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DragonFlyBSD
DragonFly BSD is a free and open-source Unix-like operating system forked from FreeBSD 4.8. Matthew Dillon, an Amiga developer in the late 1980s and early 1990s and FreeBSD developer between 1994 and 2003, began working on DragonFly BSD in June 2003 and announced it on the FreeBSD mailing lists on 16 July 2003. Dillon started DragonFly in the belief that the techniques adopted for threading and symmetric multiprocessing in FreeBSD 5 would lead to poor performance and maintenance problems. He sought to correct these anticipated problems within the FreeBSD project. Due to conflicts with other FreeBSD developers over the implementation of his ideas, his ability to directly change the codebase was eventually revoked. Despite this, the DragonFly BSD and FreeBSD projects still work together, sharing bug fixes, driver updates, and other improvements. Intended as the logical continuation of the FreeBSD 4.x series, DragonFly has diverged significantly from FreeBSD, implementing light ...
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HAMMER (file System)
HAMMER is a high-availability 64-bit file system developed by Matthew Dillon for DragonFly BSD using B+ trees. Its major features include infinite NFS-exportable snapshots, master–multislave operation, configurable history retention, fsckless-mount, and checksums to deal with data corruption. HAMMER also supports data block deduplication, meaning that identical data blocks will be stored only once on a file system. A successor, HAMMER2, was announced in 2011 and became the default in Dragonfly 5.2 (April 2018). Features HAMMER file system provides configurable fine-grained and coarse-grained filesystem histories with online snapshots availability. Up to 65536 ''master'' (read–write) and ''slave'' (read-only) pseudo file systems (PFSs), with independent individual retention parameters and inode numbering, may be created for each file system; PFS may be mirrored to multiple slaves both locally or over network connection with near real-time performance. No file system checkin ...
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X86-64
x86-64 (also known as x64, x86_64, AMD64, and Intel 64) is a 64-bit version of the x86 instruction set, first released in 1999. It introduced two new modes of operation, 64-bit mode and compatibility mode, along with a new 4-level paging mode. With 64-bit mode and the new paging mode, it supports vastly larger amounts of virtual memory and physical memory than was possible on its 32-bit predecessors, allowing programs to store larger amounts of data in memory. x86-64 also expands general-purpose registers to 64-bit, and expands the number of them from 8 (some of which had limited or fixed functionality, e.g. for stack management) to 16 (fully general), and provides numerous other enhancements. Floating-point arithmetic is supported via mandatory SSE2-like instructions, and x87/ MMX style registers are generally not used (but still available even in 64-bit mode); instead, a set of 16 vector registers, 128 bits each, is used. (Each register can store one or two double-preci ...
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Light Weight Kernel Threads
Light Weight Kernel Threads (LWKT) is a computer science term and from DragonFlyBSD in particular. LWKTs differ from normal kernel threads in that they can preempt normal kernel threads. According to Matt Dillon, DragonFlyBSD creator: See also *Light-weight process *Thread (computer science) In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. The implementation of threads and processes dif ... Sources Matt Dillon's post about the LWKT scheduler* * * * * * * * * Threads (computing) DragonFly BSD {{Operating-system-stub ...
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Matthew Dillon
Matthew Dillon (born 1966) is an American software engineer known for Amiga software, contributions to FreeBSD and for starting and leading the DragonFly BSD project since 2003. Biography Dillon studied electronic engineering and computer science at the University of California, Berkeley, where he first became involved with BSD in 1985. He also became known for his Amiga programming, his C compiler DICE and his work on the Linux kernel. He founded and worked at Best Internet from 1994 until 1997, contributing to FreeBSD in that time. His "Diablo" internet news transit program was very popular with many ISPs. In 1997, Dillon gained commit access to the FreeBSD code and heavily contributed to the virtual memory subsystem, amongst other contributions. Concerned with problems he saw in the direction FreeBSD 5.x was headed in regards to concurrency, and coupled with the fact that Dillon's access to the FreeBSD source code repository was revoked due to a falling-out with other Fre ...
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DragonFly BSD Logo
A dragonfly is a flying insect belonging to the infraorder Anisoptera below the order Odonata. About 3,000 extant species of true dragonfly are known. Most are tropical, with fewer species in temperate regions. Loss of wetland habitat threatens dragonfly populations around the world. Adult dragonflies are characterized by a pair of large, multifaceted compound eyes, two pairs of strong, transparent wings, sometimes with coloured patches, and an elongated body. Many dragonflies have brilliant iridescent or metallic colours produced by structural colouration, making them conspicuous in flight. An adult dragonfly's compound eyes have nearly 24,000 ommatidia each. Dragonflies can be mistaken for the closely related damselflies, which make up the other odonatan infraorder ( Zygoptera) and are similar in body plan though usually lighter in build; however, the wings of most dragonflies are held flat and away from the body, while damselflies hold their wings folded at rest, along or ...
