Dragon Knight II
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Dragon Knight II
''Dragon Knight II'' (ドラゴンナイトII) is a fantasy-themed eroge role-playing video game in the ''Dragon Knight'' franchise that was originally developed and published by ELF Corporation in 1990-1991 only in Japan as the first sequel to the original '' Dragon Knight'' game from 1989. The game is an erotic dungeon crawler in which a young warrior Takeru fights to lift a witch's curse that has turned girls into monsters. Following the commercial and critical success of ''Dragon Knight II'', ELF followed up with '' Dragon Knight III / Knights of Xentar'' in 1991. A censored remake of ''Dragon Knight II'' was published by NEC Avenue in 1992. Gameplay ''Dragon Knight II'' is available only in Japanese. Its gameplay system has not changed much since the first '' Dragon Knight'' game, as it is still a standard dungeon crawler with first-person view perspective and 2D graphics. The player spends most of the time navigating dungeon-like mazes and fighting enemies. As progress ...
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Dragon Knight (series)
''Dragon Knight'' (ドラゴンナイト) is an eroge/ role-playing video game series by the game company ELF. There are four ''Dragon Knight'' games released between 1989 and 1997. There is also a hentai OVA series based on it, as well as some other media including audio CDs, novels and comic books. ''Dragon Knight'' is set in a sword and sorcery setting and mostly tell the story of Yamato Takeru (no relation with the historical figure of Yamato Takeru), a wayward young swordsman dedicated to saving damsels and fighting evil. Game series *'' Dragon Knight'' (1989) *'' Dragon Knight II'' (1990) * ''Dragon Knight III'' (''Knights of Xentar'') (1991) *''Dragon Knight 4'' (1994) *''Dragon Knight V'' (2017) - in 2016, DMM Games announced an online-only revival/sequel, which was developed without ELF Corporation's input. It was released in 2017 as a browser-based gacha title. The service ended in 2018. An unreleased remake of ''Words Worth'' was planned to be released for the Seg ...
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Knights Of Xentar
''Knights of Xentar'' is an erotic role-playing video game published for MS-DOS compatible operating systems in North America by Megatech Software in 1995. It was originally published as ''Dragon Knight III'' (ドラゴンナイトIII) in Japan. It is part of the '' Dragon Knight'' series of games created by Japanese game developer ELF, who originally released the game for the NEC PC-9801 computer in 1991, followed by ports for the X68000 and PC Engine CD in 1992 and 1994. In addition to the regular version of the game, the PC port also have an "adult" version with more explicit nudity. The game is a sequel of '' Dragon Knight'' and '' Dragon Knight II''. Its gameplay system is different from that of previous installments of the ''Dragon Knight'' series, resembling this of the early '' Final Fantasy'' (even more in the PC version) series instead of first-person-view dungeon crawler, and enabling the player to explore the entire world of the game. Some of the characters were re ...
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Ninja
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21–22 Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai. Though ''shinobi'' proper, as specially trained spies and mercenaries, appeared in the 15th century during the Sengoku period, antecedents may have existed as early as the 12th century. In the unrest of the Sengoku period, mercenaries and spies for hire became active in Iga Province and the adjacent area around the village of Kōga. It is from these areas that much of the knowledge regarding the ninja is drawn. Following the unification of Japan under the Tokugawa shogunate in the 17th century, the ninja faded into obscurity. A number of ''shinobi'' manuals, often based on Chinese military philosophy, were written in ...
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Harpy
In Greek mythology and Roman mythology, a harpy (plural harpies, , ; lat, harpȳia) is a half-human and half-bird personification of storm winds. They feature in Homeric poems. Descriptions They were generally depicted as birds with the heads of maidens, faces pale with hunger and long claws on their hands. Roman and Byzantine writers detailed their ugliness. Pottery art depicting the harpies featured beautiful women with wings. Ovid described them as human-vultures. Hesiod To Hesiod, they were imagined as fair-locked and winged maidens, who flew as fast as the wind. Aeschylus But even as early as the time of Aeschylus, they are described as ugly creatures with wings, and later writers carry their notions of the harpies so far as to represent them as most disgusting monsters. The Pythian priestess of Apollo recounted the appearance of the harpies in the following lines: Virgil Hyginus Functions and abodes The harpies seem originally to have been wind spirits (perso ...
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Elf (fantasy)
In many works of modern fantasy, elves are depicted as a race or species of pointy-eared humanoid beings. These depictions arise from the '' álfar'' of Norse mythology influencing ''elves'' in fantasy as being semi-divine and of human stature, whose key traits are being friendly with nature and animals (Oftentimes being able to communicate with some facet of nature). However, this differs from Norse and the traditional elves found in Middle Ages folklore and Victorian era literature. Post-Tolkien fantasy elves tend to be immortal or long-lived in comparison to humans, more beautiful and wiser, with sharper senses and perceptions, and abilities or crafts that seem alien or magical. Often elves do not possess facial or body hair, are not portrayed as fat or old, and are consequently perceived to be androgynous. As a race, Elves are typically depicted as more ancient than humans or other races, mentioned to have flourished in a sort of Golden Age forgotten by other races. That a ...
