Ecks Vs. Sever
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Ecks Vs. Sever
''Ecks vs. Sever'' is a first-person shooter (FPS) video game for the Game Boy Advance handheld game console. It was developed by Crawfish Interactive and released in November 2001. The game is based on an early script of the 2002 film '' Ballistic: Ecks vs. Sever'', and is the first video game released before the film it is based on had even begun production. The sequel '' Ballistic: Ecks vs. Sever'' was released within a week of the film and follows its plot line more closely than the first game does. Gameplay At the beginning of the game, players choose which character, Ecks or Sever, they wish to control. Both characters' plots intertwine and are given different level designs for each of their missions, amounting to eleven per character, with occasional boss battles against the other character. A password system is used to maintain player progress, with each level's password starting with the same first letter as the name of the character it is associated with. The gameplay ...
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Ecks Vs
Ecks may refer to: * X, a letter of the Latin alphabet * Sumach Ecks Sumach Ecks (born 1978), better known by his stage name Gonjasufi, is an American vocalist, producer, disc jockey, and yogi. Life and career Ecks was born in 1978 to a Mexican mother and an American-Ethiopian father. He spent his formative year ... (born 1978), American musician and yogi * Jeremiah Ecks, a character in the film '' Ballistic: Ecks vs. Sever'' See also * Eck (other) * X (other) {{disambiguation ...
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Doom (series)
''Doom'' (stylized as ''DOOM'') is a video game series and media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to save Earth from an apocalyptic invasion. The original ''Doom'' is considered one of the first pioneering first-person shooter games, introducing to IBM-compatible computers features such as 3D graphics, third-dimension spatiality, networked multiplayer gameplay, and support for player-created modifications with the ''Doom'' WAD format. Over 10 million copies of games in the ''Doom'' series have been sold; the series has spawned numerous sequels, novels, comic books, board games, and film adaptations. Overview The ''Doom'' video games consist of first-person shooters in which the player controls ...
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Frame Rate
Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the , and be expressed in hertz. Frame rate in electronic camera specifications may refer to the maximal possible rate, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion. Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. This perception of modulated light as steady is known ...
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Computer Graphics Lighting
Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources, models, shading techniques, and effects to suit the needs of each application. Light sources Light sources allow for different ways to introduce light into graphics scenes. Point Point sources emit light from a single point in all directions, with the intensity of the light decreasing with distance. An example of a point source is a standalone light bulb. Directional A directional source (or distant source) uniformly lights a scene from one direction. Unlike a point source, the intensity of light produced by a directional source does not change with distance over the scale of the scene, as the directional source is treated as though ...
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Machine Code
In computer programming, machine code is any low-level programming language, consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Each instruction causes the CPU to perform a very specific task, such as a load, a store, a jump, or an arithmetic logic unit (ALU) operation on one or more units of data in the CPU's registers or memory. Early CPUs had specific machine code that might break backwards compatibility with each new CPU released. The notion of an instruction set architecture (ISA) defines and specifies the behavior and encoding in memory of the instruction set of the system, without specifying its exact implementation. This acts as an abstraction layer, enabling compatibility within the same family of CPUs, so that machine code written or generated according to the ISA for the family will run on all CPUs in the family, including future CPUs. In general, each architecture family (e.g. x86, ARM) has its own ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Raycasting
Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the 3D scene. The term "Ray Casting" was introduced by Scott Roth while at the General Motors Research Labs from 1978–1980. His paper, "Ray Casting for Modeling Solids", describes modeled solid objects by combining primitive solids, such as blocks and cylinders, using the set operators union (+), intersection (&), and difference (-). The general idea of using these binary operators for solid modeling is largely due to Voelcker and Requicha's geometric modelling group at the University of Rochester. See Solid modeling for a broad overview of solid modeling methods. This figure on the right shows a U-Joint modeled from cylinders and blocks in a binary t ...
