Dragon's Crown (module)
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Dragon's Crown (module)
''Dragon's Crown'' is an adventure for the 2nd edition of the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1993. The module was published by TSR, Inc. and written by L. Richard Baker, Lisa Smedman, Kirk Botula, Geoff Pass and Alex Bund. Contents ''Dragon's Crown'' is "designed for four to six characters" that are levels 10–13. According to Berin Kinsman, it's more of a "campaign pack" than a module, given that it comprises eight adventures, seven of which are part of the same storyline, while the eighth "adventure" is simply supplemental material. The contents of the module are as follows: The main plot revolves around a mysterious "Psionatrix Field" that suddenly encompasses the planet Athas, making psionic abilities difficult to use. Even Dragon Kings and Evangions are affected, and chaos ensues. The player characters, of course, embark on a journey to discover the source of the problem and find a way to set things right. Publica ...
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Dragon's Crown (D&D Module)
''Dragon's Crown'' is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. The game was published in Japan and North America by Atlus and in PAL regions by NIS America. A high-definition port for PlayStation 4, ''Dragon's Crown Pro'', was released by Atlus in 2018. Players navigate environments from a Side-scrolling video game, side-scrolling perspective, choosing from six character classes to fight in the style of a beat 'em up and acquiring loot through repeated dungeon exploration. The storyline follows adventurers as they journey across Hydeland and become involved in the search for the magical Dragon's Crown. Director and lead artist George Kamitani originally planned ''Dragon's Crown'' as a Dreamcast sequel to the 1997 Sega Saturn title ''Princess Crown''. Following Vanillaware's successes with ''Odin Sphere'' and ''Muramasa: The Demon Blade'', Kamitani restarted the project. Originally set to be published by UTV Ignition Gam ...
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Lisa Smedman
Lisa Smedman is a science fiction and fantasy author and journalist. Her novel ''Extinction'', set in the Forgotten Realms universe, was a ''New York Times'' bestseller. Smedman first became known for gaming adventure novels, and later published her own independent fantasy novels. Background Smedman was born and raised in North Vancouver, British Columbia, Canada. She earned a Bachelor of Arts Degree in anthropology from the University of British Columbia and a journalism diploma from Langara College in Vancouver. After her first job as a typesetter for a local publisher, Smedman has spent her whole career working as a reporter and editor at Vancouver-area weekly newspapers. She has worked at the ''Richmond Review'', the ''Langley Times'', and ''Sounder'' magazine. She has written extensively on local history, having worked as an editor at the ''Vancouver Courier'' writing local history articles, and having published two non-fiction books on the history of Vancouver. Smedman l ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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White Wolf Magazine
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Freedom (Advanced Dungeons & Dragons Module)
Freedom is understood as either having the ability to act or change without constraint or to possess the power and resources to fulfill one's purposes unhindered. Freedom is often associated with liberty and autonomy in the sense of "giving oneself their own laws", and with having rights and the civil liberties with which to exercise them without undue interference by the state. Frequently discussed kinds of political freedom include freedom of assembly, freedom of association, freedom of choice, and freedom of speech. In one definition, something is "free" if it can change easily and is not constrained in its present state. In philosophy and religion, freedom is sometimes associated with free will, without undue or unjust constraints on that will, such as enslavement. It is an idea closely tied with the concept of negative liberty. Charles Taylor resolves one of the issues that separate "positive" and "negative" theories of freedom, as these were initially distinguished in Isa ...
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Road To Urik
A road is a linear way for the conveyance of traffic that mostly has an improved surface for use by vehicles (motorized and non-motorized) and pedestrians. Unlike streets, the main function of roads is transportation. There are many types of roads, including parkways, avenues, controlled-access highways (freeways, motorways, and expressways), tollways, interstates, highways, thoroughfares, and local roads. The primary features of roads include lanes, sidewalks (pavement), roadways (carriageways), medians, shoulders, verges, bike paths (cycle paths), and shared-use paths. Definitions Historically many roads were simply recognizable routes without any formal construction or some maintenance. The Organization for Economic Co-operation and Development (OECD) defines a road as "a line of communication (travelled way) using a stabilized base other than rails or air strips open to public traffic, primarily for the use of road motor vehicles running on their own wheels", which in ...
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Arcane Shadows
''Arcane Shadows'' is an adventure for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game, and released in 1992. The module was written by Bill Slavicsek and published by TSR, Inc. Contents The adventure's packaging is similar to "previous Dark Sun modules". It provides useful reference materials for the dungeon master, to include a non-player character table, and extensive maps. It also contains a short work of fiction for context as well as comparatively good artwork related to earlier modules. The contents of the module are as follows: ''Arcane Shadows'' places four to six 5th to 8th level characters in the City-State of Urik. In this installment, Tyr has been overthrown, and the armies of Urik have been turned back. The characters receive a summons from the Veiled Alliance, and are pursued across the desert by templars. During their flight, they receive aid from a legendary slave tribe, encounter a lost valley, and try to help the Veiled All ...
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Asticlian Gambit
A module in '' Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused ...
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Prism Pentad
Prism usually refers to: * Prism (optics), a transparent optical component with flat surfaces that refract light * Prism (geometry), a kind of polyhedron Prism may also refer to: Science and mathematics * Prism (geology), a type of sedimentary deposit * Prism correction, a component of some eyeglass prescriptions Government * PRISM, a surveillance program run by the US National Security Agency * PRISM (website), an educational portal website for Indiana teachers * Oregon Performance Reporting Information System, a state agency Media and entertainment Publications * Prism (comics), a Marvel Comics character * ''Prism International'', a Canadian literary magazine * ''PRism'' (journal), an academic journal covering public relations * ''ASEE Prism'', the flagship publication of the American Society for Engineering Education * Prism Comics, an organization that supports LGBT people in the comics industry * ''The Prism Pentad'', a series of Dungeons & Dragons novels by Troy De ...
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