Duck Opening
   HOME
*





Duck Opening
In shogi, the Duck or Duck Legs (アヒル ''ahiru'') opening is a surprise Static Rook position characterized by a Duck castle and formation similar to a Double Wing Attack opening that transitions to a Twisting Rook-like position. It is typically used in a Double Static Rook game; however, there is a variation for playing against a Ranging Rook opponent. The opening may be played by amateurs but is not used by professional players. Essentially, the opening tries to trade the major pieces to get them in hand in order to drop them within the opponent's camp. Since the Duck castle is defends broadly against major piece drops, this situation can favor the Duck player. Failing the piece exchange, the Duck opening typically aims for an edge attack to break through their opponent's camp. Against Static Rook 1. P-26 P-84, 2. P-25 P-85. Double Wing opening. After this, there are two published variations in 湯川 (2015). One has an early floating rook (in the sectio ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Shogi Opening
A shogi opening ( ) is the sequence of initial moves of a shogi game before the middle game. The more general Japanese term for the beginning of the game is ()''.'' A '' jōseki'' () is the especially recommended sequence of moves for a given opening that was considered balanced play at one point in time for both sides by professional players. (However, some ''s'' have become outdated when they are reevaluated to no longer give balanced play.) ''s'' also typically include commentary about the possible reasons to deviate from the especially regarding blunders. Note that not all openings have ''s''. For example, trap openings like Demon Slayer, while they may have standard moves, are considered to favor one player and are not balanced play. Thus, the Demon Slayer opening is not a jōseki. Introduction The very first opening moves in most games are pawn pushes. In particular, most games start with two types of pawn pushes. A player can move the rook pawn forward (P-26) ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Static Rook
Static Rook (居飛車 ''ibisha'') openings in shogi typically have the player's rook at its start position, which is the second file (on the 28 square) for Black and the eighth file (on the 82 square) for White. Explanation Static Rook is a set of openings in which the rook remains on its starting square, which is the 28 square if played by Black and the 82 square if played by White. It is also possible to include other openings where the rook moves to another file that is still on the players right side of the board, such as the third file or the fourth file. The reason for including these other openings where the rook is not technically ''static'' is because the typical castle fortifications constructed to the protect the Static Rook player's king are usually the same for these openings. Nonetheless, some shogi theory does categorize these openings with right side rook movement into the same group as Ranging Rook openings despite the disparity in castle formation. A ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Castle (shogi)
In shogi, castles ( ja, 囲い, translit=kakoi) are strong defensive configurations of pieces that protect the king ( ja, 玉). In contrast to the special castling move in western chess, shogi castles are structures that require making multiple individual moves with more than one piece. Introduction Usually the pieces involved in constructing castles are golds ( ja, 金), silvers ( ja, 銀), and pawns ( ja, 歩). Typically, they also require moving the king from its starting position – often to the left or right side of the board. The simplest castle involves two pieces and requires three moves, but it is more common to move at least three different pieces. For example, a simple Mino castle requires moving the king, the rook ( ja, 飛), a silver, and two golds for a total of six moves. Others such as the Static Rook Bear-in-the-hole castle are more complex, which requires moving the king, a pawn, the bishop ( ja, 角), a lance ( ja, 香), a silver, and two golds for a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Double Wing Attack
In shogi, Double Wing Attack or simply Wing Attack or Centre Game (相掛かり or 相懸り ''aigakari'') is a Double Static Rook opening in which both sides directly advance their rook pawns forward on the second and eighth files toward their opponent's bishop often with the first several moves on each side being identical or very similar. History and general discussion The Double Wing Attack is one of the most traditional openings dating back to over 250 years ago. Double Wing openings have two general variations. The first one has both bishop diagonals open (that is, P-76 and P-34) while the second type has bishop diagonals closed. The open bishop diagonal variations were most common historically being played from the 1700s and throughout the first part of the twentieth century. However, in modern shogi, the term ''Aigakari'' typically refers to the closed bishop diagonal variations. One reason is that the open bishop diagonal position shown in the adjacent diagra ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Twisting Rook
The Twisting Rook (ひねり飛車 ''hineribisha'') opening strategy is characterized by first playing a Static Rook shogi opening, opening, which then switches to a Ranging Rook strategy with the rook positioned in front of one's camp. Twisting Rook is related to the Rook On Pawn opening (縦歩取り ''tate fudori''), which often transitions into Twisting Rook. One possible aim of Twisting Rook is to achieve an offensive structure similar to the attacking formation used in an Ishida (shogi), Ishida opening. See also * Rook on Pawn * Ranging Rook * Static Rook Bibliography * * * External links ひねり飛車☆HACKS!
