Elo Hell
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Elo Hell
Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control. This ostensibly makes it difficult for skilled players to "climb" up the matchmaking ranking (and out of Elo hell), due to the difficulty of consistently winning games under these conditions. Its existence in various games has been debated, and some game developers have called it an illusion caused by cognitive bias. History The term was coined based on the Elo rating system designed by Arpad Elo, which was initially used for chess games but began to be used in video games as well. It was initially used by the ''League of Legends'' community, but spread in usage to other games that used the same ranking system. In the ...
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Glossary Of Video Game Terms
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Multiplayer Online Battle Arena
Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team's overall strategy. The typical ultimate objective is for each team to destroy their opponents' main structure, located at the opposite corner of the battlefield. In some MOBA games, the objective can be defeating every player on the enemy team. Players are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths toward their enemy's base, which is heavily guarded by defensive structures. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units. Moreover, there are examples of MOBA games that are not considered real-time strategy ...
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Multiplayer Online Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), earl ...
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Cognitive Bias
A cognitive bias is a systematic pattern of deviation from norm or rationality in judgment. Individuals create their own "subjective reality" from their perception of the input. An individual's construction of reality, not the objective input, may dictate their behavior in the world. Thus, cognitive biases may sometimes lead to perceptual distortion, inaccurate judgment, illogical interpretation, or what is broadly called irrationality. Although it may seem like such misperceptions would be aberrations, biases can help humans find commonalities and shortcuts to assist in the navigation of common situations in life. Some cognitive biases are presumably adaptive. Cognitive biases may lead to more effective actions in a given context. Furthermore, allowing cognitive biases enables faster decisions which can be desirable when timeliness is more valuable than accuracy, as illustrated in heuristics. Other cognitive biases are a "by-product" of human processing limitations, resulting ...
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Elo Rating System
The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor. The Elo system was invented as an improved chess-rating system over the previously used Harkness system, but is also used as a rating system in association football, American football, baseball, basketball, pool, table tennis, and various board games and esports. The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than their opponent's is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%. A player's Elo rating is represented by a number which may change depending on the outcome of rated games played. After every game, the winni ...
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Arpad Elo
Arpad Emmerich Elo ( Élő Árpád Imre; August 25, 1903 – November 5, 1992) was a Hungarian-American physics professor who created the Elo rating system for two-player games such as chess. Born in Egyházaskesző, Kingdom of Hungary, he moved to the United States with his parents in 1913. He was a professor of physics at Marquette University in Milwaukee and a chess master. By the 1930s he was the strongest chess player in Milwaukee, then one of the nation's leading chess cities. He won the Wisconsin State Championship eight times, and was the 11th person inducted into the World Chess Hall of Fame. Elo died in Brookfield, Wisconsin in 5 November 1992. The Elo rating system Elo is known for his chess player rating system. The original player rating system was developed in 1950 by Kenneth Harkness, the Business Manager of the United States Chess Federation. By 1960, using the data developed through the Harkness Rating System, Elo developed his own formula which had a s ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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League Of Legends
''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for Warcraft III: Reign of Chaos, ''Warcraft III'', Riot's founders sought to develop a stand-alone game in the same genre. Since its release in October 2009, ''League'' has been free-to-play and is monetized through Freemium, purchasable character customization. The game is available for Microsoft Windows and macOS. In the game, two teams of five players battle in player-versus-player combat, each team occupying and defending their half of the map. Each of the ten players controls a character, known as a "champion", with unique abilities and differing styles of play. During a match, champions become more powerful by collecting experience points, earning gold, and purchasing Item (game terminology), items to defeat the opposing team. In ''League' ...
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Matchmaking (video Games)
In multiplayer video games, matchmaking is the process of connecting players together for online play sessions. Playlists Playlists are automatically managed streams of online play sessions that players can join and leave at will. A set of predefined rules is used to determine the configuration of each session without the need for human input. Games will normally offer a choice of themed playlists (e.g. teams or solo, quirky rulesets, etc.) to suit different tastes or moods. Since playlists are handled by servers controlled by the game's developer, it is possible for them to be changed over time. When a player selects a playlist, they join a pool of other people who have made the same choice. The playlist server then either connects them to an existing session or creates a new one. Parties Parties are groups of players who are treated as a single entity by matchmaking systems. A party can skip from session to session without its players becoming separated from each other. The ...
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Smurfing (video Games)
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Tinder (app)
Tinder is an online dating application, online dating and geosocial networking application. In Tinder, users "Pointing device gesture#Touchpad and touchscreen gestures, swipe right" to like or "swipe left" to dislike other users' profiles, which include their photos, a short bio, and a list of their interests. Tinder uses a "double opt-in" system where both users must like each other before they can exchange messages. Tinder was launched by Sean Rad at a hackathon held at the Hatch Labs startup incubator, incubator in West Hollywood, California, West Hollywood in 2012. By 2014, Tinder was registering about one billion daily "swipes" and reported that users logged into the app on average 11 times a day. In 2015, Tinder was the fifth highest-grossing mobile app, and by 2019 it was the highest-grossing app. In 2020, Tinder had 6.2 million subscribers and 75 million Monthly Active Users, monthly active users. As of 2021, Tinder has recorded more than 65 billion matches worldwide. Hi ...
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