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ECMA-372
C++/CLI is a variant of the C++ programming language, modified for Common Language Infrastructure. It has been part of Visual Studio 2005 and later, and provides interoperability with other .NET languages such as C#. Microsoft created C++/CLI to supersede Managed Extensions for C++. In December 2005, Ecma International published C++/CLI specifications as the ECMA-372 standard. Syntax changes C++/CLI should be thought of as a language of its own (with a new set of keywords, for example), instead of the C++ superset-oriented Managed C++ (MC++) (whose non-standard keywords were styled like or ). Because of this, there are some major syntactic changes, especially related to the elimination of ambiguous identifiers and the addition of .NET-specific features. Many conflicting syntaxes, such as the multiple versions of operator in MC++, have been split: in C++/CLI, .NET reference types are created with the new keyword (i.e. garbage collected new()). Also, C++/CLI has introduced ...
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Ecma International
Ecma International () is a nonprofit standards organization for information and communication systems. It acquired its current name in 1994, when the European Computer Manufacturers Association (ECMA) changed its name to reflect the organization's global reach and activities. As a consequence, the name is no longer considered an acronym and no longer uses full capitalization. The organization was founded in 1961 to standardize computer systems in Europe. Membership is open to large and small companies worldwide that produce, market, or develop computer or communication systems, and have interest and experience in the areas addressed by the group's technical bodies. It is located in Geneva. Aims Ecma aims to develop standards and technical reports to facilitate and standardize the use of information communication technology and consumer electronics; encourage the correct use of standards by influencing the environment in which they are applied; and publish these standards a ...
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Ecma Standards
Ecma International () is a nonprofit standards organization for information and communication systems. It acquired its current name in 1994, when the European Computer Manufacturers Association (ECMA) changed its name to reflect the organization's global reach and activities. As a consequence, the name is no longer considered an acronym and no longer uses full capitalization. The organization was founded in 1961 to standardize computer systems in Europe. Membership is open to large and small companies worldwide that produce, market, or develop computer or communication systems, and have interest and experience in the areas addressed by the group's technical bodies. It is located in Geneva. Aims Ecma aims to develop standards and technical reports to facilitate and standardize the use of information communication technology and consumer electronics; encourage the correct use of standards by influencing the environment in which they are applied; and publish these standards and ...
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Finalizer
In computer science, a finalizer or finalize method is a special method that performs finalization, generally some form of cleanup. A finalizer is executed during object destruction, prior to the object being deallocated, and is complementary to an initializer, which is executed during object creation, following allocation. Finalizers are strongly discouraged by some, due to difficulty in proper use and the complexity they add, and alternatives are suggested instead, mainly the dispose pattern (see problems with finalizers). The term ''finalizer'' is mostly used in object-oriented and functional programming languages that use garbage collection, of which the archetype is Smalltalk. This is contrasted with a '' destructor'', which is a method called for finalization in languages with deterministic object lifetimes, archetypically C++. These are generally exclusive: a language will have either finalizers (if automatically garbage collected) or destructors (if manually memory manage ...
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C++ Programming Language Family
C, or c, is the third letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''cee'' (pronounced ), plural ''cees''. History "C" comes from the same letter as "G". The Semites named it gimel. The sign is possibly adapted from an Egyptian hieroglyph for a staff sling, which may have been the meaning of the name ''gimel''. Another possibility is that it depicted a camel, the Semitic name for which was ''gamal''. Barry B. Powell, a specialist in the history of writing, states "It is hard to imagine how gimel = "camel" can be derived from the picture of a camel (it may show his hump, or his head and neck!)". In the Etruscan language, plosive consonants had no contrastive voicing, so the Greek ' Γ' (Gamma) was adopted into the Etruscan alphabet to represent . Already in the Western Greek alphabet, Gamma first took a '' form in Early Etruscan, then '' in Classical Etru ...