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Codebase
In software development, a codebase (or code base) is a collection of source code used to build a particular software system, application, or software component. Typically, a codebase includes only human-written source code files; thus, a codebase usually does not include source code files generated by tools (generated files) or binary library files (object files), as they can be built from the human-written source code. However, it generally does include configuration and property files, as they are the data necessary for the build. A codebase is typically stored in a source control repository in a version control system. A source code repository is a place where large amounts of source code are kept, either publicly or privately. Source code repositories are used most basically for backups and versioning, and on multi-developer projects to handle various source code versions and to provide aid in resolving conflicts that arise from developers submitting overlapping modificatio ...
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Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the importance of GNU software, causing some controversy. Popular Linux distributions include Debian, Fedora Linux, and Ubuntu, the latter of which itself consists of many different distributions and modifications, including Lubuntu and Xubuntu. Commercial distributions include Red Hat Enterprise Linux and SUSE Linux Enterprise. Desktop Linux distributions include a windowing system such as X11 or Wayland, and a desktop environment such as GNOME or KDE Plasma. Distributions intended for ser ...
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Compatibility Layer
In software engineering, a compatibility layer is an interface that allows binaries for a legacy or foreign system to run on a host system. This translates system calls for the foreign system into native system calls for the host system. With some libraries for the foreign system, this will often be sufficient to run foreign binaries on the host system. A hardware compatibility layer consists of tools that allow hardware emulation. Software Examples include: * Wine, which runs some Microsoft Windows binaries on Unix-like systems using a program loader and the Windows API implemented in DLLs * Windows's application compatibility layers to attempt to run poorly written applications or those written for earlier versions of the platform. * Lina, which runs some Linux binaries on Windows, Mac OS X and Unix-like systems with native look and feel. * KernelEX, which runs some Windows 2000/XP programs on Windows 98/Me. * Executor, which runs 68k-based "classic" Mac OS programs in Windows ...
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System Call
In computing, a system call (commonly abbreviated to syscall) is the programmatic way in which a computer program requests a service from the operating system on which it is executed. This may include hardware-related services (for example, accessing a hard disk drive or accessing the device's camera), creation and execution of new processes, and communication with integral kernel services such as process scheduling. System calls provide an essential interface between a process and the operating system. In most systems, system calls can only be made from userspace processes, while in some systems, OS/360 and successors for example, privileged system code also issues system calls. Privileges The architecture of most modern processors, with the exception of some embedded systems, involves a security model. For example, the ''rings'' model specifies multiple privilege levels under which software may be executed: a program is usually limited to its own address space so that ...
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Virtual File System
A virtual file system (VFS) or virtual filesystem switch is an abstract layer on top of a more concrete file system. The purpose of a VFS is to allow client applications to access different types of concrete file systems in a uniform way. A VFS can, for example, be used to access local and network storage devices transparently without the client application noticing the difference. It can be used to bridge the differences in Windows, classic Mac OS/macOS and Unix filesystems, so that applications can access files on local file systems of those types without having to know what type of file system they are accessing. A VFS specifies an interface (or a "contract") between the kernel and a concrete file system. Therefore, it is easy to add support for new file system types to the kernel simply by fulfilling the contract. The terms of the contract might change incompatibly from release to release, which would require that concrete file system support be recompiled, and possibly mo ...
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Input/output
In computing, input/output (I/O, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system. Inputs are the signals or data received by the system and outputs are the signals or data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation. are the pieces of hardware used by a human (or other system) to communicate with a computer. For instance, a keyboard or computer mouse is an input device for a computer, while monitors and printers are output devices. Devices for communication between computers, such as modems and network cards, typically perform both input and output operations. Any interaction with the system by a interactor is an input and the reaction the system responds is called the output. The designation of a device as either input or output depends on perspective. Mice a ...
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Mach Kernel
Mach () is a kernel developed at Carnegie Mellon University by Richard Rashid and Avie Tevanian to support operating system research, primarily distributed and parallel computing. Mach is often considered one of the earliest examples of a microkernel. However, not all versions of Mach are microkernels. Mach's derivatives are the basis of the operating system kernel in GNU Hurd and of Apple's XNU kernel used in macOS, iOS, iPadOS, tvOS, and watchOS. The project at Carnegie Mellon ran from 1985 to 1994, ending with Mach 3.0, which is a true microkernel. Mach was developed as a replacement for the kernel in the BSD version of Unix, so no new operating system would have to be designed around it. Mach and its derivatives exist within a number of commercial operating systems. These include all using the XNU operating system kernel which incorporates an earlier non-microkernel Mach as a major component. The Mach virtual memory management system was also adopted in 4.4BSD by the BSD dev ...
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