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DreadOut
''DreadOut'' is a survival horror video game from independent developer Digital Happiness for Microsoft Windows, Linux, and OS X. A port for PlayStation 4 was announced but never released. The story is about a group of high school students in Indonesia who come across an old abandoned town. There they are confronted with ghosts and paranormal activities, and one of the students, the protagonist Linda, begins to uncover the secrets of the town and its surrounding area. A sequel, titled ''DreadOut 2'', released for Microsoft Windows in February 2020 and was subsequently ported to PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in July 2022. Gameplay ''DreadOut'' is a third-person horror game that uses mechanics similar to those found in the ''Fatal Frame'' series. The player uses modern gadgets, such as her smartphone and a digital camera, to interact with (or fend off) various kinds of Indonesian mythical ghosts and to help her solve various puzzles. When Linda d ...
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Digital Happiness
PT Digital Semantika Indonesia, doing business as Digital Happiness, is a software design company and video game developer based in Indonesia. The founder of the company and main producer of their most well-known game, ''DreadOut'', is Rachmad Imron. Games List of games made by this developer: * ''The Hallway Raid'' (2012) * ''DreadOut ''DreadOut'' is a survival horror video game from independent developer Digital Happiness for Microsoft Windows, Linux, and OS X. A port for PlayStation 4 was announced but never released. The story is about a group of high school students i ...'' (2014) * ''DreadOut: Keepers of the Dark'' (2016) * ''DreadEye'' (2017) * ''DreadOut 2'' (2020) References External links * Official site for ''DreadOut'' Companies based in Bandung Video game publishers Video game development companies Video game companies of Indonesia Indonesian companies established in 2013 Video game companies established in 2013 {{Asia-videogame-company- ...
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Kimo Stamboel
Kimo Stamboel (born Mochammad Maliki Stamboel on 25 June 1980) is an Indonesian film director, producer, and screenwriter. He is known for his works on the horror genres both as himself and also as part of The Mo Brothers with friend Timo Tjahjanto. Stamboel launched his filmmaking career in 2004 with the release of his directorial debut ''Bunian'' in 2004 and achieved mainstream success with the release of slasher hit ''Macabre'' (also known as ''Rumah Dara'') in 2009. The duo received a Citra Award for Best Director nomination in 2016 for ''Headshot.'' Early life Kimo went to school in Australia, where he met future collaborator Timo Tjahjanto. Career 2004–2016: Directorial debut and The Mo Brothers In 2004, Stamboel released his feature film debut ''Bunian'' based on a screenplay he co-wrote with Virra I. Dewi. The shooting took place in Sydney, Australia, where he was studying at the time. Filming took place over the course of 2002 and 2003 as the crew and cast w ...
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Bloody Disgusting
Bloody Disgusting is an American multi-media company, which began as a horror genre-focused news site/website specializing in information services that covered various horror medias, including: film, television, video games, comics, and music. The company expanded into other media including advertising, podcast networking, film, television, streaming media, and management. The film production studio developed and produced the ''V/H/S'' franchise, a collection of six found footage films, two spin-off films, and one miniseries. History Bloody Disgusting was founded in 2001 by Brad Miska (under the pseudonym "Mr. Disgusting") and Tom Owen, who run the site along with current managing editor John Squires. By 2007, the site had 1.5 million unique visitors and 20 million page views each month. In September 2007 a minority stake was purchased by The Collective, a Beverly Hills–based management company. In 2011 Bloody Disgusting began distributing and producing films that ha ...
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Indie Video Games
Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media Gaming * Independent video game development, video games created without financial backing from large companies * Indie game, any game (board-based, video, or otherwise) published or produced outside mainstream means; a subset of third party game **Indie Fund, an organization created by several independent game developers to help fund budding indie video game development **Indie Game Jam, an effort to rapidly prototype video game designs and inject new ideas into the game industry **Indie role-playing game, a role-playing game published outside of traditional, "mainstream" means ***Indie RPG Awards, annual, creator-based awards for Indie role-playing game products Music *Independent music, subculture music that is independent of major producers **Indie dance, or alternative dance, a type of dance music rooted in indie rock and indie pop **Indie electronic, a music genre ** I ...
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Video Games About Ghosts
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games About Exorcism
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Episodic Video Games
An episodic video game is a video game of a shorter length that is commercially released as an installment to a continuous and larger series. Episodic games differ from conventional video games in that they often contain less content but are developed on a more frequent basis. Such a series may or may not have Continuity (fiction), continuity, but will always share settings, characters, and/or themes. Episodic production in this manner has become increasingly popular among video game developers since the advent of low-cost digital distribution systems, which can immensely reduce their distribution overhead and make episodes financially viable. Alternatively, it can be used to describe the narrative of the game. Examples of episodic video games include most Telltale Games, Telltale games, ''Alan Wake'', ''BioShock Infinite: Burial at Sea'', ''Grand Theft Auto: Episodes from Liberty City'', ''Life Is Strange'', ''Resident Evil: Revelations, Resident Evil: Revelations 1'' and ''Reside ...
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Video Games About Curses
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Fiction About Photography
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and conte ...
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Abandoned Buildings And Structures In Fiction
Abandon, abandoned, or abandonment may refer to: Common uses * Abandonment (emotional), a subjective emotional state in which people feel undesired, left behind, insecure, or discarded * Abandonment (legal), a legal term regarding property ** Child abandonment, the extralegal abandonment of children ** Lost, mislaid, and abandoned property, legal status of property after abandonment and rediscovery * Abandonment (mysticism) Art, entertainment, and media Film * ''Abandon'' (film), a 2002 film starring Katie Holmes * ''Abandoned'' (1949 film), starring Dennis O'Keefe * ''Abandoned'' (1955 film), the English language title of the Italian war film ''Gli Sbandati'' * ''Abandoned'' (2001 film), a Hungarian film * ''Abandoned'' (2010 film), starring Brittany Murphy * ''Abandoned'' (2015 film), a television movie about the shipwreck of the ''Rose-Noëlle'' in 1989 * ''Abandoned'' (2022 film), starring Emma Roberts * ''The Abandoned'' (1945 film), a 1945 Mexican film * ''The Aban ...
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2014 Video Games
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * "14" (song), 2007, from ''Courage'' by Paula Cole Other uses * ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * ''14'' (novel), a 2013 science fiction novel by Peter Clines * ''The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourteen Words, a phrase used by white supremacists and Nazis See also * 1/4 (other) * Fo ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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