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NET Programming Languages
Net or net may refer to: Mathematics and physics * Net (mathematics), a filter-like topological generalization of a sequence * Net, a linear system of divisors of dimension 2 * Net (polyhedron), an arrangement of polygons that can be folded up to form a polyhedron * An incidence structure consisting of points and parallel classes of lines * Operator algebras in Local quantum field theory Others * Net (command), an operating system command * Net (device), a grid-like device or object such as that used in fishing or sports, commonly made from woven fibers * ''Net'' (film), 2021 Indian thriller drama film * Net (textile), a textile in which the warp and weft yarns are looped or knotted at their intersections * Net (economics) (nett), the sum or difference of two or more economic variables ** Net income (nett), an entity's income minus cost of goods sold, expenses and taxes for an accounting period * In electronic design, a connection in a netlist * In computing, the Inte ...
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MSDN Magazine
Microsoft Developer Network (MSDN) was the division of Microsoft responsible for managing the firm's relationship with developers and testers, such as hardware developers interested in the operating system (OS), and software developers developing on the various OS platforms or using the API or scripting languages of Microsoft's applications. The relationship management is situated in assorted media: web sites, newsletters, developer conferences, trade media, blogs and DVD distribution. Starting in January 2020, the website is fully integrated with Microsoft Docs. Websites MSDN's primary web presence at ''msdn.microsoft.com'' is a collection of sites for the developer community that provide information, documentation, and discussion that is authored both by Microsoft and by the community at large. Recently, Microsoft has placed emphasis on incorporation of forums, blogs, library annotations and social bookmarking to make MSDN an open dialog with the developer community rather ...
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WinRT
Windows Runtime (WinRT) is a platform-agnostic component and application architecture first introduced in Windows 8 and Windows Server 2012 in 2012. It is implemented in C++ and officially supports development in C++ (via C++/WinRT, C++/CX or WRL), Rust/WinRT, Python/WinRT, JavaScript-TypeScript, and the managed code languages C# and Visual Basic .NET (VB.NET). WinRT is not a runtime in a traditional sense but rather a language-independent application binary interface based on COM to allow APIs to be consumed from multiple languages, with services usually provided by a full-blown runtime, such as type activation. Apps using the Windows Runtime may run inside a sandboxed environment to allow greater security and stability and can natively support both x86 and ARM. WinRT components are designed with interoperability among multiple languages and APIs in mind, including native, managed and scripting languages. Built-in APIs provided by Windows which use the WinRT ABI are commonly ...
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C++/CX
C++/CX ''(C++ component extensions)'' is a language projection for Microsoft's Windows Runtime platform. It takes the form of a language extension for C++ compilers, and it enables C++ programmers to write programs that call Windows Runtime (WinRT) APIs. C++/CX is superseded by the C++/WinRT language projection, which is ''not'' an extension to the C++ language; rather, it's an entirely standard modern ISO C++17 header-file-based library.Introduction to C++/WinRT
docs.microsoft.com
The language extensions borrow syntax from but target the Windows Runtime



Marshalling (computer Science)
In computer science, marshalling or marshaling ( US spelling) is the process of transforming the memory representation of an object into a data format suitable for storage or transmission. It is typically used when data must be moved between different parts of a computer program or from one program to another. Marshalling can be somewhat similar or synonymous to serialization. Marshalling is describing an intent or process to transfer some object from a client to server, intent is to have the same object that is present in one running program, to be present in another running program, i.e. object on a client to be transferred to and present on the server. Serialization does not necessarily have this intent since it is only concerned about transforming data into a, for example, stream of bytes. One could say that marshalling might be done in some other way from serialization, but some form of serialization is usually used. It simplifies complex communications, because it uses '' ...
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Operator Overloading
In computer programming, operator overloading, sometimes termed ''operator ad hoc polymorphism'', is a specific case of polymorphism, where different operators have different implementations depending on their arguments. Operator overloading is generally defined by a programming language, a programmer, or both. Rationale Operator overloading is syntactic sugar, and is used because it allows programming using notation nearer to the target domain and allows user-defined types a similar level of syntactic support as types built into a language. It is common, for example, in scientific computing, where it allows computing representations of mathematical objects to be manipulated with the same syntax as on paper. Operator overloading does not change the expressive power of a language (with functions), as it can be emulated using function calls. For example, consider variables , and of some user-defined type, such as matrices: In a language that supports operator overloading, ...
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Interface (computer Science)
In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system. Hardware interfaces Hardware interfaces exist in many components, such as the various buses, storage devices, other I/O devices, etc. A hardware interface is described by the mechanical, electrical, and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). See also: A standard interface, such as SCSI, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allo ...
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