East Front II
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East Front II
''East Front II: The Russian Front'' is a 1999 computer wargame developed and published by TalonSoft. Part of the ''Campaign'' series, it is the follow-up to '' East Front'' and '' West Front''. ''East Front II'' was followed by '' Rising Sun'' and ''Divided Ground''. Gameplay ''East Front II'' is a computer wargame that simulates conflict on the Eastern Front of World War II between 1939 and 1945. Development ''East Front II'' was developed by TalonSoft as an entry in its ''Campaign'' series, and follow-up to the game '' East Front''. Rather than being a strict sequel, ''East Front II'' builds on the foundation of ''East Front'', combining patches for the first game, improvements from the ''East Front Campaign CD1'' expansion pack, additions from '' West Front'' and new material. It uses an upgraded version of ''West Front''s game engine. The game was released in 1999. Reception Martin E. Cirulis of '' CNET Gamecenter'' called ''East Front II'' "what ''East Front'' should ...
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TalonSoft
TalonSoft, Inc. was an American video game developer and publisher based in Baltimore. History TalonSoft was founded in March 1995, by video game producers Jim Rose and John Davidson. On December 24, 1998, Take-Two Interactive announced that it had acquired TalonSoft, stating that they planned to push their capabilities in the personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ... video game market. The deal comprised 1,033,336 shares accounted as a pooling-of-interest. Bengur Bryan represented TalonSoft in the purchase. By early 1999, TalonSoft's most successful game was '' East Front'', with sales near 90,000 units. TalonSoft ceased all operations in 2002. In October 2005, Matrix Games acquired the rights to publish all games developed by TalonSoft. List of ...
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Computer Games Strategy Plus
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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World War II Video Games
Below is a list of video games that center on World War II for their setting. Adventure games *'' Remembering Pearl Harbor'' (2016) (VR) *'' Paradise Lost (2021 video game)'' (2021) (Alternate history) FMV games Charles Games' FMV series *'' Attentat 1942'' (2017) *''Svoboda 1945: Liberation'' (2021) Point and click adventures *'' Indiana Jones and the Last Crusade: The Graphic Adventure'' (1989) *''Indiana Jones and the Fate of Atlantis'' (1992) *'' A Stroke of Fate: Operation Valkyrie'' (2009) *'' A Stroke of Fate: Operation Bunker'' (2009) Action-adventures *'' Castlevania: Portrait of Ruin'' (2006) *'' The Train: Escape to Normandy'' (1987) (Multi-genre) *'' Indiana Jones and the Last Crusade: The Action Game'' (1989) *'' Indiana Jones and the Last Crusade (NES)'' (1991) *'' Indiana Jones and the Fate of Atlantis: The Action Game'' (1992) *''Indiana Jones' Greatest Adventures'' (1994) *''Indiana Jones and the Emperor's Tomb'' (2003) *'' Indiana Jones and the St ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Video Games Set In The Soviet Union
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Games About Nazi Germany
Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, Display aspect ratio, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, Video file format, computer files, and Streaming media, network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally excl ...
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Turn-based Strategy Video Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Computer Wargames
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes. History Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming. Wargames appeared on computers as early as ''Empire'' in 1972. The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics, including adaptations of some of their wargames. In February 1980 Strategic Simulations, Inc. (SSI) was the first to sell a serious, professionally packaged computer wargame, '' Computer Bismarck'', a turn-based game based on the last battle of the battleship ''Bismarck''. Wargame designer Gary Gr ...
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1999 Video Games
File:1999 Events Collage.png, From left, clockwise: The funeral procession of King Hussein of Jordan in Amman; the 1999 İzmit earthquake kills over 17,000 people in Turkey; the Columbine High School massacre, one of the first major school shootings in the United States; the Year 2000 problem ("Y2K"), perceived as a major concern in the lead-up to the year 2000; the Millennium Dome opens in London; online music downloading platform Napster is launched, soon a source of online piracy; NASA loses both the Mars Climate Orbiter and the Mars Polar Lander; a destroyed T-55 tank near Prizren during the Kosovo War., 300x300px, thumb rect 0 0 200 200 Death and state funeral of King Hussein rect 200 0 400 200 1999 İzmit earthquake rect 400 0 600 200 Columbine High School massacre rect 0 200 300 400 Kosovo War rect 300 200 600 400 Year 2000 problem rect 0 400 200 600 Mars Climate Orbiter rect 200 400 400 600 Napster rect 400 400 600 600 Millennium Dome 1999 was designated as th ...
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Middle East Conflict 1948–1973
Middle or The Middle may refer to: * Centre (geometry), the point equally distant from the outer limits. Places * Middle (sheading), a subdivision of the Isle of Man * Middle Bay (other) * Middle Brook (other) * Middle Creek (other) * Middle Island (other) * Middle Lake (other) * Middle Mountain, California * Middle Peninsula, Chesapeake Bay, Virginia * Middle Range, a former name of the Xueshan Range on Taiwan Island * Middle River (other) * Middle Rocks, two rocks at the eastern opening of the Straits of Singapore * Middle Sound, a bay in North Carolina * Middle Township (other) * Middle East Music * "Middle" (song), 2015 * "The Middle" (Jimmy Eat World song), 2001 * "The Middle" (Zedd, Maren Morris and Grey song), 2018 *"Middle", a song by Rocket from the Crypt from their 1995 album '' Scream, Dracula, Scream!'' *"The Middle", a song by Demi Lovato from their debut album '' Don't Forget'' *"The Middle", a song ...
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