Editor War
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Editor War
The editor war is the rivalry between users of the Emacs and vi (now usually Vim, or more recently Neovim) text editors. The rivalry has become an enduring part of hacker culture and the free software community. The Emacs versus vi debate was one of the original "holy wars" conducted on Usenet groups, with many flame wars fought between those insisting that their editor of choice is the paragon of editing perfection, and insulting the other, since at least 1985. Related battles have been fought over operating systems, programming languages, version control systems, and even source code indent style. Comparison The most important historical differences between vi and Emacs are presented in the following table: Benefits of Emacs * Emacs has a non- modal interface * Non-modal nature of Emacs keybindings makes it practical to be supported as OS-wide keybindings. * One of the most ported computer programs. It runs in text mode and under graphical user interfaces on a wide variety ...
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Edit Warring
A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the public or limited to use within an organization for maintaining its internal knowledge base. Wikis are enabled by wiki software, otherwise known as wiki engines. A wiki engine, being a form of a content management system, differs from other web-based systems such as blog software, in that the content is created without any defined owner or leader, and wikis have little inherent structure, allowing structure to emerge according to the needs of the users. Wiki engines usually allow content to be written using a simplified markup language and sometimes edited with the help of a rich-text editor. There are dozens of different wiki engines in use, both standalone and part of other software, such as bug tracking systems. Some wiki engines are op ...
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Random Access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older Magnetic tape data storage, magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexer, multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM ...
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Mode (user Interface)
In user interface design, a mode is a distinct setting within a computer program or any physical machine interface, in which the same user input will produce perceived results different from those that it would in other settings. Modal interface components include the Caps lock and Insert keys on the standard computer keyboard, both of which typically put the user's typing into a different mode after being pressed, then return it to the regular mode after being re-pressed. An interface that uses no modes is known as a ''modeless'' interface. Modeless interfaces avoid ''mode errors'', in which the user performs an action appropriate to one mode while in another mode, by making it impossible for the user to commit them. Definition In his book '' The Humane Interface'', Jef Raskin defines modality as follows: "An human-machine interface is modal with respect to a given gesture when (1) the current state of the interface is not the user's locus of attention and (2) the interface ...
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Autocomplete
Autocomplete, or word completion, is a feature in which an application predicts the rest of a word a user is typing. In Android and iOS smartphones, this is called predictive text. In graphical user interfaces, users can typically press the tab key to accept a suggestion or the down arrow key to accept one of several. Autocomplete speeds up human-computer interactions when it correctly predicts the word a user intends to enter after only a few characters have been typed into a text input field. It works best in domains with a limited number of possible words (such as in command line interpreters), when some words are much more common (such as when addressing an e-mail), or writing structured and predictable text (as in source code editors). Many autocomplete algorithms learn new words after the user has written them a few times, and can suggest alternatives based on the learned habits of the individual user. Definition Original purpose The original purpose of word predic ...
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Command Line
A command-line interpreter or command-line processor uses a command-line interface (CLI) to receive commands from a user in the form of lines of text. This provides a means of setting parameters for the environment, invoking executables and providing information to them as to what actions they are to perform. In some cases the invocation is conditional based on conditions established by the user or previous executables. Such access was first provided by computer terminals starting in the mid-1960s. This provided an interactive environment not available with punched cards or other input methods. Today, many users rely upon graphical user interfaces and menu-driven interactions. However, some programming and maintenance tasks may not have a graphical user interface and use a command line. Alternatives to the command-line interface include text-based user interface menus (for example, IBM AIX SMIT), keyboard shortcuts, and various desktop metaphors centered on the pointer (usual ...
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Key Binding
computing, a keyboard shortcut also known as hotkey is a series of one or several keys to quickly invoke a software program or perform a preprogrammed action. This action may be part of the standard functionality of the operating system or application program, or it may have been written by the user in a scripting language. Some integrated keyboards also include pointing devices; the definition of exactly what counts as a "key" sometimes differs. The meaning of term "keyboard shortcut" can vary depending on software manufacturer. In Windows, hotkeys consists of a specific key combination used to trigger an action (these are usually system-wide shortcuts that are available in all contexts so long as receiving program is active); mnemonics represent a designated letter in a menu command or toolbar button that when pressed together with the Alt key, activates such command. The term is generally associated with computer keyboards, but many electronic musical instruments now c ...
