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Edimmu
The edimmu or ekimmu, were a type of utukku in the Mesopotamian religion of Sumer, Akkad, Assyria and Babylonia, similar in nature to the preta of the Hindu religions or the Jiangshan of Chinese mythology. They were envisioned as the ghosts of those who were not buried properly. They were considered vengeful toward the living and might possess people if they did not respect certain taboos, such as the prohibition against eating ox meat. They were thought to cause disease and inspire criminal behavior in the living, but could sometimes be appeased by funeral repasts or libations. The edimmu were also thought to be completely or nearly incorporeal, "wind" spirits that sucked the life out of the susceptible and the sleeping (most commonly the young). In modern fiction Games *The magazine ''Dragon'' #25 (May 1979) includes ''ekimmu'' in an article which describes them as a form of a vampire and give stats for them to use for ''Dungeons & Dragons''. They are described as bei ...
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Kessinger Publishing
Kessinger Publishing LLC is an American print-on-demand Print on demand (POD) is a printing technology and business process in which book copies (or other documents, packaging or materials) are not printed until the company receives an order, allowing prints of single or small quantities. While oth ... publishing company located in Whitefish, Montana, that specializes in rare, out-of-print books. According to Kelly Gallagher, vice president of publishing services at a bibliographic information company, Kessinger Publishing is part of a group of publishers that "are opening up new publishing venues by producing titles for very niche markets and also bringing public domain titles back to life." In 2009, the company produced 190,175 titles and was reported to be the third-largest producer of "non-traditional" books that year. ''The Register'' (UK) reported in 2009 that volume 1 of a book by Lafcadio Hearn was not available for a full preview because it was marked as "copyrig ...
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Taboo
A taboo or tabu is a social group's ban, prohibition, or avoidance of something (usually an utterance or behavior) based on the group's sense that it is excessively repulsive, sacred, or allowed only for certain persons.''Encyclopædia Britannica Online''.Taboo. Encyclopædia Britannica Inc., 2012. Retrieved 21 Mar. 2012 Such prohibitions are present in virtually all societies. Taboos may be prohibited explicitly, for example within a legal system or religion, or implicitly, for example by social norms or conventions followed by a particular culture or organization. Taboos are often meant to protect the individual, but there are other reasons for their development. An ecological or medical background is apparent in many, including some that are seen as religious or spiritual in origin. Taboos can help use a resource more efficiently, but when applied to only a subsection of the community they can also serve to suppress said subsection of the community. A taboo acknowledged by a ...
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John Constantine
John Constantine () is a fictional character who appears in American comic books published by DC Comics. Constantine first appeared in ''Swamp Thing'' #37 (June 1985), and was created by Alan Moore, Stephen R. Bissette, Rick Veitch, and John Totleben. The titular Hellblazer, October 20, 2014 Constantine is a working-class warlock, occult detective, and con man from Liverpool who is stationed in London. He is known for his endless cynicism, deadpan wit, ruthless cunning, and constant chain smoking, but he is also a passionate humanitarian driven by a heartfelt desire to do some good in his life. Originally a supporting character who played a pivotal role in the "American Gothic" ''Swamp Thing'' storyline, Constantine received his own comic in 1988. The musician Sting was a visual inspiration for the character. The ''Hellblazer'' series was the longest-running and most successful title of DC's Vertigo imprint. ''Empire'' ranked Constantine third in their 50 Greatest Comic Cha ...
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Hellblazer
''John Constantine, Hellblazer'' is an American contemporary Horror fiction, horror comic-book series published by DC Comics since January 1988, and subsequently by its Vertigo Comics, Vertigo imprint since March 1993, when the imprint was introduced. Its central character is the streetwise English exorcist and con man John Constantine, who was created by Alan Moore and Stephen R. Bissette, and first appeared as a supporting character in ''Swamp Thing'' (vol. 2) #37 (June 1985), during that creative team's run on that title. ''Hellblazer'' had been published continuously since January 1988, and was Vertigo's longest-running title, the only remaining publication from the imprint's launch. In 2013, the series concluded with issue 300, and was replaced by ''Constantine (comics), Constantine'', which returned the character to the mainstream DC Universe. November 8, 2012 The original series was revived in November 2019 for twelve issues as part of ''The Sandman Universe'' line of comics ...