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Centaur
A centaur ( ; grc, κένταυρος, kéntauros; ), or occasionally hippocentaur, is a creature from Greek mythology with the upper body of a human and the lower body and legs of a horse. Centaurs are thought of in many Greek myths as being as wild as untamed horses, and were said to have inhabited the region of Magnesia and Mount Pelion in Thessaly, the Foloi oak forest in Elis, and the Malean peninsula in southern Laconia. Centaurs are subsequently featured in Roman mythology, and were familiar figures in the medieval bestiary. They remain a staple of modern fantastic literature. Etymology The Greek word ''kentauros'' is generally regarded as being of obscure origin. The etymology from ''ken'' + ''tauros'', 'piercing bull', was a euhemerist suggestion in Palaephatus' rationalizing text on Greek mythology, ''On Incredible Tales'' (Περὶ ἀπίστων), which included mounted archers from a village called ''Nephele'' eliminating a herd of bulls that were the sco ...
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Catgirl (anime And Manga)
A is a female kemonomimi character with feline traits, such as , a cat tail, or other feline characteristics on an otherwise human body. Catgirls are found in various fiction genres and in particular Japanese anime and manga. Catboy is a term for a male equivalent of said character type. History The oldest mention of the term ''nekomusume'' comes from a 1700s misemono in which a cat/woman hybrid was displayed. Stories of shape-shifting bakeneko prostitutes were popular during the Edo Period. The popularity of the ''nekomusume'' continued throughout the Edo and Shōwa periods, with many tales of cat/woman hybrids appearing in works such as the and . In Kenji Miyazawa's 1924 work, is the first modern day example of a beautiful, cat-eared woman. In 1936, the ''nekomusume'' experienced a revival in ''kamishibai''. The first anime involving catgirls, titled ''The King’s Tail'' (''Ousama no Shippo''), was made in 1949 by Mitsuyo Seo. In America, the DC Comics character Catwoma ...
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Banshee
A banshee ( ; Modern Irish , from sga, ben síde , "woman of the fairy mound" or "fairy woman") is a female spirit in Irish folklore who heralds the death of a family member, usually by screaming, wailing, shrieking, or keening. Her name is connected to the mythologically important tumuli or "mounds" that dot the Irish countryside, which are known as (singular ) in Old Irish.Dictionary of the Irish Language: síd, síth': "a fairy hill or mound" and ben' Description Sometimes she has long streaming hair and wears a grey cloak over a green dress, and her eyes are red from continual weeping.Briggs, Katharine (1976). ''An Encyclopedia of Fairies''. Pantheon Books. pp. 14–16. . She may be dressed in white with red hair and a ghastly complexion, according to a firsthand account by Ann, Lady Fanshawe in her ''Memoirs''. Lady Wilde in ''Ancient Legends of Ireland'' provides another: The size of the banshee is another physical feature that differs between regional accounts. ...
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Berserker
In the Old Norse written corpus, berserker were those who were said to have fought in a trance-like fury, a characteristic which later gave rise to the modern English word '' berserk'' (meaning "furiously violent or out of control"). Berserkers are attested to in numerous Old Norse sources. Etymology The Old Norse form of the word was (plural ). It likely means "bear-shirt" (compare the Middle English word ', meaning 'shirt'), "someone who wears a coat made out of a bear's skin". Thirteenth-century historian Snorri Sturluson interpreted the meaning as "bare-shirt", that is to say that the warriors went into battle without armour, but that view has largely been abandoned. Early beginnings It is proposed by some authors that the northern warrior tradition originated from hunting magic. Three main animal cults appeared: the bear, the wolf, and the wild boar. The bas relief carvings on Trajan's column in Rome depict scenes of Trajan's conquest of Dacia in 101–106 AD. The scene ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as '' Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-pla ...
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Mini-map
A mini-map or minimap is a miniature map that is often placed at a screen corner in video games to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details they display. Elements usually included on mini-maps vary by video game genre. However, commonly included features are the position of the player character, allied units or structures, enemies, objectives, and surrounding terrain. Mini-maps have become very common in real-time strategy and MMORPG video games because they serve as an indication of where the current screen lies within the scope of the game world. Most first-person shooter games also have some version or variant of the mini-map, with the odd exception of '' Call of Duty: Modern Warfare'', often showing enemy and teammates locations in real-time. Features Many mini-maps make use of similar features. Common features are: Fog of war In many games using a mini-map, the min ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer gra ...
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