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Key Press
In programming and software design, an event is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software. Computer events can be generated or triggered by the system, by the user, or in other ways. Typically, events are handled synchronously with the program flow; that is, the software may have one or more dedicated places where events are handled, frequently an event loop. A source of events includes the user, who may interact with the software through the computer's peripherals - for example, by typing on the keyboard. Another source is a hardware device such as a timer. Software can also trigger its own set of events into the event loop, e.g. to communicate the completion of a task. Software that changes its behavior in response to events is said to be event-driven, often with the goal of being interactive. Description Event driven systems are typically used when there is ...
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Prefix Key
A prefix is an affix which is placed before the stem of a word. Adding it to the beginning of one word changes it into another word. For example, when the prefix ''un-'' is added to the word ''happy'', it creates the word ''unhappy''. Particularly in the study of languages, a prefix is also called a preformative, because it alters the form of the words to which it is affixed. Prefixes, like other affixes, can be either inflectional, creating a new form of the word with the same basic meaning and same lexical category (but playing a different role in the sentence), or derivational, creating a new word with a new semantic meaning and sometimes also a different lexical category. Prefixes, like all other affixes, are usually bound morphemes. In English, there are no inflectional prefixes; English uses suffixes instead for that purpose. The word ''prefix'' is itself made up of the stem ''fix'' (meaning "attach", in this case), and the prefix ''pre-'' (meaning "before"), both of ...
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Metakey
The Meta key is a modifier key on certain keyboards. It first appeared on the Stanford Artificial Intelligence Lab (SAIL) keyboard in 1970. History The Meta key first appeared on the Stanford Artificial Intelligence Lab (SAIL) keyboard in 1970 and successors such as the Knight keyboard, space-cadet keyboard, MIT Lisp machine, Symbolics keyboards, and on Sun Microsystems keyboards (where it is marked with a black diamond "◆"). Use Generally, the Meta key worked similar to Macintosh's Command key, in that when held down it modified letters and symbols into immediate commands (shortcuts). On these keyboards the Control key was placed closest to the space bar, then the Meta key outside Control. The space-cadet keyboard added the Super key outside Meta, and the Hyper key outside that. All these keys produced shortcuts (24 of them for every letter), but the Control ones were easiest to type and most popular, and the Meta ones second-easiest and thus second most popu ...
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Graphical User Interface
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of CLIs ( command-line interfaces), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term ''GUI'' tends not to be applied to other lower-display resolution types of interfaces, such as video games (where HUD (''head-up display'') is preferred), or not including flat screens like volumetric displays because ...
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Hypertext
Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically activated by a mouse (computing), mouse click, keypress set, or screen touch. Apart from text, the term "hypertext" is also sometimes used to describe tables, images, and other presentational content formats with integrated hyperlinks. Hypertext is one of the key underlying concepts of the World Wide Web, where Web pages are often written in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the easy-to-use publication of information over the Internet. Etymology The English prefix "hyper-" comes from the Greek language, Greek prefix "ὑπερ-" and means "over" or "beyond"; it has a common origin with the prefix "super-" which comes from Latin. It signifies the overcoming of the previous linear con ...
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Proportional Font
A typeface (or font family) is the design of lettering that can include variations in size, weight (e.g. bold), slope (e.g. italic), width (e.g. condensed), and so on. Each of these variations of the typeface is a font. There are thousands of different typefaces in existence, with new ones being developed constantly. The art and craft of designing typefaces is called ''type design''. Designers of typefaces are called ''type designers'' and are often employed by ''type foundries''. In desktop publishing, type designers are sometimes also called ''font developers'' or ''font designers''. Every typeface is a collection of glyphs, each of which represents an individual letter, number, punctuation mark, or other symbol. The same glyph may be used for characters from different scripts, e.g. Roman uppercase A looks the same as Cyrillic uppercase А and Greek uppercase alpha. There are typefaces tailored for special applications, such as cartography, astrology or mathematics. Term ...
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