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Dragon Warriors
Dragon Warriors is a fantasy role playing game system written by Dave Morris and Oliver Johnson and published by Corgi Books between the years 1985 and 1986. In 2009, it was re-collected in a new hardcover edition by Mongoose Publishing. This print run included the publication of several supplements to the Dragon Warrior's world "Legend". However, as of September 2010, this publication run has been discontinued but the books continue to remain available in pdf format. Unlike most RPGs which were (and are) primarily presented as box sets or large hardback or softback books, Dragon Warriors consisted of six paperback books of ordinary size. Dragon Warriors is set in the world of Legend, the same as that of the Blood Sword game books. As of April 2011, Serpent King Games is the licence holder of Dragon Warriors, and has re-published updated versions of the Mongoose books which are available on DriveThruRPG.com . Books: Original Series Books 1-3 were published together and esta ...
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Dave Morris (writer)
David John Morris (born 19 March 1957) is a British author of gamebooks, novels and comics and a designer of computer games and role-playing games. Education Dave Morris graduated from Magdalen College, Oxford, where he read Physics from 1976 until 1979. Writer Morris began his writing career in 1984 by writing the fantasy adventure gamebook ''Crypt of the Vampire'', part of the ''Golden Dragon'' series published by Grafton Books in the UK and Berkley Books in the US. The following year, Morris and Oliver Johnson created the ''Dragon Warriors'' role-playing game. ''Dragon Warriors'' was an attempt at releasing a role-playing game in a series of paperback books. In a 1996 reader poll conducted by ''Arcane'' to determine the fifty most popular roleplaying games of all time, ''Dragon Warriors'' was ranked 48th. In 2008, the game was licensed by Morris to James Wallis of Magnum Opus Press, and Serpent King Games acquired the ''Dragon Warriors'' license afterwards. In 1987, ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech' ...
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British Role-playing Games
British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, the English language as spoken and written in the United Kingdom or, more broadly, throughout the British Isles * Celtic Britons, an ancient ethno-linguistic group * Brittonic languages, a branch of the Insular Celtic language family (formerly called British) ** Common Brittonic, an ancient language Other uses *''Brit(ish)'', a 2018 memoir by Afua Hirsch *People or things associated with: ** Great Britain, an island ** United Kingdom, a sovereign state ** Kingdom of Great Britain (1707–1800) ** United Kingdom of Great Britain and Ireland (1801–1922) See also * Terminology of the British Isles * Alternative names for the British * English (other) * Britannic (other) * British Isles * Brit (other) * Briton (d ...
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Fantasy Role-playing Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Arcane (magazine)
Arcane may refer to: Books and comics * Anton Arcane, a DC Comics character * Arcane Jill Watson, a character in ''The Hitchhiker's Guide to the Galaxy'' * Arcane literature, such as in Cthulhu Mythos Gaming * Arcane magic (''Dungeons & Dragons''), in the ''Dungeons & Dragons'' role-playing game ** ''Complete Arcane'', a supplement rulebook for the above game ** Arcane Archer, character classes in the above game ** Arcane Trickster, character classes in the above game * ''Arcane Online'', a mobile game released in 2016 Music * ''Arcane'' (album), the debut studio album led by drummer Cindy Blackman * "The Arcane", a song by Dead Can Dance from the album ''Dead Can Dance'' Other uses *''Arcane'', a 1990s magazine published by Future plc * ''Arcane'' (TV series), a 2021 animated series by Riot Games, set in the ''League of Legends'' universe See also * Arcan (other) * Arcana (other) Arcana may refer to: Music * Arcana (American band), an American jazz ba ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice ...
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Adventure (role-playing Games)
An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a pre-determined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group. Overview An adventure is a playable scenario in a tabletop role-playing game which a gamemaster leads the players and their characters through. Various types of designs exist, including linear adventures, where players need to progress through each pre-determined scene in turn; and non-linear adventures, where each situation can lead in multiple directions. The former is more restrictive, but is easier to manage, whereas the latter is more open-ended but more demanding for the gamemaster. A series of adventures played in successio ...
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Oliver Johnson (writer)
Oliver Johnson (December 27, 1809 – December 10, 1889) was an American abolitionist, journalist, editor, lecturer, and Underground Railroad conductor who was once described as the "first lieutenant" of William Lloyd Garrison, the editor of ''The Liberator'' newspaper. Johnson regarded slavery as the "sum of all villainies" and in the period leading up to the American Civil War was so loathed in the south that "as quiet as a Quaker in his personal disposition, yet the time was...when Oliver Johnson would have lost his life within forty-eight hours after crossing Mason and Dixon's line." Johnson wrote a biography of his friend and colleague called ''Garrison: An Outline of His Life''. After the war, Johnson was employed as an editor and writer at various New York-based newspapers including the ''Tribune'' and the ''Independent''. Life and work Johnson was born in Peacham, Vermont, the youngest child of Ziba Johnson and Sally Lincoln, natives of Westmoreland, New Hampshire. He ...
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