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Edmark
Edmark Corporation (or simply Edmark) was a publisher of educational print materials and an educational software developer in Redmond, Washington. They developed software for Microsoft Windows and MacOS in several languages and sold it in over a dozen countries. History Edmark was founded in 1970 by Gordon B.Bleil by combining the assets of Educational Aids and Services Co. a small supplier of educational materials and programs and L-Tec Systems Inc. which had developed programs from its research. The Child Development and Mental Retardation Center of the University of Washington under the direction of Dr. Sidney Bijou had conducted research into the operant conditioning and reinforcement theories of B.F. Skinner as applicable to human learning. From this research they developed academic programs which for the first time proved the viability of teaching reading to people with severe mental limitations. Bleil adapted this research into The Edmark Reading Program which for the next d ...
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Early Learning House
''Early Learning House'' is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for preschooler, kindergarten and elementary learners. ''Millie's Math House'' (1992) on mathematics, ''Bailey's Book House'' (1993) on language, ''Sammy's Science House'' (1994) on science, and ''Trudy's Time and Place House'' (1995) on history and geography. A spin-off, ''Stanley's Sticker Stories'' (1996), sees players create animated storybooks with the series' characters. ''Millie & Bailey Preschool'' and ''Millie & Bailey Kindergarten'' each contain the combined activities from two of the four software products. In addition the programs can be configured by an adult mode to suit students with special needs. Most of the activities in every game have two modes, one to all ...
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Imagination Express
''Imagination Express'' is an educational series of interactive storybook generator video games developed by Edmark, and announced on November 14, 1994. The titles in the series include ''Destination: Castle'' (November 15, 1994)'', Destination: Neighborhood'' (November 15, 1994), ''Destination: Rain Forest'' (May 5, 1995)'', Destination: Ocean, Destination: Pyramids, and Destination: Time Trip, USA.'' Development At the launch of the product line, Edmark CEO Sally Narodick commented that "kids love to tell stories", noting the creations that playtesters of the series had already made. A perspective-based piece of technology was added to the game; dubbed "auto-sizing", it meant that the size of an object changed as it was moved by the player toward the foreground or background. Gameplay The games, which are targeted at children aged 6–12, transport players to learning destinations around the globe, and "inspire them to create interactive on-screen stories and beautiful printed ...
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Mighty Math
''Mighty Math'' is a collection of six educational video games for the Windows and Macintosh platforms, developed and published by Edmark software. As the title indicates, the games are heavily oriented on mathematics. Two of each games cater for different age groups with fitting content. ''Carnival Countdown'' and ''Zoo Zillions'' are suited for Kindergarten and 2nd graders and teaches beginner topics. ''Number Heroes'' and ''Calculating Crew'' cater for 3rd till 6th graders and teaches intermediate topics. ''Astro Algebra'' and ''Cosmic Geometry'' are designed for 5th till 9th graders and teaches advanced topics. The games were all developed under Harcourt's strategy. In response to the series growing popularity, Edmark launched a website called the "Mighty Math Club" in November. Games The series were introduced to teach the concepts of math techniques and reinforcing math skills. ''Carnival Countdown'' was released in July 1996. It teaches counting, sums and early multiplica ...
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Thinkin' Things
''Thinkin' Things'' is a series of educational video games by the Edmark Corporation and released for Windows and Mac in the 1990s. Entries in the series include ''Thinkin' Things Collection 1 (Formerly Thinkin Things)'' (1993), ''Thinkin' Things Collection 2'' (1994), ''Thinkin' Things Collection 3'' (1995), the adventure game ''Thinkin' Things: Sky Island Mysteries'' (1998), ''Thinkin’ Things Galactic Brain Benders'' (1999)'', Thinkin' Things: All Around Frippletown'' (1999) and ''Thinkin' Things: Toony the Loon's Lagoon'' (1999). Gameplay The ''Thinkin' Things'' series allows players to experiment and explore with interactive objects in different ways and methods throughout the games. This can be in the form of playing with shapes, patterns, motions, sound effects and music tunes. Every game has its own preset designs and demonstrations to give the player an idea of how the game works before the player can customize a design of their own. Some games also permit the playe ...
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KidDesk
KidDesk is an alternative desktop software application. The early childhood learning company Hatch Early Childhood created KidDesk; it subsequently went to Edmark, which was bought by IBM then sold to Riverdeep (now Houghton Mifflin Harcourt Learning Technology). KidDesk is compatible with Microsoft Windows 95 and newer, as well as Apple System 7 and newer. KidDesk can be set to start when the computer starts up, and can only be exited through password entry. Adults choose what programs are included for the child to use, what icon represented the desk, and customize the software programs available for use. History Edmark first started shipping KidDesk in 1992. In 1993, Edmark updated KidDesk with KidDesk Family Edition for Macintosh and DOS, adding more desk accessories and desk styles (Sometimes included as a free exclusive offer with the Early Learning House and Thinkin' Things Series). In 1995, KidDesk Family Edition was enhanced for Windows 95, and released one month after t ...
