Eye Of Pain
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Eye Of Pain
''Eye of Pain'' is an adventure for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Eye of Pain'' is the first part of an adventure trilogy, in which the player characters are hired by a disguised elder orb to test their usefulness in its plans to overthrow a hive mother and take over its city. The inside front cover has maps of the lair of a beholder, and its location near a small community. Publication history ''Eye of Pain'' was designed by Thomas M. Reid, and featured a cover illustration by Dana Knutson, and interior illustrations by Arnie Swekel. The sourcebook ''I, Tyrant ''I, Tyrant'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Contents ''I, Tyrant'' expands on the information given about beholders primarily in the ''Monstrous Manual'' through details of ...'' and ''Eye of Pain'' mark the first volumes in TSR's Monstrous Arcana series, which focuses on the ...
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Eye Of Pain (D&D Module)
''Eye of Pain'' is an adventure for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Eye of Pain'' is the first part of an adventure trilogy, in which the player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...s are hired by a disguised elder orb to test their usefulness in its plans to overthrow a hive mother and take over its city. The inside front cover has maps of the lair of a beholder, and its location near a small community. Publication history ''Eye of Pain'' was designed by Thomas M. Reid, and featured a cover illustration by Dana Knutson, and interior illustrations by Arnie Swekel. The sourcebook '' I, Tyrant'' and ''Eye of Pain'' mark the first volumes in TSR's Monstrous Arcana series, which focuses on th ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Thomas M
Thomas may refer to: People * List of people with given name Thomas * Thomas (name) * Thomas (surname) * Saint Thomas (other) * Thomas Aquinas (1225–1274) Italian Dominican friar, philosopher, and Doctor of the Church * Thomas the Apostle * Thomas (bishop of the East Angles) (fl. 640s–650s), medieval Bishop of the East Angles * Thomas (Archdeacon of Barnstaple) (fl. 1203), Archdeacon of Barnstaple * Thomas, Count of Perche (1195–1217), Count of Perche * Thomas (bishop of Finland) (1248), first known Bishop of Finland * Thomas, Earl of Mar (1330–1377), 14th-century Earl, Aberdeen, Scotland Geography Places in the United States * Thomas, Illinois * Thomas, Indiana * Thomas, Oklahoma * Thomas, Oregon * Thomas, South Dakota * Thomas, Virginia * Thomas, Washington * Thomas, West Virginia * Thomas County (other) * Thomas Township (other) Elsewhere * Thomas Glacier (Greenland) Arts, entertainment, and media * ''Thomas'' (Burton novel) 1969 novel ...
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Dana Knutson
Dana Knutson is an artist best known for his work on role-playing game products. Career Dana Knutson has had a long career as an artist on role-playing games. He worked at FASA for 10 years, producing art on numerous works for their ''Star Trek'' and ''Shadowrun'' RPGs. He came to work for TSR in 1993 to produce artwork for the ''Dungeons & Dragons'' game, initially largely with the Planescape line. He created the Lady of Pain from one of his doodles. David "Zeb" Cook, designer of Planescape, explained Knutson's role in developing the setting: "It was at this early stage that I had my biggest idea - I needed an artist. I could think and write about these things, but the setting needed a look. ..Foolishly, people believed in me, and Dana Knutson was assigned to draw anything I wanted. I babbled, and he drew - buildings, streets, characters and landscapes. Before any of us knew it, he drew the Lady of Pain. I'm very fond of the Lady of Pain; she really locks up the Planescape look ...
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Arnie Swekel
Arnie Swekel is an artist whose work has appeared in role-playing games. Background Swekel was born May 2, 1964, and grew up in River Rouge, Michigan. After graduating high school he briefly attended The Center for Creative Studies (now called College for Creative Studies) in Detroit but left after only one semester. Swekel's interest in art continued unabated, however and, while largely self-taught, began his career as a professional artist at age 27. Swekel currently works as a principal artist at the computer game company Raven Software and lives in the Madison Wisconsin area with his wife and three children. Works Arnie Swekel has continued to produce interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1992, as well as cover art for ''Return to White Plume Mountain'' (1999), ''Psionics Handbook'' (2001), ''Manual of the Planes'' (2001), and ''Epic Level Handbook'' (2002). He has also produced artwork for many other games including ''Pendrag ...
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I, Tyrant
''I, Tyrant'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Contents ''I, Tyrant'' expands on the information given about beholders primarily in the ''Monstrous Manual'' through details of the race's history, religion, culture, settlements and psychology, as well as statistics on further true beholder deviants. The book also provides rules for psionics and magic items available to beholders. Publication history ''I, Tyrant'' was published by TSR in 1996 as a 93-page book. It was designed by Aaron Allston, and featured cover illustrations by Dana Knutson, and interior illustrations by Arnie Swekel, David Martin, Glen Michael Angus, William O'Connor, and Randy Post. ''I, Tyrant'' and the module ''Eye of Pain ''Eye of Pain'' is an adventure for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Eye of Pain'' is the first part of an adventure trilogy, in which the player cha ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Dungeons & Dragons Modules
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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