Essay D'analyse Sur Les Jeux De Hazard
''Essay d'analyse sur les jeux de hazard'' ("Analysis of games of chance") is a book on combinatorics and mathematical probability written by Pierre Remond de Montmort and published in 1708. The work applied ideas from combinatorics and probability to analyse various games of chances popular during the time. This book was mainly influenced by Huygens' treatise ''De ratiociniis in ludo aleae'' and the knowledge of the fact that Jakob Bernoulli had written an unfinished work in probability. The work was intended to re-create the yet unpublished work of Jakob Bernoulli called Ars Conjectandi. The work greatly influenced the thinking of Montmort's contemporary, Abraham De Moivre. Montmort collaborated with Nicolaus(I) Bernoulli in a fascinating correspondence which began in 1710. They discussed many topics, particularly the probability questions that arose from Montmort's book. A second edition of the book was published in 1714, a year after the publication of Ars Conjectandi, published ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Combinatorics
Combinatorics is an area of mathematics primarily concerned with counting, both as a means and an end in obtaining results, and certain properties of finite structures. It is closely related to many other areas of mathematics and has many applications ranging from logic to statistical physics and from evolutionary biology to computer science. Combinatorics is well known for the breadth of the problems it tackles. Combinatorial problems arise in many areas of pure mathematics, notably in algebra, probability theory, topology, and geometry, as well as in its many application areas. Many combinatorial questions have historically been considered in isolation, giving an ''ad hoc'' solution to a problem arising in some mathematical context. In the later twentieth century, however, powerful and general theoretical methods were developed, making combinatorics into an independent branch of mathematics in its own right. One of the oldest and most accessible parts of combinatorics is gra ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Piquet
Piquet (; ) is an early 16th-century plain-trick card game for two players that became France's national game. David Parlett calls it a "classic game of relatively great antiquity... still one of the most skill-rewarding card games for two" but one which is now only played by "aficionados and connoisseurs." History Piquet is one of the oldest card games still being played. It is first mentioned, as ''Le Cent'', in a written reference dating to 1535, in ''Gargantua and Pantagruel'' by Rabelais. Although legend attributes the game's creation to Stephen de Vignolles, also known as La Hire, a knight in the service of Charles VII during the Hundred Years' War, it may possibly have come into France from Spain because the words "''pique''" and "''repique''", the main features of the game, are of Spanish origin. The earliest clear mention of the game – leaving aside various predecessors – is by the Spaniard, Jacques Perrache, in 1585 who refers to two unusual games, "premieres, & pi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mathematics Papers
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting points of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1708 Books
Seventeen or 17 may refer to: *17 (number), the natural number following 16 and preceding 18 * one of the years 17 BC, AD 17, 1917, 2017 Literature Magazines * ''Seventeen'' (American magazine), an American magazine * ''Seventeen'' (Japanese magazine), a Japanese magazine Novels * ''Seventeen'' (Tarkington novel), a 1916 novel by Booth Tarkington *''Seventeen'' (''Sebuntiin''), a 1961 novel by Kenzaburō Ōe * ''Seventeen'' (Serafin novel), a 2004 novel by Shan Serafin Stage and screen Film * ''Seventeen'' (1916 film), an American silent comedy film *''Number Seventeen'', a 1932 film directed by Alfred Hitchcock * ''Seventeen'' (1940 film), an American comedy film *''Eric Soya's '17''' (Danish: ''Sytten''), a 1965 Danish comedy film * ''Seventeen'' (1985 film), a documentary film * ''17 Again'' (film), a 2009 film whose working title was ''17'' * ''Seventeen'' (2019 film), a Spanish drama film Television * ''Seventeen'' (TV drama), a 1994 UK dramatic short starring Christien ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Waldegrave Problem
In probability and game theory, the Waldegrave problem refers to a problem first described in the second edition of Pierre Raymond de Montmort`s '' Essay d'analyse sur les jeux de hazard''. This problem is remarkable in that it is the first appearance to a mixed strategy solution in game theory. Montmort originally called Waldegrave's Problem the ''Problème de la Poulle'' or the Problem of the Pool. He provides a minimax mixed strategy solution to a two-person version of the card game le Her Le Her (or ''le Hère'') is a French card game that dates back to the 16th century. It is quoted by the French poet Marc Papillon de Lasphrise in 1597. Under the name ''coucou'' it is mentioned in Rabelais' long list of games (in Gargantua, 1534). .... It was Isaac Todhunter who called it Waldegrave's Problem. The general description of the problem is as follows: Suppose there are n+1 players with each player putting one unit into the pot or pool. The first two players play each other and the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TricTrac