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Hell On Earth
Hell on Earth may refer to: Film and television * ''Hell on Earth'' (film), a 1931 German war film directed by Victor Trivas * ''Hell on Earth'', a 2007 television film featuring Kyla Pratt * ''Hell on Earth'', a 2008 film directed by Ted A. Bohus * ''Hell on Earth'', a documentary presented by Mark Kermode about the film ''The Devils'' * '' Hellraiser III: Hell on Earth'', a 1992 horror film * "Hell on Earth" (''Smash''), an episode of ''Smash'' * "Hell on Earth 2006", an episode of ''South Park'' Games * '' Doom II: Hell on Earth'', the sequel to ''Doom'' * '' Deadlands: Hell on Earth'', an alternate-history role-playing game * "Hell on Earth", a level of '' Doom Eternal'' Literature * Hell on Earth (book series), a dark paranormal novel series by Jackie Kessler * ''Hell on Earth'', a 1985 DC Graphic Novel by Robert Bloch et al. * ''B.P.R.D. Hell on Earth'', a story cycle in Mike Mignola's ''B.P.R.D.'' comics series Music * Hell on Earth (band), an American industr ...
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Video Game Producer
A video game producer is the top person in charge of overseeing development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983: Sierra On-Line's 1982 computer game ''Time Zone'' may be the first to list credits for "Producer" and "Executive Producer". As of late 1983 Electronic Arts had five producers: A product marketer and two others from Hawkins' former employer Apple ("good at working with engineering people"), one former IBM salesman and executive recruiter, and one product marketer from Automated Simulations; it popularized the use of the title in the industry. Hawkins' vision—influenced by his relationship with Jerry Moss—was that producers would manage artists and repertoire in the same way as in the music business, and Hawkins brought in record producers from A&M Records to help train those first producers. Activisio ...
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Action Film
Action film is a film genre in which the protagonist is thrust into a series of events that typically involve violence and physical feats. The genre tends to feature a mostly resourceful hero struggling against incredible odds, which include life-threatening situations, a dangerous villain, or a pursuit which usually concludes in victory for the hero. Advancements in computer-generated imagery (CGI) have made it cheaper and easier to create action sequences and other visual effects that required the efforts of professional stunt crews in the past. However, reactions to action films containing significant amounts of CGI have been mixed, as some films use CGI to create unrealistic, highly unbelievable events. While action has long been a recurring component in films, the "action film" genre began to develop in the 1970s along with the increase of stunts and special effects. This genre is closely associated with the thriller film, thriller and adventure film, adventure genres and ma ...
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Ecks Vs Sever GBA Gameplay
Ecks may refer to: * X, a letter of the Latin alphabet * Sumach Ecks (born 1978), American musician and yogi * Jeremiah Ecks, a character in the film '' Ballistic: Ecks vs. Sever'' See also * Eck (other) * X (other) X is the 24th letter of the Latin alphabet. X may also refer to: Art, entertainment, and media Fictional entities * ''X'' (Dark Horse Comics), a character and series * X (''Mega Man''), the main protagonist of the ''Mega Man X'' video g ...
{{disambiguation ...
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Strafing (video Games)
Strafing is the act of moving sideways in a video game relative to the player's forward direction. Strafing allows a player to keep the camera focused on a target such as an enemy, while moving in a different direction. Techniques Circle strafing Circle strafing is the technique of moving around an opponent in a circle while facing them. Circle strafing allows a player to fire continuously at an opponent while evading their attacks. Circle strafing is most useful in close-quarters combat where the apparent motion of the circle strafing player is much greater than that of their stationary enemy, and thus the chance of making the enemy lose track of their target is higher and/or the enemy is required to lead the target when firing. The effectiveness of circle strafing is mitigated when the opponent's weapon fires projectiles that travel instantaneously (also referred to as a hitscan weapon), or fires at a high rate, e.g. with a machine gun. Circle strafing is especially effect ...
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