Elvish Languages
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Elvish Languages
Elvish languages are constructed languages used by Elves in a fantasy setting. The philologist and fantasy author J. R. R. Tolkien created the first of these languages, including Quenya and Sindarin. Tolkien's Elvish languages The philologist and high fantasy author J. R. R. Tolkien created many languages for his Elves, leading him to create the mythology of his Middle-earth books, complete with multiple divisions of the Elves, to speak the languages he had constructed. The languages have quickly spread in modern-day use. His interest was primarily philological, and he stated that his stories grew out of his languages. The languages were the first thing Tolkien created for his mythos, starting with what he originally called "Qenya", the first primitive form of Elvish. This was later called Quenya (High-elven) and is one of the two most complete of Tolkien's languages (the other being Sindarin, or Grey-elven). The phonology and grammar of Quenya are influenced by Finnish, while Si ...
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Constructed Language
A constructed language (sometimes called a conlang) is a language whose phonology, grammar, and vocabulary, instead of having developed naturally, are consciously devised for some purpose, which may include being devised for a work of fiction. A constructed language may also be referred to as an artificial, planned or invented language, or (in some cases) a fictional language. ''Planned languages'' (or engineered languages/engelangs) are languages that have been purposefully designed; they are the result of deliberate, controlling intervention and are thus of a form of ''language planning''. There are many possible reasons to create a constructed language, such as to ease human communication (see international auxiliary language and code); to give fiction or an associated constructed setting an added layer of realism; for experimentation in the fields of linguistics, cognitive science, and machine learning; for artistic creation; and for language games. Some people may also m ...
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RuneScape
''RuneScape'' is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. ''RuneScape'' was originally a browser game built with the Java programming language; it was largely replaced by a standalone C++ client in 2016. The game has had over 300 million accounts created and was recognised by the Guinness World Records as the largest and most-updated free MMORPG. ''RuneScape'' takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Players can travel throughout Gielinor via a number of methods including on foot, magical spells, or charter ships. Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has been explored through a tie-in video game on another of its maker's websites, ''FunOrb'', ''Armies of Gielinor'', and the novels ''Betrayal at Falador'', ''Return to Canifis'', ...
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