Ed Greenwood
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Ed Greenwood
Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the original creator of the ''Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for '' Dragon'' magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the ''Dungeons & Dragons'' roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and ''D&D'' game supplement books. Early life and the Forgotten Realms Greenwood grew up in the upscale Toronto suburb of Don Mills. He began writing stories about the Forgotten Realms as a child, starting in the mid-1960s; they were his "dream space for swords and sorcery stories". Greenwood conceived of the Forgotten Realms as one world in a "multiverse" of parallel worlds which includes the Earth. He imagined such worlds as being the source of humanity's myths and legends. Greenwood discovered the ''Dungeons & Dragons'' game in 1975 and soon became a regular ...
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Forgotten Realms Adventures
Forgotten Realms Adventures is an accessory for the Forgotten Realms campaign setting for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. The book, with product code TSR 2106, was published in 1990, and was written by Jeff Grubb and Ed Greenwood, with cover art by Clyde Caldwell and interior art by Steven Fabian, Ned Dameron, Larry Elmore, Caldwell, and Jeff Easley. Contents ''Forgotten Realms Adventures'' is a revision of the '' Forgotten Realms Sourcebook and Cyclopedia'' material, taking into account the 2nd edition rules and the three years of Forgotten Realms products released up to that time. Among other things, this book cover the deities, secret societies, treasures, specific spells and magic rules of the campaign setting, as well as brief descriptions of the land and cities of the heartlands, with maps. The 154-page hardcover book features a one-page foreword from each of the authors. Jeff Grubb explains that this book introduces ...
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Ruins Of Undermountain
''The Ruins of Undermountain'' is a boxed set for the Forgotten Realms campaign setting for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. The set was written by Ed Greenwood and published by TSR. It featured box cover art by Brom. and was published in 1991. Contents The set consists of a 128-page booklet titled ''Campaign Guide to Undermountain'', a 32-page booklet titled ''Undermountain Adventures'', 8 double-sided loose-leaf monster statistics pages, 8 double-sided heavy-stock "adventure aid" cards, and 4 color fold-out poster maps. It uses the same Brom cover art as the box cover itself, with interior art by Karl Waller and cartography by Diesel, Steve Beck, and David Sutherland. This book contains detailed information on the dungeon Undermountain, including non-player characters (such as Halaster Blackcloak) that can be encountered within the dungeons or in the city above it, as well as spells and magic items that can be found. Th ...
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Drow Of The Underdark
''Drow of the Underdark'' is the name of two supplemental rules books for the '' Dungeons & Dragons'' fantasy role-playing game, providing supplementary game rules focusing on drow culture, equipment and folklore for both players and Dungeon Masters. ''Advanced Dungeons & Dragons'' 2nd edition ''The Drow of the Underdark'' was written by Ed Greenwood for use with ''AD&D'' (2nd Ed.), and focuses primarily on the drow of the Forgotten Realms campaign setting. The book features cover art by Jeff Easley, and interior art by Tim Bradstreet and Rick Harris. This book details the nature of dark elves, dark elven society, drow religion (including Eilistraee, Ghuanadar/The Elder Elemental God, Lolth, and Vhaeraun), the high history of the drow, drow spells, drow magical items, drow craftwork, drow languages, drow nomenclature, and dark elven runes. This book also details the Underdark of the Forgotten Realms, as well as several monsters of the Underdark (including the myrloc ...
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The Code Of The Harpers
''The Code of the Harpers'' is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. The book was written by Ed Greenwood and was published by TSR. The module featured cover art by Jeff Easley and interior art by Scott Rosema. Contents According to John Selzer, the module is the "fourth of the FOR accessory line put out by TSR for the Forgotten Realms setting. The book explores the Harpers, a secretive force for good in the Realms. Along the way, quite a bit of Realm history is revealed, including notes on powerful people and organizations". The 128-page book begins with a two-page prologue written from the perspective of a number of fictional characters including Storm Silverhand, Danilo Thann, and Elminster. Page 5 is an introduction by Ed Greenwood explaining that this book is about the fictional Harpers organization, and thus begins with a story about them. Pages 6– ...
