Drift (telecommunication)
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Drift (telecommunication)
In telecommunication, a drift is a comparatively long-term change in an attribute, value, or operational parameter of a system or equipment. The drift should be characterized, such as "diurnal frequency drift" and "output level drift." Drift is usually undesirable and unidirectional, but may be bidirectional, cyclic, or of such long-term duration and low excursion rate as to be negligible. Drift is also common in pseudo-synchronised streaming applications, such as low-latency audio streaming over TCP/IP. Normally both ends of a streaming connection would stay in-sync with a master clock but TCP/IP does not provide this 'master clock' mechanism. Therefore, applications running fixed clocks will drift apart over time and glitches will occur. This is usually fixed by controlling jitter or drift, by slightly altering the clock speed at one end of the connection. References See also * Clock drift Clock drift refers to several related phenomena where a clock does not run at exac ...
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Telecommunication
Telecommunication is the transmission of information by various types of technologies over wire, radio, optical, or other electromagnetic systems. It has its origin in the desire of humans for communication over a distance greater than that feasible with the human voice, but with a similar scale of expediency; thus, slow systems (such as postal mail) are excluded from the field. The transmission media in telecommunication have evolved through numerous stages of technology, from beacons and other visual signals (such as smoke signals, semaphore telegraphs, signal flags, and optical heliographs), to electrical cable and electromagnetic radiation, including light. Such transmission paths are often divided into communication channels, which afford the advantages of multiplexing multiple concurrent communication sessions. ''Telecommunication'' is often used in its plural form. Other examples of pre-modern long-distance communication included audio messages, such as coded d ...
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System
A system is a group of interacting or interrelated elements that act according to a set of rules to form a unified whole. A system, surrounded and influenced by its environment, is described by its boundaries, structure and purpose and expressed in its functioning. Systems are the subjects of study of systems theory and other systems sciences. Systems have several common properties and characteristics, including structure, function(s), behavior and interconnectivity. Etymology The term ''system'' comes from the Latin word ''systēma'', in turn from Greek ''systēma'': "whole concept made of several parts or members, system", literary "composition"."σύστημα"
Henry George Liddell, Robert Scott, ''
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Frequency Drift
In electrical engineering, and particularly in telecommunications, frequency drift is an unintended and generally arbitrary offset of an oscillator from its nominal frequency. Causes may include component aging, changes in temperature that alter the piezoelectric effect in a crystal oscillator, or problems with a voltage regulator which controls the bias voltage to the oscillator. Frequency drift is traditionally measured in Hz/s. Frequency stability can be regarded as the absence (or a very low level) of frequency drift. On a radio transmitter, frequency drift can cause a radio station to drift into an adjacent channel, causing illegal interference. Because of this, Frequency allocation regulations specify the allowed tolerance for such oscillators in a type-accepted device. A temperature-compensated, voltage-controlled crystal oscillator ( TCVCXO) is normally used for frequency modulation. On the receiver side, frequency drift was mainly a problem in early tuners, parti ...
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Audio Streaming
Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content itself. Distinguishing delivery method from the media applies specifically to telecommunications networks, as most of the traditional media delivery systems are either inherently ''streaming'' (e.g. radio, television) or inherently ''non-streaming'' (e.g. books, videotape, audio CDs). There are challenges with streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stops, lags, or poor buffering of the content, and users lacking compatible hardware or software systems may be unable to stream certain content. With the use of buffering of the content for just a few seconds in advance of playback, the quality can be much improved. Livestreaming is the real-time delivery of con ...
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TCP/IP
The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the set of communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suite are the Transmission Control Protocol (TCP), the User Datagram Protocol (UDP), and the Internet Protocol (IP). In the development of this networking model, early versions of it were known as the Department of Defense (DoD) model because the research and development were funded by the United States Department of Defense through DARPA. The Internet protocol suite provides end-to-end data communication specifying how data should be packetized, addressed, transmitted, routed, and received. This functionality is organized into four abstraction layers, which classify all related protocols according to each protocol's scope of networking. An implementation of the layers for a particular application forms a protocol stack. From lowest to high ...
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Master Clock
Master or masters may refer to: Ranks or titles * Ascended master, a term used in the Theosophical religious tradition to refer to spiritually enlightened beings who in past incarnations were ordinary humans *Grandmaster (chess), National Master, International Master, FIDE Master, Candidate Master, all ranks of chess player *Grandmaster (martial arts) or Master, an honorary title * Grand master (order), a title denoting the head of an order or knighthood *Grand Master (Freemasonry), the head of a Grand Lodge and the highest rank of a Masonic organization *Maestro, an orchestral conductor, or the master within some other musical discipline *Master, a title of Jesus in the New Testament *Master or shipmaster, the sea captain of a merchant vessel *Master (college), head of a college *Master (form of address), an English honorific for boys and young men *Master (judiciary), a judicial official in the courts of common law jurisdictions *Master mariner, a licensed mariner who is qualif ...
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Glitch
A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code." Etymology Some reference books, including ''Random House's American Slang'', claim that the term comes from the German word ''glitschen'' ("to slip") and the Yiddish word ''glitshn'' ("to slide", "to skid"). Either way, it is a relatively n ...
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Jitter
In electronics and telecommunications, jitter is the deviation from true periodicity of a presumably periodic signal, often in relation to a reference clock signal. In clock recovery applications it is called timing jitter. Jitter is a significant, and usually undesired, factor in the design of almost all communications links. Jitter can be quantified in the same terms as all time-varying signals, e.g., root mean square (RMS), or peak-to-peak displacement. Also, like other time-varying signals, jitter can be expressed in terms of spectral density. Jitter period is the interval between two times of maximum effect (or minimum effect) of a signal characteristic that varies regularly with time. Jitter frequency, the more commonly quoted figure, is its inverse. ITU-T G.810 classifies jitter frequencies below 10 Hz as wander and frequencies at or above 10 Hz as jitter. Jitter may be caused by electromagnetic interference and crosstalk with carriers of other signals. Jit ...
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Clock Drift
Clock drift refers to several related phenomena where a clock does not run at exactly the same rate as a reference clock. That is, after some time the clock "drifts apart" or gradually desynchronizes from the other clock. All clocks are subject to drift, causing eventual divergence unless resynchronized. In particular, the drift of crystal-based clocks used in computers requires some synchronization mechanism for any high-speed communication. Computer clock drift can be utilized to build random number generators. These can however be exploited by timing attacks. In non-atomic clocks Everyday clocks such as wristwatches have finite precision. Eventually they require correction to remain accurate. The rate of drift depends on the clock's quality, sometimes the stability of the power source, the ambient temperature, and other subtle environmental variables. Thus the same clock can have different drift rates at different occasions. More advanced clocks and old mechanical cloc ...
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