{{Shogi openings Shogi openings Ranging Rook openings Static Rook openings Double Wing Attack openings ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Double Static Rook
Double Static Rook (相居飛車 ''ai-ibisha'') positions are shogi openings in which both players use a Static Rook position. Relation to castles Most Static Rook openings coincide with a castle development on the player's left side of board. In Double Static Rook openings, a Static Rook player's king is initially threatened from above by the opponent's rook which has remained on its starting square. Castles in Double Static Rook openings have a wide variety of forms that are dependent upon the specific opening used. Some openings like Fortress and Bishop Exchange openings have the king moved leftward away from the rook in compact castles while openings like Double Wing Attack and Side Pawn Capture have rather minimal castle formations with much less king safety in a trade off of defending wider areas within the Static Rook side's camp in order to defend against future piece drops. Double Static Rook openings Double Wing Attack Double Wing Attack is a Double Static ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Ranging Rook
Ranging Rook or Swinging Rook (振り飛車 ''furibisha'') openings in shogi position the rook to the center or left of the player's board to support an attack there. Ranging Rook strategies used in Ranging Rook vs Static Rook are among the oldest of shogi strategies attested in the historical documents that first describe the rules of shogi around 1600. Description Types of Ranging Rook Traditionally, Ranging Rook has been used as a defensive strategy for White against Static Rook openings played by Black. White's rook can be moved flexibly to counteract Black's attacks. These types of White openings are named simply Ranging Rook (振り飛車 ''furibisha''). In describing the game positions of both opponents, the term is Static Rook vs Ranging Rook (居飛車対振り飛車 ''ibisha tai furibisha''). In these games, Black has the initiative, and White quickly builds a defense by castling the king and seeks counterattacking opportunities. By default, the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Duck Opening
In shogi, the Duck or Duck Legs (アヒル ''ahiru'') opening is a surprise Static Rook position characterized by a Duck castle and formation similar to a Double Wing Attack opening that transitions to a Twisting Rook-like position. It is typically used in a Double Static Rook game; however, there is a variation for playing against a Ranging Rook opponent. The opening may be played by amateurs but is not used by professional players. Essentially, the opening tries to trade the major pieces to get them in hand in order to drop them within the opponent's camp. Since the Duck castle is defends broadly against major piece drops, this situation can favor the Duck player. Failing the piece exchange, the Duck opening typically aims for an edge attack to break through their opponent's camp. Against Static Rook 1. P-26 P-84, 2. P-25 P-85. Double Wing opening. After this, there are two published variations in 湯川 (2015). One has an early floating rook (in the sectio ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Buoyant Rook
In shogi, Buoyant Rook (浮き浮き飛車 or ウキウキ飛車 ''ukiukibisha'') or the Deceiver (目くらまし ''me kuramashi'' or 浮き飛車目くらまし ''ukibisha me kuramashi'') is a surprise Static Rook opening in which the player's rook is advanced to the file directly above their line of pawns (rank 6 for Black or rank 4 for White) behind an advanced rook pawn. Once positioned on this rank, the player threatens to capture with their rook any pawns that are advanced by their opponent. The term ''float'' (浮く ''uku'') is used to refer to the positioning of the rook on rank 6 or 4 where it is undefended. A rook in this position is known as a ''floating rook'' (浮き飛車 ''ukibisha'') as in, for instance, the Double Wing Attack Floating Rook opening (相掛かり浮き飛車 ''aigakari ukibisha''). The word 浮き浮き ''ukiuki'' means light-hearted or cheery as if metaphorically floating. Development 1. P-26 P-34, 2. P-25. 2. ...B-33. If White wants t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Shogi Openings
, also known as Japanese chess, is a Abstract strategy game, strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as chess, Western chess, ''chaturanga, Xiangqi'', Indian chess, and ''janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century Mercenary#15th to 18th centuries, mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]