DragonFable
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DragonFable
''DragonFable'' is a free-to-play, online, browser-based, single-player, fantasy, role-playing game developed by Artix Entertainment and updated on a weekly basis. Players may access locked game content by upgrading to a premium account for a one-time fee. Gameplay As is typical with online, fantasy games, play is initiated by creating a basic character profile, which includes choosing a name, gender and base class (mage, rogue or warrior). The game is then played exclusively through point and click commands to navigate the player character across the play area, interact with non-player characters (NPCs), engage in combat, progress the storyline, etc. While in a battle sequence, the character may be assisted by NPCs that have joined his/her party or by pets that have been activated. The player may also switch among a collection of weapons and equippable items, which are generally chosen based upon the items' respective core element (e.g., water, wind, fire, stone, etc.). ...
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Artix Entertainment
Artix Entertainment, LLC is an independent video game developer and publisher founded by Adam Bohn in October 2002. It is best known for creating browser-based role-playing video games—including ''AdventureQuest'', ''DragonFable'', ''MechQuest'', and ''AdventureQuest Worlds''—using Adobe Flash. The company released its first title for iOS and Android devices in March 2011 and is developing its first 3D game, '' AdventureQuest 3D'', with the Unity game engine. Games ''AdventureQuest'' ''AdventureQuest'' is Artix Entertainment's first project released in October 2002. It was meant to be called "Land Of Rising Evil" (Lore). It is also referred to as ''AdventureQuest Classic'' and ''The Original AdventureQuest''. The game is also called Battleon due to its domain name. The game is set in the fictional world of "Lore", a tongue-in-cheek reference to the original game name, Lands of Rising Evil. While it is free to play, players may upgrade their characters to become AdventureQ ...
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Point And Click
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means suc ...
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Story Arc
A story arc (also narrative arc) is the chronological construction of plot in a novel or story. It can also mean an extended or continuing storyline in episodic storytelling media such as television, comic books, comic strips, board games, video games, and films with each episode following a dramatic arc."Narrative Arc – What is Narrative Arc in Literature?"
ThoughtCo. On a , for example, the story would unfold over many episodes. In television, the use of the story arc is common in s, and even more so in

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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from '' Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Quests
A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of every nation and ethnic culture. In literature, the object of a quest requires great exertion on the part of the hero, who must overcome many obstacles, typically including much travel. The aspect of travel allows the storyteller to showcase exotic locations and cultures (an objective of the narrative, not of the character). The object of a quest may also have supernatural properties, often leading the protagonist into other worlds and dimensions. The moral of a quest tale often centers on the changed character of the hero. Quest objects The hero normally aims to obtain something or someone by the quest, and with this object to return home. The object can be something new, that fulfills a lack in their life, or something that was stol ...
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Ranger (character Class)
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Piracy
Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable goods. Those who conduct acts of piracy are called pirates, vessels used for piracy are pirate ships. The earliest documented instances of piracy were in the 14th century BC, when the Sea Peoples, a group of ocean raiders, attacked the ships of the Aegean and Mediterranean civilisations. Narrow channels which funnel shipping into predictable routes have long created opportunities for piracy, as well as for privateering and commerce raiding. Historic examples include the waters of Gibraltar, the Strait of Malacca, Madagascar, the Gulf of Aden, and the English Channel, whose geographic structures facilitated pirate attacks. The term ''piracy'' generally refers to maritime piracy, although the term has been generalized to refer to acts committed on land, in the air, on computer networks, and (in scie ...
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Ninja
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21–22 Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai. Though ''shinobi'' proper, as specially trained spies and mercenaries, appeared in the 15th century during the Sengoku period, antecedents may have existed as early as the 12th century. In the unrest of the Sengoku period, mercenaries and spies for hire became active in Iga Province and the adjacent area around the village of Kōga. It is from these areas that much of the knowledge regarding the ninja is drawn. Following the unification of Japan under the Tokugawa shogunate in the 17th century, the ninja faded into obscurity. A number of ''shinobi'' manuals, often based on Chinese military philosophy, were written in ...
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Armour
Armour (British English) or armor (American English; see spelling differences) is a covering used to protect an object, individual, or vehicle from physical injury or damage, especially direct contact weapons or projectiles during combat, or from a potentially dangerous environment or activity (e.g. cycling, construction sites, etc.). Personal armour is used to protect soldiers and war animals. Vehicle armour is used on warships, armoured fighting vehicles, and some mostly ground attack combat aircraft. A second use of the term ''armour'' describes armoured forces, armoured weapons, and their role in combat. After the development of armoured warfare, tanks and mechanised infantry and their combat formations came to be referred to collectively as "armour". Etymology The word "armour" began to appear in the Middle Ages as a derivative of Old French. It is dated from 1297 as a "mail, defensive covering worn in combat". The word originates from the Old French , itself d ...
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Turn-based Strategy
A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play simultaneously. Examples Board games Many board games are turn based, such as chess, Reversi, checkers, Hare games, and Go, as well as many modern board games. Turn-based tactics Turn-based tactical game-play is characterized by the expectation of players to complete their tasks by using the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Tactical role-playing games are a part of this genre. Examples include '' Fire Emblem'', '' The Battle for Wesnoth'', '' Poxnora'', ''Silent Storm'', '' Steel Panthers: World at War!'', ''King's Bounty'', ''Great Big War Game'', '' Nintendo Wars'', ''UniWar'', '' XCOM 2'' and '' Chessaria: The Tac ...
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Battle
A battle is an occurrence of combat in warfare between opposing military units of any number or size. A war usually consists of multiple battles. In general, a battle is a military engagement that is well defined in duration, area, and force commitment. An engagement with only limited commitment between the forces and without decisive results is sometimes called a skirmish. The word "battle" can also be used infrequently to refer to an entire operational campaign, although this usage greatly diverges from its conventional or customary meaning. Generally, the word "battle" is used for such campaigns if referring to a protracted combat encounter in which either one or both of the combatants had the same methods, resources, and strategic objectives throughout the encounter. Some prominent examples of this would be the Battle of the Atlantic, Battle of Britain, and Battle of Stalingrad, all in World War II. Wars and military campaigns are guided by military strategy, wherea ...
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Plot (narrative)
In a literary work, film, or other narrative, the plot is the sequence of events in which each event affects the next one through the principle of cause-and-effect. The causal events of a plot can be thought of as a series of events linked by the connector "and so". Plots can vary from the simple—such as in a traditional ballad—to forming complex interwoven structures, with each part sometimes referred to as a subplot or ''imbroglio''. Plot is similar in meaning to the term ''storyline''. In the narrative sense, the term highlights important points which have consequences within the story, according to American science fiction writer Ansen Dibell. The term ''plot'' can also serve as a verb, referring to either the writer's crafting of a plot (devising and ordering story events), or else to a character's planning of future actions in the story. The term ''plot'', however, in common usage (for example, a "movie plot") can mean a narrative summary or story synopsis, rather th ...
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