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The Seven Sisters
''The Seven Sisters'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995. ''The Seven Sisters'' details the fictional characters known as the Seven Sisters of the Forgotten Realms campaign setting. Contents ''The Seven Sisters'' is a Forgotten Realms accessory that studies the Witch-Queen of Aglarond and her silver-haired siblings, high-level mages who dabble in immortality and troublemaking. The first section contains anecdotes, while the second half focuses on magic (sword and sorcery). Publication history ''The Seven Sisters'' was written by Ed Greenwood, and published by TSR, Inc. as a 128-page book. Reception Rick Swan reviewed ''The Seven Sisters'' for ''Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been de ...
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Peter Adkison
Peter D. Adkison is an American game designer and businessman who is the founder and first CEO of Wizards of the Coast (1993–2001). During Adkison's tenure, Wizards of the Coast rose to the status of a major publisher in the hobby game industry. Wizards achieved success with its creation of '' Magic: the Gathering'', which started the collectible card game genre. It also distributed the Pokémon trading cards, and later acquired TSR, publisher of the ''Dungeons & Dragons'' role-playing game, releasing a successful new edition. Adkison is the current owner of Gen Con, a major yearly game convention in the Midwest. In 1999, Adkison sold Wizards of the Coast to Hasbro, remaining with the company until January 2001. As a longtime fan of role-playing games (RPGs), Adkison has become an advocate for indie RPGs. His own game design work includes ''The Primal Order'', a "capstone system" for use with any of a number of different role-playing games. Background As a child, Adkison en ...
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Elminster
Elminster Aumar is a fictional character appearing in the ''Forgotten Realms'' campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. He is also known as the Sage of Shadowdale, and is depicted as a powerful Wizard (Dungeons & Dragons), wizard featured in several novels by ''Forgotten Realms'' creator Ed Greenwood. Certain aspects of his appearance and demeanor seem to echo Gandalf, Merlin, or Odin. Elminster was one of the first characters that Greenwood created for the ''Forgotten Realms''. Information about him can be found in virtually all ''Forgotten Realms'' game products, but the novels in ''The Elminster Series'' are perhaps the most definitive sources of information. The series includes ''Elminster: The Making of a Mage'', ''Elminster in Myth Drannor'', ''The Temptation of Elminster'', ''Elminster in Hell'', and ''Elminster's Daughter''. Basics Appearance Elminster appears as a gray-bearded man of weathered visage, with a hawk-like nose and alert, da ...
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Forgotten Realms Campaign Setting
The ''Forgotten Realms Campaign Setting'' is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game ''Advanced Dungeons & Dragons'' that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions have been produced over the years. 1st edition Contents The 1987 ''Forgotten Realms Campaign Set'' was sold as a box set containing two 96-page books, four maps, and two clear plastic hex-gridded overlays. The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the regions featured in the campaign pack. The ''Dungeon Master's Sourcebook of the Realms'' describes how to set up and run a campaign in the Forgotten Realms. A pair of short scenarios is included, ...
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Dragonlance
''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a Dragonlance modules (DL series), series of gaming modules, a List of Dragonlance novels, series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Dragonlance Chronicles, Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret We ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the '' Forgotten Realms'' setting for '' Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the '' Dungeons & Dragons'', as well others such as ''Battle ...
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Magic Of Dungeons & Dragons
The magic in ''Dungeons & Dragons'' consists of the spells and magic systems used in the settings of the role-playing game ''Dungeons & Dragons'' (''D&D''). ''D&D'' defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films. The specific effects of each spell, and even the names of some spells, vary from edition to edition of the ''Dungeons & Dragons'' corpus. Development Origins In 1974, the 36-page " Volume 1: Men & Magic" pamphlet was published as part of the original ''Dungeons & Dragons'' boxed set and included 12 pages about magic. It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier '' ...
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