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Houghton Mifflin Harcourt Learning Technology
Houghton Mifflin Harcourt Learning Technology, originally started as Riverdeep Interactive Learning, is a publishing house for educational online and CD-ROM products based in San Francisco, Boston and Dublin, Ireland. Founded in 1995, Riverdeep was principally the creation of the Irish ex-investment banker Barry O'Callaghan. O'Callaghan was Riverdeep's CEO and controlling shareholder. Riverdeep also acquired the companies Broderbund, The Learning Company and Edmark, and became a distributor for said companies. History In October 2002, Riverdeep became a private entity when their stock price plummeted below $2 in NASDAQ. On September 20, 2004, Riverdeep moved its Novato office to 100 Pine Street in San Francisco. Houghton Mifflin Harcourt officially became a publicly traded company on November 14, 2013, with common shares of stock listed on the NASDAQ exchange. As of 2017, Houghton Mifflin Harcourt is offering the Adventure Workshop brand (originally used for titles publishe ...
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Riverdeep Subsidiaries
Houghton Mifflin Harcourt Learning Technology, originally started as Riverdeep Interactive Learning, is a publishing house for educational online and CD-ROM products based in San Francisco, Boston and Dublin, Ireland. Founded in 1995, Riverdeep was principally the creation of the Irish ex-investment banker Barry O'Callaghan. O'Callaghan was Riverdeep's CEO and controlling shareholder. Riverdeep also acquired the companies Broderbund, The Learning Company and Edmark, and became a distributor for said companies. History In October 2002, Riverdeep became a private entity when their stock price plummeted below $2 in NASDAQ. On September 20, 2004, Riverdeep moved its Novato office to 100 Pine Street in San Francisco. Houghton Mifflin Harcourt officially became a publicly traded company on November 14, 2013, with common shares of stock listed on the NASDAQ exchange. As of 2017, Houghton Mifflin Harcourt is offering the Adventure Workshop brand (originally used for titles published by ...
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Software Companies Established In 1970
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed to ...
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1970 Establishments In Washington (state)
Year 197 ( CXCVII) was a common year starting on Saturday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Magius and Rufinus (or, less frequently, year 950 '' Ab urbe condita''). The denomination 197 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * February 19 – Battle of Lugdunum: Emperor Septimius Severus defeats the self-proclaimed emperor Clodius Albinus at Lugdunum (modern Lyon). Albinus commits suicide; legionaries sack the town. * Septimius Severus returns to Rome and has about 30 of Albinus's supporters in the Senate executed. After his victory he declares himself the adopted son of the late Marcus Aurelius. * Septimius Severus forms new naval units, manning all the triremes in Italy with heavily armed troops for war in the East. His soldiers embark ...
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Mattel
Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more than 150 countries. The company operates through three business segments: North America, International, and American Girl. It is the world's second largest toy maker in terms of revenue, after The Lego Group. Two of its historic and most valuable brands, Barbie and Hot Wheels, were respectively named the top global toy property and the top-selling global toy of the year for 2020 and 2021 by The NPD Group, a global information research company. The name of the company is a portmanteau of the names of two of the company's founders; the surname of Harold Matson and the first name of Elliot Handler. History Origins and early years Harold "Matt" Matson, Ruth Handler, and Elliot Handler founded Mattel as Mattel Creations in January 1945 in a ...
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Publishing Companies Disestablished In 2017
Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newspapers, and magazines. With the advent of digital information systems, the scope has expanded to include electronic publishing such as ebooks, academic journals, micropublishing, websites, blogs, video game publishing, and the like. Publishing may produce private, club, commons or public goods and may be conducted as a commercial, public, social or community activity. The commercial publishing industry ranges from large multinational conglomerates such as Bertelsmann, RELX, Pearson and Thomson Reuters to thousands of small independents. It has various divisions such as trade/retail publishing of fiction and non-fiction, educational publishing (k-12) and academic and scientific publishing. Publishing is also undertaken by governments, ...
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Publishing Companies Established In 1970
Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newspapers, and magazines. With the advent of digital information systems, the scope has expanded to include electronic publishing such as ebooks, academic journals, micropublishing, websites, blogs, video game publishing, and the like. Publishing may produce private, club, commons or public goods and may be conducted as a commercial, public, social or community activity. The commercial publishing industry ranges from large multinational conglomerates such as Bertelsmann, RELX, Pearson and Thomson Reuters to thousands of small independents. It has various divisions such as trade/retail publishing of fiction and non-fiction, educational publishing (k-12) and academic and scientific publishing. Publishing is also undertaken by governments, civi ...
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