Trictrac is a French board game of skill and chance for two players that is played with dice on a board (game), game board similar, but not identical, to that of backgammon. It was "the classic tables game" of France in the way that backgammon is in the English-speaking world.Parlett (1999), p. 86. Trictrac's gaming interest lies in its multiple combinations, the importance of decision-making and its comprehensive rules which have been well documented and remained stable since the early 17th century. It requires constant attention from the players whether or not it is their turn. Its vocabulary, which is very rich, frequently occurs in French literature. The object of the game is not to get out the men as quickly as possible as in Jacquet (game), jacquet or backgammon, but to score as many points as possible. The game usually ends before all the men have been borne off. The name is sometimes spelt tric trac or tric-trac. History Trictrac was very popular in France at the roy ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Quinze
Quinze, ''Quince'', also known as Ace-low, is a 17th-century French banking game of Spanish origin that was much patronized in some parts of Europe. It is considered a forerunner of the French Vingt-et-un, a game very popular at the court of Louis XV, and also a two-player simplification of the modern game of Blackjack. Willughby records a game called Hannikin Canst Abide It which appears to be an English version of Quinze.Willughby (1672).Forgeng, Johnston and Cram (2003), p. 136. Overview Quinze is generally admired for its simplicity and fairness, depending entirely upon chance, and not requiring the attention of most other games on the cards, and therefore calculated for those who love to sport upon an equal hazard. It is a card game of chance in which players compete with each other to acquire a hand of 15 points or as close to 15 as possible, hence the game is also known as Fifteen. It is usually played by two persons only, with a full pack of 52 cards. Play The card ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Brelan
Brelan ( fro, brelenc) is a famous French vying game with rapidly escalating bets from the seventeenth to nineteenth century, and hence also a name for a card player, gambler or the name of the place where the game was played. The game is quite similar to the game of Bouillotte, but it is not played anymore. History In Old French, a ''brelan'', ''berlan'' or ''berlenc'' (from High German: ''bretling'' = "board, table") was a table on which people played dice. The game of Brelan, even ', for the name and the rules varied over time, appeared as early as an edict of Lille, France, of 1458. In Crébillon's 1763 novel "Le Hasard du coin du feu", the game of "Brelan" takes centre stage. It is often considered as sharing roots with a Renaissance game of Primero and Primo visto. The game is recorded as '' Treschaken'' in a Holstein dialect dictionary in 1802 where it is equated to the French ''bréland''. In England, Brelan eventually developed into the game of Brag, also Bragg, where t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Triomphe
Triomphe (French for triumph), once known as French Ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as '' trionfi''; probably resulting in the latter becoming renamed as ''Tarocchi'' (tarot). While trionfi has a fifth suit that acts as permanent trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre (via Écarté) and Whist (via Ruff and Honours). Spanish rules The earliest surviving description was written by Juan Luis Vives in his ''Exercitatio linguae la ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bassette (card Game)
Basset (French ''bassette'', from the Italian ''bassetta''), also known as barbacole and hocca, is a gambling game using cards, that was considered one of the most polite. It was intended for persons of the highest rank because of the great losses or gains that might be accrued by players. Basset in Italy According to DELI (''Dizionario etimologico della lingua italiana''), the word ''Basetta'' is first recorded in the first half of the 15th century. The game Basset is described by a few authors as having been invented in 1593 by a noble Venetian named Pietro Cellini, who was punished with exile in Corsica for his contrivance. It may have been devised out of the game of Hocca, Hoca or even Hoc, considered the precursor and an outlawed form of Italian roulette at which people lost considerable sums of money and also an early iteration of Biribi, which was brought into fashion by Cardinal Mazarin. Basset in France Basset was first introduced into France by Signior Justiniani, amba ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Probability
Probability is the branch of mathematics concerning numerical descriptions of how likely an Event (probability theory), event is to occur, or how likely it is that a proposition is true. The probability of an event is a number between 0 and 1, where, roughly speaking, 0 indicates impossibility of the event and 1 indicates certainty."Kendall's Advanced Theory of Statistics, Volume 1: Distribution Theory", Alan Stuart and Keith Ord, 6th Ed, (2009), .William Feller, ''An Introduction to Probability Theory and Its Applications'', (Vol 1), 3rd Ed, (1968), Wiley, . The higher the probability of an event, the more likely it is that the event will occur. A simple example is the tossing of a fair (unbiased) coin. Since the coin is fair, the two outcomes ("heads" and "tails") are both equally probable; the probability of "heads" equals the probability of "tails"; and since no other outcomes are possible, the probability of either "heads" or "tails" is 1/2 (which could also be written ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |