Dragon Age Origins
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Dragon Age Origins
''Dragon Age: Origins'' is a 2009 role-playing video game developed by BioWare and published by Electronic Arts. It is the first game in the ''Dragon Age'' franchise. Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a warrior, mage, or Thief (character class), rogue coming from an Elves in fantasy fiction and games#Elves in games, elven, human, or Dwarf (Germanic mythology), dwarven background. The player character is recruited into the Grey Wardens, an ancient order that stands against monstrous forces known as "Darkspawn", and is tasked with defeating the Archdemon that commands them and ending their invasion. The game is played from a third-person perspective that can be shifted to a top-down perspective. Throughout the game, players encounter various companions, who play major roles in the game's plot and gameplay. BioWare described ''Dragon Age: Origins'' as a "dark heroic fantasy" set in a unique world, and ...
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BioWare
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, the company has been owned by American publisher Electronic Arts. BioWare specializes in role-playing video games, and achieved recognition for developing highly praised and successful licensed franchises: ''Baldur's Gate'', ''Neverwinter Nights'', and ''Star Wars: Knights of the Old Republic''. They proceeded to make several other successful games based on original intellectual property: ''Jade Empire'', the ''Mass Effect'' series, and the ''Dragon Age'' series. In 2011, BioWare launched their first massively multiplayer online role-playing game, ''Star Wars: The Old Republic''. History Foundation BioWare was founded by Ray Muzyka and Greg Zeschuk, alongside Trent Oster, his brother Brent, Zeschuk's cousin Marcel, and ...
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Wizard (character Class)
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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A Song Of Ice & Fire
''A Song of Ice and Fire'' is a series of epic fantasy novels by the American novelist and screenwriter George R. R. Martin. He began the first volume of the series, '' A Game of Thrones'', in 1991, and it was published in 1996. Martin, who initially envisioned the series as a trilogy, has published five out of a planned seven volumes. The fifth and most recent volume of the series, '' A Dance with Dragons'', was published in 2011, six years after the publication of the preceding book, '' A Feast for Crows''. He is currently writing the sixth novel, '' The Winds of Winter''. A seventh novel, ''A Dream of Spring'', is planned. ''A Song of Ice and Fire'' takes place on the fictional continents Westeros and Essos. The point of view of each chapter in the story is a limited perspective of a range of characters growing from nine in the first novel, to 31 characters by the fifth novel. Three main stories interweave: a dynastic war among several families for control of Westeros, th ...
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The Lord Of The Rings
''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's book ''The Hobbit'', but eventually developed into a much larger work. Written in stages between 1937 and 1949, ''The Lord of the Rings'' is one of the best-selling books ever written, with over 150 million copies sold. The title refers to the story's main antagonist, the Dark Lord Sauron, who, in an earlier age, created the One Ring to rule the other Rings of Power given to Men, Dwarves, and Elves, in his campaign to conquer all of Middle-earth. From homely beginnings in the Shire, a hobbit land reminiscent of the English countryside, the story ranges across Middle-earth, following the quest to destroy the One Ring mainly through the eyes of the hobbits Frodo, Sam, Merry and Pippin. Although often called a trilogy, the work was intende ...
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Neverwinter Nights
''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dragons world and around its city Neverwinter, it is unrelated to both the 1991 ''Neverwinter Nights'' online game and the 2013 online game called '' Neverwinter''. Overview The ''Neverwinter Nights'' series take place primarily in the city of Neverwinter, located in the Sword Coast region of the fictional land of ''Faerûn''. Also commonly referred to as the City of Skilled Hands, Neverwinter grew from a multi-racial settlement named ''Eigersstor'' founded several hundred years prior to the start of ''Neverwinter Nights''. At the time the first game takes place, the city of Neverwinter was beset by a magical plague named the Wailing Death, whereas in the second game the city is threatened by an invasion from its ancient enemy named the Ki ...