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RuneScape
''RuneScape'' is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. ''RuneScape'' was originally a browser game built with the Java programming language; it was largely replaced by a standalone C++ client in 2016. The game has had over 300 million accounts created and was recognised by the Guinness World Records as the largest and most-updated free MMORPG. ''RuneScape'' takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Players can travel throughout Gielinor via a number of methods including on foot, magical spells, or charter ships. Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has been explored through a tie-in video game on another of its maker's websites, ''FunOrb'', ''Armies of Gielinor'', and the novels ''Betrayal at Falador'', ''Return to Canifis'', ...
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The Wild Hunt
The Wild Hunt is an ancient myth of a spectral or otherworldly hunting party that sometimes appears at night. Wild Hunt may also refer to: * Liszt's Transcendental Etude No. 8 "Wilde Jagd" ("Wild Hunt") * Hellboy: The Wild Hunt, the ninth collected edition of the Dark Horse Comics series Hellboy * ''The Wild Hunt'' (film), a 2009 film directed by Alexandre Franchi * "The Wild Hunt" (Grimm), an episode of Grimm * ''The Wild Hunt'' (The Tallest Man on Earth album), 2010 * ''The Wild Hunt'' (Watain album) * "The Wild Hunt", a track on Therion's '' Vovin'' album * "The Wylde Hunt", a track on Omnia's ''Crone of War'' album * '' The Witcher 3: Wild Hunt'', a 2015 video game See also *Wild Huntsman (comics) The Global Guardians is a team of DC Comics superheroes whose members hail from countries around the world. The concept originated in the ''Super Friends'' Saturday morning cartoon, which aired after the comics stories in ''Super Friends'' #7-9, ...
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Vampire
A vampire is a mythical creature that subsists by feeding on the Vitalism, vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead, undead creatures that often visited loved ones and caused mischief or deaths in the neighbourhoods they inhabited while they were alive. They wore shrouds and were often described as bloated and of ruddy or dark countenance, markedly different from today's gaunt, pale vampire which dates from the early 19th century. Vampiric entities have been Vampire folklore by region, recorded in cultures around the world; the term ''vampire'' was popularized in Western Europe after reports of an 18th-century mass hysteria of a pre-existing folk belief in the Balkans and Eastern Europe that in some cases resulted in corpses being staked and people being accused of vampirism. Local variants in Eastern Europe were also known by different names, such as ''shtriga'' in Albanian mythology, Albania, ''vrykolakas'' in G ...
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Nightlife (role-playing Game)
''Nightlife'' is a horror-themed role-playing game first published by Stellar Games in 1990. Many of its innovations would be seen in later games such as White Wolf's ''World of Darkness''.{{cite book, last = Melton, first = Gordon, authorlink = J. Gordon Melton, title = The Vampire Book: The Encyclopedia of the Undead, publisher = Visible Ink Press, year = 1994, location = Detroit, MI, edition = 1st, url = http://www.visibleink.com/title.php?id=41, isbn =0-8103-2295-1, page = 852 Overview ''Nightlife'' is set in New York City in the then near-future of the 1990s. Players take on the roles of monsters, divided into several races and collectively referred to as "Kin," living secretly among human society, whom they refer to as "The Herd." All of the Kin have certain attributes in common. They are immortal unless killed by special methods, immune to most diseases, and cannot be photographed. Most importantly, Kin have the ability to steal the life force of humans ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Vampire (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood ''Dracula'' and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics. Publication history The vampire was one of the earliest creatures introduced in the ''Dungeons & Dragons'' game. The vampire as a player character concept was present in Dave Arneson's playtest group for the original version of the rules. It led to the creation of a vampire-hunter, which became the basis of the cleric clas ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Demon Possession
Spirit possession is an unusual or altered state of consciousness and associated behaviors purportedly caused by the control of a human body by spirits, ghosts, demons, or gods. The concept of spirit possession exists in many cultures and religions, including Buddhism, Christianity,Mark 5:9, Luke 8:30 Haitian Vodou, Hinduism, Islam, Wicca, and Southeast Asian, African, and Native American traditions. Depending on the cultural context in which it is found, possession may be considered voluntary or involuntary and may be considered to have beneficial or detrimental effects on the host. In a 1969 study funded by the National Institute of Mental Health, spirit possession beliefs were found to exist in 74% of a sample of 488 societies in all parts of the world, with the highest numbers of believing societies in Pacific cultures and the lowest incidence among Native Americans of both North and South America. As Pentecostal and Charismatic Christian churches move into both Afri ...
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