Dramatical Murder
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Dramatical Murder
is a Japanese BL visual novel developed and published by Nitro+chiral. It was originally released on March 23, 2012 for Windows PCs as a first press edition, with a regular edition released on April 27, 2012. A sequel titled ''Dramatical Murder re:connect,'' also for Windows PCs, was released on April 26, 2013, adding additional scenes, images and songs to the existing routes, as well as four new character routes to play through. On October 30, 2014, a version of the visual novel aimed at ages 15 and above titled ''Dramatical Murder re:code'' was released for the PlayStation Vita which removed the sex scenes, toned down the violence, and included an additional route for the character Mizuki. An anime adaption by studio NAZ premiered on July 6, 2014. It is directed by Kazuya Miura, with Touko Machida and Kabura Fuchii handling series composition, Yukiko Ban designing the characters and Yuki Hayashi composing the music. On July 4, 2018, it was announced at the Anime E ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the '' wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visua ...
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Types Of Fiction With Multiple Endings
A narrative typically ends in one set way, but certain kinds of narrative allow for multiple endings. Comics * ''The Death-Ray'' by Daniel Clowes. * '' Cliff Hanger''. Literature * The ''Choose Your Own Adventure'' series. * ''Fighting Fantasy'' * ''Life's Lottery'' * '' The French Lieutenant's Woman'' Theater *Ayn Rand's 1934 play ''Night of January 16th'' allowed the audience to affect the ending by acting as the "jury" and voting the defendant "innocent" or "guilty". *The 1985 musical ''The Mystery of Edwin Drood''. *Dario Fo's 1970 play, ''Accidental Death of an Anarchist''. *The long-running play '' Shear Madness'' has multiple, audience-selected endings Films DVDs and Blu-ray discs may include an alternate ending as a special feature. These are usually not considered canon. Movies which include multiple endings within the main cut of the film: *'' Clue'' *''Wayne's World'' and its sequel, '' Wayne's World 2'' *'' Scarface'' *'' Sliding Doors'' *''Run Lola Run'' *'' H ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side- quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is somet ...
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Dialogue
Dialogue (sometimes spelled dialog in American and British English spelling differences, American English) is a written or spoken conversational exchange between two or more people, and a literature, literary and theatrical form that depicts such an exchange. As a philosophy, philosophical or didactic device, it is chiefly associated in the West with the Socratic dialogue as developed by Plato, but antecedents are also found in other traditions including Indian literature. Etymology The term dialogue stems from the Greek διάλογος (''dialogos'', conversation); its roots are διά (''dia'': through) and λόγος (''logos'': speech, reason). The first extant author who uses the term is Plato, in whose works it is closely associated with the art of dialectic. Latin took over the word as ''dialogus''. As genre Antiquity and the Middle Ages Dialogue as a genre in the Middle East and Asia dates back to ancient works, such as Sumerian disputations preserved in copies fro ...
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Narrative
A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travelogue, etc.) or fictional ( fairy tale, fable, legend, thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb ''narrare'' (to tell), which is derived from the adjective ''gnarus'' (knowing or skilled). Narration (i.e., the process of presenting a narrative) is a rhetorical mode of discourse, broadly defined (and paralleling argumentation, description, and exposition), is one of four rhetorical modes of discourse. More narrowly defined, it is the fiction-writing mode in which a narrator communicates directly to an audience. The school of literary criticism known as Russian formalism has applied methods that are more often used to analyse narrative fiction, to non-f ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too va ...
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Romance (love)
Romance or romantic love is a feeling of love for, or a strong attraction towards another person, and the courtship behaviors undertaken by an individual to express those overall feelings and resultant emotions. The ''Wiley Blackwell Encyclopedia of Family Studies'' states that "Romantic love, based on the model of mutual attraction and on a connection between two people that bonds them as a couple, creates the conditions for overturning the model of family and marriage that it engenders." This indicates that romantic love can be the founding of attraction between two people. This term was primarily used by the "western countries after the 1800s were socialized into, love is the necessary prerequisite for starting an intimate relationship and represents the foundation on which to build the next steps in a family." Alternatively, ''Collins Dictionary'' describes romantic love as "an intensity and idealization of a love relationship, in which the other is imbued with extraord ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, ...
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JAST USA
Jast may refer to: *Joint Advanced Strike Technology (JAST) project was merged with the Common Affordable Lightweight Fighter (CALF) project to make the Joint Strike Fighter program. * JAST USA *Jast, a member of the Cult of Skaro in ''Doctor Who ''Doctor Who'' is a British science fiction television series broadcast by the BBC since 1963. The series depicts the adventures of a Time Lord called the Doctor, an extraterrestrial being who appears to be human. The Doctor explores the ...''. * JAST, a Japanese game company known for Tenshitachi no gogo. {{Disambig ...
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Anime Expo
Anime Expo, abbreviated AX, is an American anime convention held in Los Angeles, California and organized by the non-profit Society for the Promotion of Japanese Animation (SPJA). The convention is traditionally held annually on the first weekend of July, spanning the course of four days. Anime Expo is regularly hosted at the Los Angeles Convention Center but has also been held in other cities such as Anaheim, San Jose, New York, and Tokyo. Anime Expo is currently the largest North American anime convention as of 2017. Events and programming Anime Expo features many events and activities during the convention for attendees to take part in such as guest panels, tabletop gaming, competitions, an arcade, and concerts. Top attractions include the Masquerade cosplay contest, Anime Music Video (AMV) competition, Battle of the Bands, and Charity Auction. Anime Expo hosts a multitude of industry Guests of Honor (GoH), including notable music artists who often hold large conce ...
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Anime News Network
Anime News Network (ANN) is a news website that reports on the status of anime, manga, video games, Japanese popular music and other related cultures within North America, Australia, Southeast Asia and Japan. The website offers reviews and other editorial content, forums where readers can discuss current issues and events, and an encyclopedia that contains many anime and manga with information on the staff, cast, theme music, plot summaries, and user ratings. The website was founded in July 1998 by Justin Sevakis, and operated the magazine '' Protoculture Addicts'' from 2005 to 2008. Based in Canada, it has separate versions of its news content aimed toward audiences in four separate regions: the United States and Canada, Australia and New Zealand, and Southeast Asia. History The website was founded by Justin Sevakis in July 1998. In May 2000, CEO Christopher Macdonald joined the website editorial staff, replacing editor-in-chief Isaac Alexander. On June 30, 2002, Anime ...
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