associated with great social change. In addition to the standard periodization, proponents of a "long Renaissance" may put its beginning in the 14th century and its end in the 17th century. The traditional view focuses more on the early modern aspects of the Renaissance and argues that it was a break from the past, but many historians today focus more on its medieval aspects and argue that it was an extension of the Middle Ages. However, the beginnings of the period – the early Renaissance of the 15th century and the Italian Proto-Renaissance from around 1250 or 1300 – overlap considerably with the Late Middle Ages, conventionally da ...
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Middle Ages
In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire and transitioned into the Renaissance and the Age of Discovery. The Middle Ages is the middle period of the three traditional divisions of Western history: classical antiquity, the medieval period, and the modern period. The medieval period is itself subdivided into the Early, High, and Late Middle Ages. Population decline, counterurbanisation, the collapse of centralized authority, invasions, and mass migrations of tribes, which had begun in late antiquity, continued into the Early Middle Ages. The large-scale movements of the Migration Period, including various Germanic peoples, formed new kingdoms in what remained of the Western Roman Empire. In the 7th century, North Africa and the Middle East—most recently part of the Eastern Ro ...
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Dark Age
The ''Dark Ages'' is a term for the Early Middle Ages, or occasionally the entire Middle Ages, in Western Europe after the fall of the Western Roman Empire that characterises it as marked by economic, intellectual and cultural decline. The concept of a "Dark Age" originated in the 1330s with the Italian scholar Petrarch, who regarded the post-Roman centuries as "dark" compared to the "light" of classical antiquity.. Reprinted from: The term employs traditional light-versus-darkness imagery to contrast the era's "darkness" (ignorance and error) with earlier and later periods of "light" (knowledge and understanding). The phrase ''Dark Age'' itself derives from the Latin ''saeculum obscurum'', originally applied by Caesar Baronius in 1602 when he referred to a tumultuous period in the 10th and 11th centuries. The concept thus came to characterize the entire Middle Ages as a time of intellectual darkness in Europe between the fall of Rome and the Renaissance that became especially p ...
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Bronze Age
The Bronze Age is a historic period, lasting approximately from 3300 BC to 1200 BC, characterized by the use of bronze, the presence of writing in some areas, and other early features of urban civilization. The Bronze Age is the second principal period of the three-age system proposed in 1836 by Christian Jürgensen Thomsen for classifying and studying ancient societies and history. An ancient civilization is deemed to be part of the Bronze Age because it either produced bronze by smelting its own copper and alloying it with tin, arsenic, or other metals, or traded other items for bronze from production areas elsewhere. Bronze is harder and more durable than the other metals available at the time, allowing Bronze Age civilizations to gain a technological advantage. While terrestrial iron is naturally abundant, the higher temperature required for smelting, , in addition to the greater difficulty of working with the metal, placed it out of reach of common use until the end o ...
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Copper Age
The Copper Age, also called the Chalcolithic (; from grc-gre, χαλκός ''khalkós'', "copper" and  ''líthos'', "stone") or (A)eneolithic (from Latin '' aeneus'' "of copper"), is an archaeological period characterized by regular human manipulation of copper, but prior to the discovery of bronze alloys. Modern researchers consider the period as a subset of the broader Neolithic, but earlier scholars defined it as a transitional period between the Neolithic and the Bronze Age. The archaeological site of Belovode, on Rudnik mountain in Serbia, has the world's oldest securely dated evidence of copper smelting at high temperature, from (7000  BP). The transition from Copper Age to Bronze Age in Europe occurred between the late 5th and the late In the Ancient Near East the Copper Age covered about the same period, beginning in the late and lasting for about a millennium before it gave rise to the Early Bronze Age. Terminology The multiple names result from ...
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Stone Age
The Stone Age was a broad prehistoric period during which stone was widely used to make tools with an edge, a point, or a percussion surface. The period lasted for roughly 3.4 million years, and ended between 4,000 BC and 2,000 BC, with the advent of metalworking. Though some simple metalworking of malleable metals, particularly the use of gold and copper for purposes of ornamentation, was known in the Stone Age, it is the melting and smelting of copper that marks the end of the Stone Age. In Western Asia, this occurred by about 3,000 BC, when bronze became widespread. The term Bronze Age is used to describe the period that followed the Stone Age, as well as to describe cultures that had developed techniques and technologies for working copper alloys (bronze: originally copper and arsenic, later copper and tin) into tools, supplanting stone in many uses. Stone Age artifacts that have been discovered include tools used by modern humans, by their predecessor species in the ...
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Morale
Morale, also known as esprit de corps (), is the capacity of a group's members to maintain belief in an institution or goal, particularly in the face of opposition or hardship. Morale is often referenced by authority figures as a generic value judgment of the willpower, obedience, and self-discipline of a group tasked with performing duties assigned by a superior. According to Alexander H. Leighton, "morale is the capacity of a group of people to pull together persistently and consistently in pursuit of a common purpose". Morale is important in the military, because it improves unit cohesion. With good morale, a force will be less likely to give up or surrender. Morale is usually assessed at a collective, rather than an individual level. In wartime, civilian morale is also important. Esprit de corps is considered to be an important part of a fighting unit. Definition Military history experts have not agreed on a precise definition of "morale". Clausewitz's comments on the su ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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