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Baldur's Gate
''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms ''Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr. The ''Dark Alliance'' series was released for consoles and was critically and commercially successful. The ''Bhaalspawn Saga'' was critically acclaimed for using pausable realtime gameplay, which is credited with revitalizing the computer role-playing game (CRPG) genre. The ''Bhaalspawn Saga'' was originally developed by BioWare for personal computers. In 2012, Atari revealed that Beamdog and Overhaul Games would remake the games in HD. The ''Dark Alliance'' series was originally set to be developed by Snowblind Studios, but ports were handled by Black Isle Studios, High Voltage Software, and Magic Pockets, with the second game developed by Black Isle. Bl ...
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Spiritual Successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product line or media franchise of its predecessor, and is thus only a successor "in spirit". Spiritual successors often have similar themes and styles to their source material, but are generally a distinct intellectual property. In fiction, the term generally refers to a work by a creator that shares similarities to one of their earlier works, but is set in a different continuity, and features distinct characters and settings. Such works may arise when licensing issues prevent a creator from releasing a direct sequel using the same copyrighted characters and names as the original. The term is also used more broadly to describe a pastiche work that intentionally evokes similarities to pay homage to other influential works, but is also distinct enou ...
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Heroic Fantasy
Heroic fantasy is a subgenre of fantasy in which events occur in a world where magic is prevalent and modern technology is nonexistent. The setting may be entirely fictitious in nature or based upon Earth with some additions. Unlike dark fiction, it provides a setting in which "all men are strong, all women beautiful, all life adventurous, and all problems simple". This means that adventures based in heroic fantasy are unlikely to mention any wider problems that cannot be fixed by a quest. Characters within heroic fantasy are likely to be underdogs of humble origin who are placed in situations forcing them to act in a heroic manner, past what is expected of them. Characteristics Frequently the protagonist is reluctant to be a champion, and/or is of low or humble origin, and may have royal ancestors or parents but does not know it. Though events are usually beyond their control, they are thrust into positions of great responsibility where their mettle is tested in a number of spi ...
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Top-down Perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less process ...
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Third-person Perspective
Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the plot (the series of events). Narration is a required element of all written stories (novels, short stories, poems, memoirs, etc.), with the function of conveying the story in its entirety. However, narration is merely optional in most other storytelling formats, such as films, plays, television shows, and video games, in which the story can be conveyed through other means, like dialogue between characters or visual action. The narrative mode encompasses the set of choices through which the creator of the story develops their narrator and narration: * ''Narrative point of view, perspective,'' or ''voice'': the choice of grammatical person used by the narrator to establish whether or not the narrator and the a ...
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Darkspawn
The Darkspawn are a fictional collective of humanoid monsters who serve as recurring antagonists of the ''Dragon Age'' video game media franchise, developed by BioWare and owned by Electronic Arts. Within the series, they mostly dwell in the subterranean realms beneath the world of Thedas, the setting of the ''Dragon Age'' series. The Darkspawn are depicted as malevolent and ugly creatures who are capable of infecting other beings with a supernatural disease known as the "Taint", which twist its victims into monstrous creatures. The supposed origins of the Darkspawn is presented in '' Dragon Age: Origins'' as a religious creation myth by the Chantry, the dominant religious organization of Thedas. The Darkspawn are portrayed as an overarching threat to the world of Thedas, as they periodically rise to the surface as a unified force led by an Archdemon, the corrupted form of ancient draconic beings once worshipped as deities by human civilizations in antiquity, killing indiscriminat ...
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Dwarf (Germanic Mythology)
A dwarf () is a type of supernatural being in Germanic folklore, including mythology. Accounts of dwarfs vary significantly throughout history however they are commonly, but not exclusively, presented as living in mountains or stones and being skilled craftsmen. In early literary sources, only males are explicitly referred to as dwarfs, although they are described as having sisters and daughters, while both male and female dwarfs feature in later saga literature and folklore. Dwarfs are sometimes described as short, however, scholars have noted that this is neither explicit nor of relevance to their roles in the earliest sources. Dwarfs continue to feature in modern popular culture such as in the works of J.R.R. Tolkien and Terry Pratchett, where they are often, but not exclusively, presented as distinct from elves. Etymology The modern English noun ''dwarf'' descends from ang, dweorg. It has a variety of cognates in other Germanic languages, including non, dvergr and goh, tw ...
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