E-Motion
''E-Motion'' (also known as ''Sphericule'' or ''The Game of Harmony'') is a 1990 puzzle video game developed by The Assembly Line. It was available for Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum, and Game Boy. The Spectrum and Game Boy versions were developed by The Code Monkeys. Gameplay The player controls a round spacecraft, and must work to clear all globes from the screen within a time limit. The playing field wraps around at the edges, so a globe or the ship traveling off the left edge (for example) will re-appear on the right. Globes come in three different colors, and those of the same color will disappear when they collide, whereas differing-colored globes will produce small pods, of the third color. Pods can be collected for more energy, but if they are not picked up quickly, they will turn into globes. There are 50 levels of increasing difficulty. On some levels, elastic bands connect certain globes, or even attach the player's ship to one or mo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Assembly Line
The Assembly Line was a British video game development company which created games for the Atari ST, Commodore 64 and Amiga systems. Recognized for the quality of its programming, it mostly created 3D action or puzzle games. Games they produced include: * '' Xenon 2 Megablast'' (coded by The Assembly Line, designed by the Bitmap Brothers) * ''Interphase'' * ''Cybercon III'' * '' Pipe Mania'' also known as ''Pipe Dream'' * '' E-Motion'' also known as '' The Game of Harmony'' and ''Sphericule'' * ''Vaxine'' * ''Helter Skelter'' * '' Stunt Island'' (Published by Disney Interactive Disney Interactive is an American video game and internet company that oversaw various websites and interactive media owned by The Walt Disney Company. History 1995–1996: Formation and beginnings In December 1994, Disney announced that it wa ...) Developers Developers include: * Andy Beveridge * Adrian Stephens * Martin Day * John Dale References Defunct video game companies of the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comprised its philosophy regarding games. Like almost all Amiga magazines of the time, they marked games according to a percentage scale. However, ''Amiga Power'' firmly believed that the full range of this scale should be used when reviewing games. A game of average quality rated on this scale would therefore be awarded 50%. Stuart Campbell offered some rationale for this in his review of '' Kick Off '96'' in the final issue of the magazine: Amiga magazines at the time tended to give "average" games marks of around 70%, and rarely gave scores below 50%. Because the public was not used to this method of grading, ''AP'' gained a reputation among publishers for being harsh and unfair. ''AP'' occasionally hinted that game reviewers were being ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangula ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and A ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ray Tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as in still computer-generated images, and film and television visual effects (VFX), but was less suited to real-time applications such as video games, where speed is critical in rendering each frame. Since 2018, however, hardware acceleration for real-time ray tracing has become standard on new commercial graphics cards, and graphics APIs have followed suit, allowing developers to use hybrid ray tracing and rasteriz ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shooting Games
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other Projectile weapon, long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, Body armor, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons. Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked Multiplayer video game, multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the Avatar (computing), avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Vaxine
''Vaxine'' is a 1990 video game published by The Assembly Line. Gameplay ''Vaxine'' is a game in which the miniaturized player character fights a deadly virus from within the body of the President of the United States. Reception Allen L. Greenberg reviewed the game for '' Computer Gaming World'', and stated that "''Vaxine'' is clearly a product for hard-core arcade fanatics who enjoy wonderfully abstract graphics." Tom Malcom for ''Info'' gave the game 5 stars and said "If you like abstract concept games, this is one of the very best. ''Vaxines infinite levels will keep you infinitely entertained." ''Amiga Format'' rated the game 85% and said "Conditions are terrible, it is five to a cell! That cry will be herd the length and breadth of the country any day now. Thing is, it won’t be prisoners complaining about conditions, but your very own body. Unknown, unseen and unexpected a virus is attacking mankind, but luckily the Assembly Line has come up with the Vaxine." Raze rate ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Albert Einstein
Albert Einstein ( ; ; 14 March 1879 – 18 April 1955) was a German-born theoretical physicist, widely acknowledged to be one of the greatest and most influential physicists of all time. Einstein is best known for developing the theory of relativity, but he also made important contributions to the development of the theory of quantum mechanics. Relativity and quantum mechanics are the two pillars of modern physics. His mass–energy equivalence formula , which arises from relativity theory, has been dubbed "the world's most famous equation". His work is also known for its influence on the philosophy of science. He received the 1921 Nobel Prize in Physics "for his services to theoretical physics, and especially for his discovery of the law of the photoelectric effect", a pivotal step in the development of quantum theory. His intellectual achievements and originality resulted in "Einstein" becoming synonymous with "genius". In 1905, a year sometimes described as his ' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kinetics (dynamics)
Dynamics is the branch of classical mechanics that is concerned with the study of forces and their effects on motion. Isaac Newton was the first to formulate the fundamental physical laws that govern dynamics in classical non-relativistic physics, especially his second law of motion. Principles Generally speaking, researchers involved in dynamics study how a physical system might develop or alter over time and study the causes of those changes. In addition, Newton established the fundamental physical laws which govern dynamics in physics. By studying his system of mechanics, dynamics can be understood. In particular, dynamics is mostly related to Newton's second law of motion. However, all three laws of motion are taken into account because these are interrelated in any given observation or experiment. Linear and rotational dynamics The study of dynamics falls under two categories: linear and rotational. Linear dynamics pertains to objects moving in a line and involves such ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It often has supplementary switches to control various aspects of the aircraft's flight. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. Aviation Joys ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Asteroids (video Game)
''Asteroids'' is a space-themed multidirectional shooter arcade game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases. ''Asteroids'' was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for ''Lunar Lander''. Asteroids was based on an unfinished game titled ''Cosmos''; its physics model, control scheme, and gameplay elements were derived from ''Spacewar!'', ''Computer Space'', and ''Space Invaders'' and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes. ''Asteroids'' was one ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |